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fuxkin fatesesp

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rrixh Apr 12, 2024 Never 107
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Plaintext fuxkinFatesESP.KREDtoOWNER_lulaslollipop 797 lines (722 loc) | 30.12 KB
1
if (not game:IsLoaded()) then
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game.Loaded:Wait();
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end
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local UILibrary = loadstring(game:HttpGet("https://raw.githubusercontent.com/fatesc/fates-esp/main/ui.lua"))();
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local PlaceId = game.PlaceId
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local Players = game:GetService("Players");
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local HttpService = game:GetService("HttpService");
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local Workspace = game:GetService("Workspace");
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local Teams = game:GetService("Teams")
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local UserInputService = game:GetService("UserInputService")
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local RunService = game:GetService("RunService");
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local CurrentCamera = Workspace.CurrentCamera
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local WorldToViewportPoint = CurrentCamera.WorldToViewportPoint
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local GetPartsObscuringTarget = CurrentCamera.GetPartsObscuringTarget
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local Inset = game:GetService("GuiService"):GetGuiInset().Y
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local FindFirstChild = game.FindFirstChild
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local FindFirstChildWhichIsA = game.FindFirstChildWhichIsA
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local IsA = game.IsA
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local Vector2new = Vector2.new
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local Vector3new = Vector3.new
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local CFramenew = CFrame.new
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local Color3new = Color3.new
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local Tfind = table.find
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local create = table.create
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local format = string.format
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local floor = math.floor
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local gsub = string.gsub
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local sub = string.sub
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local lower = string.lower
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local upper = string.upper
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local random = math.random
39
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local DefaultSettings = {
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Esp = {
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NamesEnabled = true,
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DisplayNamesEnabled = false,
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DistanceEnabled = true,
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HealthEnabled = true,
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TracersEnabled = false,
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BoxEsp = false,
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TeamColors = true,
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Thickness = 1.5,
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TracerThickness = 1.6,
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Transparency = .9,
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TracerTrancparency = .7,
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Size = 16,
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RenderDistance = 9e9,
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Color = Color3.fromRGB(19, 130, 226),
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OutlineColor = Color3new(),
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TracerTo = "Head",
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BlacklistedTeams = {}
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},
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Aimbot = {
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Enabled = false,
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SilentAim = false,
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Wallbang = false,
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ShowFov = false,
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Snaplines = true,
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ThirdPerson = false,
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FirstPerson = false,
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ClosestCharacter = false,
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ClosestCursor = true,
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Smoothness = 1,
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SilentAimHitChance = 100,
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FovThickness = 1,
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FovTransparency = 1,
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FovSize = 150,
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FovColor = Color3new(1, 1, 1),
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Aimlock = "Head",
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SilentAimRedirect = "Head",
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BlacklistedTeams = {}
