R

Fps kount

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rrixh Jul 20, 2024 Never 61
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Lua fpskounter.notbylulas 45 lines (37 loc) | 1.43 KB
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-- Constants
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local UpdateInterval = 1 -- Update interval in seconds
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local gui = Instance.new("ScreenGui")
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gui.Name = "FPSCounter"
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gui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
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local fpsLabel = Instance.new("TextLabel")
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fpsLabel.Name = "FPSLabel"
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fpsLabel.Size = UDim2.new(0, 100, 0, 20)
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fpsLabel.Position = UDim2.new(1, -110, 0, 10)
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fpsLabel.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
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fpsLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
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fpsLabel.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
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fpsLabel.TextStrokeTransparency = 0
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fpsLabel.Font = Enum.Font.SourceSans
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fpsLabel.TextSize = 18
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fpsLabel.Text = "FPS: --"
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fpsLabel.Parent = gui
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-- Variables to track FPS calculation
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local frameCount = 0
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local lastUpdateTime = os.clock()
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-- Function to update FPS counter
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local function updateFPSCounter()
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frameCount = frameCount + 1
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local currentTime = os.clock()
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-- Calculate elapsed time since last update
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local elapsedTime = currentTime - lastUpdateTime
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-- Update FPS every UpdateInterval seconds
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if elapsedTime >= UpdateInterval then
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local fps = frameCount / elapsedTime
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fpsLabel.Text = string.format("FPS: %.2f", fps)
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-- Reset frame count and last update time
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frameCount = 0
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lastUpdateTime = currentTime
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end
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end
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-- Update FPS counter continuously
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game:GetService("RunService").RenderStepped:Connect(updateFPSCounter)