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},
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WindowPosition = UDim2.new(0.5, -200, 0.5, -139);
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Version = 1.2
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}
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local EncodeConfig, DecodeConfig;
86
do
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local deepsearchset;
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deepsearchset = function(tbl, ret, value)
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if (type(tbl) == 'table') then
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local new = {}
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for i, v in next, tbl do
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new[i] = v
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if (type(v) == 'table') then
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new[i] = deepsearchset(v, ret, value);
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end
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if (ret(i, v)) then
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new[i] = value(i, v);
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end
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end
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return new
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end
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end
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DecodeConfig = function(Config)
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local DecodedConfig = deepsearchset(Config, function(Index, Value)
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return type(Value) == "table" and (Value.HSVColor or Value.Position);
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end, function(Index, Value)
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local Color = Value.HSVColor
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local Position = Value.Position
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if (Color) then
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return Color3.fromHSV(Color.H, Color.S, Color.V);
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end
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if (Position and Position.Y and Position.X) then
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return UDim2.new(UDim.new(Position.X.Scale, Position.X.Offset), UDim.new(Position.Y.Scale, Position.Y.Offset));
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else
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return DefaultSettings.WindowPosition;
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end
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end);
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return DecodedConfig
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end
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EncodeConfig = function(Config)
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local ToHSV = Color3new().ToHSV
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local EncodedConfig = deepsearchset(Config, function(Index, Value)
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return typeof(Value) == "Color3" or typeof(Value) == "UDim2"
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end, function(Index, Value)
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local Color = typeof(Value) == "Color3"
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local Position = typeof(Value) == "UDim2"
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if (Color) then
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local H, S, V = ToHSV(Value);
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return { HSVColor = { H = H, S = S, V = V } };
132
end
133
if (Position) then
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return { Position = {
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X = { Scale = Value.X.Scale, Offset = Value.X.Offset };
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Y = { Scale = Value.Y.Scale, Offset = Value.Y.Offset }
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} };
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end
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end)
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return EncodedConfig
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end
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end
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local GetConfig = function()
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local read, data = pcall(readfile, "fates-esp.json");
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local canDecode, config = pcall(HttpService.JSONDecode, HttpService, data);
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if (read and canDecode) then
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local Decoded = DecodeConfig(config);
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if (Decoded.Version ~= DefaultSettings.Version) then
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local Encoded = HttpService:JSONEncode(EncodeConfig(DefaultSettings));
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writefile("fates-esp.json", Encoded);
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return DefaultSettings;
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end
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return Decoded;
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else
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local Encoded = HttpService:JSONEncode(EncodeConfig(DefaultSettings));
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writefile("fates-esp.json", Encoded);
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return DefaultSettings
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end
160
end
161
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local Settings = GetConfig();
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local LocalPlayer = Players.LocalPlayer
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local Mouse = LocalPlayer:GetMouse();
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local MouseVector = Vector2new(Mouse.X, Mouse.Y);
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local Characters = {}
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local CustomGet = {
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[0] = function()
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return {}
172
end
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}
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local Get;
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if (CustomGet[PlaceId]) then
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Get = CustomGet[PlaceId]();
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end
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local GetCharacter = function(Player)
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if (Get) then
182
return Get.GetCharacter(Player);
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end
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return Player.Character
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end
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local CharacterAdded = function(Player, Callback)
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if (Get) then
188
return
189
end
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Player.CharacterAdded:Connect(Callback);
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end
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local CharacterRemoving = function(Player, Callback)
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if (Get) then
194
return
195
end
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Player.CharacterRemoving:Connect(Callback);
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end
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local GetTeam = function(Player)
200
if (Get) then
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return Get.GetTeam(Player);
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end
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return Player.Team
204
end
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local Drawings = {}
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local AimbotSettings = Settings.Aimbot
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local EspSettings = Settings.Esp
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local FOV = Drawing.new("Circle");
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FOV.Color = AimbotSettings.FovColor
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FOV.Thickness = AimbotSettings.FovThickness
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FOV.Transparency = AimbotSettings.FovTransparency
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FOV.Filled = false
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FOV.Radius = AimbotSettings.FovSize
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local Snaplines = Drawing.new("Line");
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Snaplines.Color = AimbotSettings.FovColor
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Snaplines.Thickness = .1
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Snaplines.Transparency = 1
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Snaplines.Visible = AimbotSettings.Snaplines
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table.insert(Drawings, FOV);
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table.insert(Drawings, Snaplines);
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local HandlePlayer = function(Player)
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local Character = GetCharacter(Player);
229
if (Character) then
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Characters[Player] = Character
231
end
232
CharacterAdded(Player, function(Char)
233
Characters[Player] = Char
234
end);
235
CharacterRemoving(Player, function(Char)
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Characters[Player] = nil
237
local PlayerDrawings = Drawings[Player]
238
if (PlayerDrawings) then
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PlayerDrawings.Text.Visible = false
240
PlayerDrawings.Box.Visible = false
241
PlayerDrawings.Tracer.Visible = false
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end
243
end);
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if (Player == LocalPlayer) then return; end
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local Text = Drawing.new("Text");
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Text.Color = EspSettings.Color
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Text.OutlineColor = EspSettings.OutlineColor
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Text.Size = EspSettings.Size
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Text.Transparency = EspSettings.Transparency
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Text.Center = true
253
Text.Outline = true
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local Tracer = Drawing.new("Line");
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Tracer.Color = EspSettings.Color
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Tracer.From = Vector2new(CurrentCamera.ViewportSize.X / 2, CurrentCamera.ViewportSize.Y);
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Tracer.Thickness = EspSettings.TracerThickness
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Tracer.Transparency = EspSettings.TracerTrancparency
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local Box = Drawing.new("Quad");
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Box.Thickness = EspSettings.Thickness
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Box.Transparency = EspSettings.Transparency
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Box.Filled = false
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Box.Color = EspSettings.Color
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Drawings[Player] = { Text = Text, Tracer = Tracer, Box = Box }
268
end
269
270
for Index, Player in pairs(Players:GetPlayers()) do
271
HandlePlayer(Player);
272
end
273
Players.PlayerAdded:Connect(function(Player)
274
HandlePlayer(Player);
275
end);
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277
Players.PlayerRemoving:Connect(function(Player)
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Characters[Player] = nil
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local PlayerDrawings = Drawings[Player]
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for Index, Drawing in pairs(PlayerDrawings or {}) do
281
Drawing.Visible = false
282
end
283
Drawings[Player] = nil
284
end);
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286
local SetProperties = function(Properties)
287
for Player, PlayerDrawings in pairs(Drawings) do
288
if (type(Player) ~= "number") then
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for Property, Value in pairs(Properties.Tracer or {}) do
290
PlayerDrawings.Tracer[Property] = Value
291
end
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for Property, Value in pairs(Properties.Text or {}) do
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PlayerDrawings.Text[Property] = Value
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end
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for Property, Value in pairs(Properties.Box or {}) do
296
PlayerDrawings.Box[Property] = Value
297
end
298
end
299
end
300
end
301
302
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local GetClosestPlayerAndRender = function()
304
MouseVector = Vector2new(Mouse.X, Mouse.Y + Inset);
305
local Closest = create(4);
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local Vector2Distance = math.huge
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local Vector3DistanceOnScreen = math.huge
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local Vector3Distance = math.huge
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310
if (AimbotSettings.ShowFov) then
311
FOV.Position = MouseVector
312
FOV.Visible = true
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Snaplines.Visible = false
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else
315
FOV.Visible = false
316
end
317
318
local LocalRoot = Characters[LocalPlayer] and FindFirstChild(Characters[LocalPlayer], "HumanoidRootPart");
319
for Player, Character in pairs(Characters) do
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if (Player == LocalPlayer) then continue; end
321
local PlayerDrawings = Drawings[Player]
322
local PlayerRoot = FindFirstChild(Character, "HumanoidRootPart");
323
local PlayerTeam = GetTeam(Player);
324
if (PlayerRoot) then
325
local Redirect = FindFirstChild(Character, AimbotSettings.Aimlock);
326
if (not Redirect) then
327
PlayerDrawings.Text.Visible = false
328
PlayerDrawings.Box.Visible = false
329
PlayerDrawings.Tracer.Visible = false
330
continue;
331
end
332
local RedirectPos = Redirect.Position
333
local Tuple, Visible = WorldToViewportPoint(CurrentCamera, RedirectPos);
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local CharacterVec2 = Vector2new(Tuple.X, Tuple.Y);
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local Vector2Magnitude = (MouseVector - CharacterVec2).Magnitude
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local Vector3Magnitude = LocalRoot and (RedirectPos - LocalRoot.Position).Magnitude or math.huge
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local InRenderDistance = Vector3Magnitude <= EspSettings.RenderDistance
338
339
if (not Tfind(AimbotSettings.BlacklistedTeams, PlayerTeam)) then
340
local InFovRadius = Vector2Magnitude <= FOV.Radius
341
if (InFovRadius) then
342
if (Visible and Vector2Magnitude <= Vector2Distance and AimbotSettings.ClosestCursor) then
343
Vector2Distance = Vector2Magnitude
344
Closest = {Character, CharacterVec2, Player, Redirect}
345
if (AimbotSettings.Snaplines and AimbotSettings.ShowFov) then
346
Snaplines.Visible = true
347
Snaplines.From = MouseVector
348
Snaplines.To = CharacterVec2
349
else
350
Snaplines.Visible = false
351
end
352
end
353
354
if (Visible and Vector3Magnitude <= Vector3DistanceOnScreen and Settings.ClosestPlayer) then
355
Vector3DistanceOnScreen = Vector3Magnitude
356
Closest = {Character, CharacterVec2, Player, Redirect}
357
end
358
end
359
end
360
361
if (InRenderDistance and Visible and not Tfind(EspSettings.BlacklistedTeams, PlayerTeam)) then
362
local CharacterHumanoid = FindFirstChildWhichIsA(Character, "Humanoid") or { Health = 0, MaxHealth = 0 };
363
PlayerDrawings.Text.Text = format("%s\n%s%s",
364
EspSettings.NamesEnabled and Player.Name or "",
365
EspSettings.DistanceEnabled and format("[%s]",
366
floor(Vector3Magnitude)
367
) or "",
368
EspSettings.HealthEnabled and format(" [%s/%s]",
369
floor(CharacterHumanoid.Health),
370
floor(CharacterHumanoid.MaxHealth)
371
) or ""
372
);
373
374
PlayerDrawings.Text.Position = Vector2new(Tuple.X, Tuple.Y - 40);
375
376
if (EspSettings.TracersEnabled) then
377
PlayerDrawings.Tracer.To = CharacterVec2
378
end
379
380
if (EspSettings.BoxEsp) then
381
local Parts = {}
382
for Index, Part in pairs(Character:GetChildren()) do
383
if (IsA(Part, "BasePart")) then
384
local ViewportPos = WorldToViewportPoint(CurrentCamera, Part.Position);
385
Parts[Part] = Vector2new(ViewportPos.X, ViewportPos.Y);
386
end
387
end
388
389
local Top, Bottom, Left, Right
390
local Distance = math.huge
391
local ClosestPart = nil
392
for i2, Pos in next, Parts do
393
local Mag = (Pos - Vector2new(Tuple.X, 0)).Magnitude;
394
if (Mag <= Distance) then
395
ClosestPart = Pos
396
Distance = Mag
397
end
398
end
399
Top = ClosestPart
400
ClosestPart = nil
401
Distance = math.huge
402
for i2, Pos in next, Parts do
403
local Mag = (Pos - Vector2new(Tuple.X, CurrentCamera.ViewportSize.Y)).Magnitude;
404
if (Mag <= Distance) then
405
ClosestPart = Pos
406
Distance = Mag
407
end
408
end
409
Bottom = ClosestPart
410
ClosestPart = nil
411
Distance = math.huge
412
for i2, Pos in next, Parts do
413
local Mag = (Pos - Vector2new(0, Tuple.Y)).Magnitude;
414
if (Mag <= Distance) then
415
ClosestPart = Pos
416
Distance = Mag
417
end
418
end
419
Left = ClosestPart
420
ClosestPart = nil
421
Distance = math.huge
422
for i2, Pos in next, Parts do
423
local Mag = (Pos - Vector2new(CurrentCamera.ViewportSize.X, Tuple.Y)).Magnitude;
424
if (Mag <= Distance) then
425
ClosestPart = Pos
426
Distance = Mag
427
end
428
end
429
Right = ClosestPart
430
ClosestPart = nil
431
Distance = math.huge
432
433
PlayerDrawings.Box.PointA = Vector2new(Right.X, Top.Y);
434
PlayerDrawings.Box.PointB = Vector2new(Left.X, Top.Y);
435
PlayerDrawings.Box.PointC = Vector2new(Left.X, Bottom.Y);
436
PlayerDrawings.Box.PointD = Vector2new(Right.X, Bottom.Y);
437
end
438
439
if (EspSettings.TeamColors) then
440
local TeamColor;
441
if (PlayerTeam) then
442
local BrickTeamColor = PlayerTeam.TeamColor
443
TeamColor = BrickTeamColor.Color
444
else
445
TeamColor = Color3new(0.639216, 0.635294, 0.647059);
446
end
447
PlayerDrawings.Text.Color = TeamColor
448
PlayerDrawings.Box.Color = TeamColor
449
PlayerDrawings.Tracer.Color = TeamColor
450
end
451
452
PlayerDrawings.Text.Visible = true
453
PlayerDrawings.Box.Visible = EspSettings.BoxEsp
454
PlayerDrawings.Tracer.Visible = EspSettings.TracersEnabled
455
else
456
PlayerDrawings.Text.Visible = false
457
PlayerDrawings.Box.Visible = false
458
PlayerDrawings.Tracer.Visible = false
459
end
460
else
461
PlayerDrawings.Text.Visible = false
462
PlayerDrawings.Box.Visible = false
463
PlayerDrawings.Tracer.Visible = false
464
end
465
end
466
467
return unpack(Closest);
468
end
469
470
local Locked, SwitchedCamera = false, false
471
UserInputService.InputBegan:Connect(function(Inp)
472
if (AimbotSettings.Enabled and Inp.UserInputType == Enum.UserInputType.MouseButton2) then
473
Locked = true
474
if (AimbotSettings.FirstPerson and LocalPlayer.CameraMode ~= Enum.CameraMode.LockFirstPerson) then
475
LocalPlayer.CameraMode = Enum.CameraMode.LockFirstPerson
476
SwitchedCamera = true
477
end
478
end
479
end);
480
UserInputService.InputEnded:Connect(function(Inp)
481
if (AimbotSettings.Enabled and Inp.UserInputType == Enum.UserInputType.MouseButton2) then
482
Locked = false
483
if (SwitchedCamera) then
484
LocalPlayer.CameraMode = Enum.CameraMode.Classic
485
end
486
end
487
end);
488
489
local ClosestCharacter, Vector, Player, Aimlock;
490
RunService.RenderStepped:Connect(function()
491
ClosestCharacter, Vector, Player, Aimlock = GetClosestPlayerAndRender();
492
if (Locked and AimbotSettings.Enabled and ClosestCharacter) then
493
if (AimbotSettings.FirstPerson) then
494
if (syn) then
495
CurrentCamera.CoordinateFrame = CFramenew(CurrentCamera.CoordinateFrame.p, Aimlock.Position);
496
else
497
mousemoverel((Vector.X - MouseVector.X) / AimbotSettings.Smoothness, (Vector.Y - MouseVector.Y) / AimbotSettings.Smoothness);
498
end
499
elseif (AimbotSettings.ThirdPerson) then
500
mousemoveabs(Vector.X, Vector.Y);
501
end
502
end
503
end);
504
505
local Hooks = {
506
HookedFunctions = {},
507
OldMetaMethods = {},
508
MetaMethodHooks = {},
509
HookedSignals = {}
510
}
511
512
local OtherDeprecated = {
513
children = "GetChildren"
514
}
515
516
local RealMethods = {}
517
local FakeMethods = {}
518
519
local HookedFunctions = Hooks.HookedFunctions
520
local MetaMethodHooks = Hooks.MetaMethodHooks
521
local OldMetaMethods = Hooks.OldMetaMethods
522
523
local randomised = random(1, 10);
524
local randomisedVector = Vector3new(random(1, 10), random(1, 10), random(1, 10));
525
Mouse.Move:Connect(function()
526
randomised = random(1, 10);
527
randomisedVector = Vector3new(random(1, 10), random(1, 10), random(1, 10));
528
end);
529
530
local x = setmetatable({}, {
531
__index = function(...)
532
print("index", ...);
533
end,
534
__add = function(...)
535
print("add", ...);
536
end,
537
__sub = function(...)
538
print("sub", ...);
539
end,
540
__mul = function(...)
541
print("mul", ...);
542
end
543
});
544
545
MetaMethodHooks.Index = function(...)
546
local __Index = OldMetaMethods.__index
547
548
if (Player and Aimlock and ... == Mouse and not checkcaller()) then
549
local CallingScript = getfenv(2).script;
550
if (CallingScript.Name == "CallingScript") then
551
return __Index(...);
552
end
553
554
local _Mouse, Index = ...
555
if (type(Index) == 'string') then
556
Index = gsub(sub(Index, 0, 100), "%z.*", "");
557
end
558
local PassedChance = random(1, 100) < AimbotSettings.SilentAimHitChance
559
if (PassedChance and AimbotSettings.SilentAim) then
560
local Parts = GetPartsObscuringTarget(CurrentCamera, {CurrentCamera.CFrame.Position, Aimlock.Position}, {LocalPlayer.Character, ClosestCharacter});
561
562
Index = string.gsub(Index, "^%l", upper);
563
local Hit = #Parts == 0 or AimbotSettings.Wallbang
564
if (not Hit) then
565
return __Index(...);
566
end
567
if (Index == "Target") then
568
return Aimlock
569
end
570
if (Index == "Hit") then
571
local hit = __Index(...);
572
local pos = Aimlock.Position + randomisedVector / 10
573
return CFramenew(pos.X, pos.Y, pos.Z, unpack({hit:components()}, 4));
574
end
575
if (Index == "X") then
576
return Vector.X + randomised / 10
577
end
578
if (Index == "Y") then
579
return Vector.Y + randomised / 10
580
end
581
end
582
end
583
584
return __Index(...);
585
end
586
587
MetaMethodHooks.Namecall = function(...)
588
local __Namecall = OldMetaMethods.__namecall
589
local self = ...
590
local Method = gsub(getnamecallmethod() or "", "^%l", upper);
591
local Hooked = HookedFunctions[Method]
592
if (Hooked and self == Hooked[1]) then
593
return Hooked[3](...);
594
end
595
596
return __Namecall(...);
597
end
598
599
for MMName, MMFunc in pairs(MetaMethodHooks) do
600
local MetaMethod = string.format("__%s", string.lower(MMName));
601
Hooks.OldMetaMethods[MetaMethod] = hookmetamethod(game, MetaMethod, MMFunc);
602
end
603
604
HookedFunctions.FindPartOnRay = {Workspace, Workspace.FindPartOnRay, function(...)
605
local OldFindPartOnRay = HookedFunctions.FindPartOnRay[4]
606
if (AimbotSettings.SilentAim and Player and Aimlock and not checkcaller()) then
607
local PassedChance = random(1, 100) < AimbotSettings.SilentAimHitChance
608
if (ClosestCharacter and PassedChance) then
609
local Parts = GetPartsObscuringTarget(CurrentCamera, {CurrentCamera.CFrame.Position, Aimlock.Position}, {LocalPlayer.Character, ClosestCharacter});
610
if (#Parts == 0 or AimbotSettings.Wallbang) then
611
return Aimlock, Aimlock.Position + (Vector3new(random(1, 10), random(1, 10), random(1, 10)) / 10), Vector3new(0, 1, 0), Aimlock.Material
612
end
613
end
614
end
615
return OldFindPartOnRay(...);
616
end};
617
618
HookedFunctions.FindPartOnRayWithIgnoreList = {Workspace, Workspace.FindPartOnRayWithIgnoreList, function(...)
619
local OldFindPartOnRayWithIgnoreList = HookedFunctions.FindPartOnRayWithIgnoreList[4]
620
if (Player and Aimlock and not checkcaller()) then
621
local CallingScript = getcallingscript();
622
local PassedChance = random(1, 100) < AimbotSettings.SilentAimHitChance
623
if (CallingScript.Name ~= "ControlModule" and ClosestCharacter and PassedChance) then
624
local Parts = GetPartsObscuringTarget(CurrentCamera, {CurrentCamera.CFrame.Position, Aimlock.Position}, {LocalPlayer.Character, ClosestCharacter});
625
if (#Parts == 0 or AimbotSettings.Wallbang) then
626
return Aimlock, Aimlock.Position + (Vector3new(random(1, 10), random(1, 10), random(1, 10)) / 10), Vector3new(0, 1, 0), Aimlock.Material
627
end
628
end
629
end
630
return OldFindPartOnRayWithIgnoreList(...);
631
end};
632
633
for Index, Function in pairs(HookedFunctions) do
634
Function[4] = hookfunction(Function[2], Function[3]);
635
end
636
637
local MainUI = UILibrary.new(Color3.fromRGB(255, 79, 87));
638
local Window = MainUI:LoadWindow('<font color="#ff4f57">FuxkingFATES</font>\nbest esp\nNOTBYLULAS', UDim2.fromOffset(400, 279));
639
local ESP = Window.NewPage("esp");
640
local Aimbot = Window.NewPage("aimbot");
641
local EspSettingsUI = ESP.NewSection("Esp");
642
local TracerSettingsUI = ESP.NewSection("Tracers");
643
local SilentAim = Aimbot.NewSection("Silent Aim");
644
local Aimbot = Aimbot.NewSection("Aimbot");
645
646
EspSettingsUI.Toggle("Show Niggaz", EspSettings.NamesEnabled, function(Callback)
647
EspSettings.NamesEnabled = Callback
648
end);
649
EspSettingsUI.Toggle("Show Health", EspSettings.HealthEnabled, function(Callback)
650
EspSettings.HealthEnabled = Callback
651
end);
652
EspSettingsUI.Toggle("Show Distanxe", EspSettings.DistanceEnabled, function(Callback)
653
EspSettings.DistanceEnabled = Callback
654
end);
655
EspSettingsUI.Toggle("Box Esp", EspSettings.BoxEsp, function(Callback)
656
EspSettings.BoxEsp = Callback
657
SetProperties({ Box = { Visible = Callback } });
658
end);
659
EspSettingsUI.Slider("Render Distanxe", { Min = 0, Max = 50000, Default = math.clamp(EspSettings.RenderDistance, 0, 50000), Step = 10 }, function(Callback)
660
EspSettings.RenderDistance = Callback
661
end);
662
EspSettingsUI.Slider("Esp Size", { Min = 0, Max = 30, Default = EspSettings.Size, Step = 1}, function(Callback)
663
EspSettings.Size = Callback
664
SetProperties({ Text = { Size = Callback } });
665
end);
666
EspSettingsUI.ColorPicker("Esp Kolor", EspSettings.Color, function(Callback)
667
EspSettings.TeamColors = false
668
EspSettings.Color = Callback
669
SetProperties({ Box = { Color = Callback }, Text = { Color = Callback }, Tracer = { Color = Callback } });
670
end);
671
EspSettingsUI.Toggle("Team Kolors", EspSettings.TeamColors, function(Callback)
672
EspSettings.TeamColors = Callback
673
if (not Callback) then
674
SetProperties({ Tracer = { Color = EspSettings.Color }; Box = { Color = EspSettings.Color }; Text = { Color = EspSettings.Color } })
675
end
676
end);
677
EspSettingsUI.Dropdown("Teams", {"Allies", "Enemies", "All"}, function(Callback)
678
table.clear(EspSettings.BlacklistedTeams);
679
if (Callback == "Enemies") then
680
table.insert(EspSettings.BlacklistedTeams, LocalPlayer.Team);
681
end
682
if (Callback == "Allies") then
683
local AllTeams = Teams:GetTeams();
684
table.remove(AllTeams, table.find(AllTeams, LocalPlayer.Team));
685
EspSettings.BlacklistedTeams = AllTeams
686
end
687
end);
688
TracerSettingsUI.Toggle("Enable Traxers", EspSettings.TracersEnabled, function(Callback)
689
EspSettings.TracersEnabled = Callback
690
SetProperties({ Tracer = { Visible = Callback } });
691
end);
692
TracerSettingsUI.Dropdown("To", {"Head", "Torso"}, function(Callback)
693
AimbotSettings.Aimlock = Callback == "Torso" and "HumanoidRootPart" or Callback
694
end);
695
TracerSettingsUI.Dropdown("From", {"Top", "Bottom", "Left", "Right"}, function(Callback)
696
local ViewportSize = CurrentCamera.ViewportSize
697
local From = Callback == "Top" and Vector2new(ViewportSize.X / 2, ViewportSize.Y - ViewportSize.Y) or Callback == "Bottom" and Vector2new(ViewportSize.X / 2, ViewportSize.Y) or Callback == "Left" and Vector2new(ViewportSize.X - ViewportSize.X, ViewportSize.Y / 2) or Callback == "Right" and Vector2new(ViewportSize.X, ViewportSize.Y / 2);
698
EspSettings.TracerFrom = From
699
SetProperties({ Tracer = { From = From } });
700
end);
701
TracerSettingsUI.Slider("Traxer Transparenxy", {Min = 0, Max = 1, Default = EspSettings.TracerTrancparency, Step = .1}, function(Callback)
702
EspSettings.TracerTrancparency = Callback
703
SetProperties({ Tracer = { Transparency = Callback } });
704
end);
705
TracerSettingsUI.Slider("Traxer Thikkness", {Min = 0, Max = 5, Default = EspSettings.TracerThickness, Step = .1}, function(Callback)
706
EspSettings.TracerThickness = Callback
707
SetProperties({ Tracer = { Thickness = Callback } });
708
end);
709
710
SilentAim.Toggle("Silent Aim", AimbotSettings.SilentAim, function(Callback)
711
AimbotSettings.SilentAim = Callback
712
end);
713
SilentAim.Toggle("Wallbang", AimbotSettings.Wallbang, function(Callback)
714
AimbotSettings.Wallbang = Callback
715
end);
716
SilentAim.Dropdown("Redirekt", {"Head", "Torso"}, function(Callback)
717
AimbotSettings.SilentAimRedirect = Callback
718
end);
719
SilentAim.Slider("Hit Chance", {Min = 0, Max = 100, Default = AimbotSettings.SilentAimHitChance, Step = 1}, function(Callback)
720
AimbotSettings.SilentAimHitChance = Callback
721
end);
722
723
SilentAim.Dropdown("Loxk Type", {"Closest Cursor", "Closest Player"}, function(Callback)
724
if (Callback == "Closest Cursor") then
725
AimbotSettings.ClosestCharacter = false
726
AimbotSettings.ClosestCursor = true
727
else
728
AimbotSettings.ClosestCharacter = true
729
AimbotSettings.ClosestCursor = false
730
end
731
end);
732
733
Aimbot.Toggle("Aimbot (M2)", AimbotSettings.Enabled, function(Callback)
734
AimbotSettings.Enabled = Callback
735
if (not AimbotSettings.FirstPerson and not AimbotSettings.ThirdPerson) then
736
AimbotSettings.FirstPerson = true
737
end
738
end);
739
Aimbot.Slider("Aimbot Smoothness", {Min = 1, Max = 10, Default = AimbotSettings.Smoothness, Step = .5}, function(Callback)
740
AimbotSettings.Smoothness = Callback
741
end);
742
local sortTeams = function(Callback)
743
table.clear(AimbotSettings.BlacklistedTeams);
744
if (Callback == "Enemies") then
745
table.insert(AimbotSettings.BlacklistedTeams, LocalPlayer.Team);
746
end
747
if (Callback == "Allies") then
748
local AllTeams = Teams:GetTeams();
749
table.remove(AllTeams, table.find(AllTeams, LocalPlayer.Team));
750
AimbotSettings.BlacklistedTeams = AllTeams
751
end
752
end
753
Aimbot.Dropdown("Team Target", {"Niggaz", "Enemies", "All"}, sortTeams);
754
sortTeams("Enemies");
755
Aimbot.Dropdown("Aimloxk Type", {"3rd Person", "1st Person"}, function(callback)
756
if (callback == "Third Person") then
757
AimbotSettings.ThirdPerson = true
758
AimbotSettings.FirstPerson = false
759
else
760
AimbotSettings.ThirdPerson = false
761
AimbotSettings.FirstPerson = true
762
end
763
end);
764
765
Aimbot.Toggle("Field Of View", AimbotSettings.ShowFov, function(Callback)
766
AimbotSettings.ShowFov = Callback
767
FOV.Visible = Callback
768
end);
769
Aimbot.ColorPicker("Fov Kolor", AimbotSettings.FovColor, function(Callback)
770
AimbotSettings.FovColor = Callback
771
FOV.Color = Callback
772
Snaplines.Color = Callback
773
end);
774
Aimbot.Slider("Fov Size", {Min = 70, Max = 500, Default = AimbotSettings.FovSize, Step = 10}, function(Callback)
775
AimbotSettings.FovSize = Callback
776
FOV.Radius = Callback
777
end);
778
Aimbot.Toggle("Enable Snaplines", AimbotSettings.Snaplines, function(Callback)
779
AimbotSettings.Snaplines = Callback
780
end);
781
Window.SetPosition(Settings.WindowPosition);
782
783
if (gethui) then
784
MainUI.UI.Parent = gethui();
785
else
786
local protect_gui = (syn or getgenv()).protect_gui
787
if (protect_gui) then
788
protect_gui(MainUI.UI);
789
end
790
MainUI.UI.Parent = game:GetService("CoreGui");
791
end
792
793
while wait(5) do
794
Settings.WindowPosition = Window.GetPosition();
795
local Encoded = HttpService:JSONEncode(EncodeConfig(Settings));
796
writefile("fates-esp.json", Encoded);
797
end