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evade esp

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rrixh May 26, 2024 Never 96
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Plaintext evadeESP 87 lines (68 loc) | 2.49 KB
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local esp_settings = {
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textsize = 16,
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colour = 255,255,255
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}
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local gui = Instance.new("BillboardGui")
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local esp = Instance.new("TextLabel",gui)
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local plr = game.Players.LocalPlayer
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gui.Name = "ESP";
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gui.ResetOnSpawn = false
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gui.AlwaysOnTop = true;
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gui.LightInfluence = 0;
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gui.Size = UDim2.new(1.75, 0, 1.75, 0);
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esp.BackgroundColor3 = Color3.fromRGB(255, 255, 255);
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esp.Text = "Spooky"
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esp.Size = UDim2.new(0.0001, 0.00001, 0.0001, 0.00001);
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esp.BorderSizePixel = 4;
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esp.BorderColor3 = Color3.new(esp_settings.colour)
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esp.BorderSizePixel = 0
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esp.Font = "GothamSemibold"
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esp.TextSize = esp_settings.textsize
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esp.TextColor3 = Color3.fromRGB(esp_settings.colour)
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_G.Active = true
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game:GetService("RunService").RenderStepped:Connect(function()
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for i,v in pairs (workspace.Game.Players:GetDescendants()) do
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if _G.Active and v:FindFirstChild("HRP") and v.HRP and v.HRP:FindFirstChild("ESP") == nil then
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gui:Clone().Parent = v.HRP
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end
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end
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end)
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-- Drawing Lib
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task.wait(.5)
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local lines = {
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}
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for i,v in pairs(workspace.Game.Players:GetDescendants()) do
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if v.Name == "ESP" and _G.Active then
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local camera = workspace.Camera
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local Line = Drawing.new("Line")
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table.insert(lines, {Line = Line, part = v.Parent})
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Line.From = Vector2.new(camera.ViewportSize.X/2, camera.ViewportSize.Y)
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Line.Color = Color3.fromRGB(255, 255, 255)
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Line.Thickness = 2
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end
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end
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workspace.Game.Players.DescendantAdded:Connect(function(v)
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if v.Name == "ESP" and _G.Active then
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local camera = workspace.Camera
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local Line = Drawing.new("Line")
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table.insert(lines, {Line = Line, part = v.Parent})
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Line.From = Vector2.new(camera.ViewportSize.X/2, camera.ViewportSize.Y)
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Line.Color = Color3.fromRGB(255, 255, 255)
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Line.Thickness = 2
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end
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end)
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game:GetService("RunService").RenderStepped:Connect(function()
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for i,v in pairs(lines) do
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if v.part ~= nil and _G.Active then
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local camera = workspace.Camera
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local v2, inViewport = camera:WorldToViewportPoint(v.part.Position)
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v.Line.To = Vector2.new(v2.X, v2.Y)
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v.Line.From = Vector2.new(camera.ViewportSize.X/2, camera.ViewportSize.Y)
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v.Line.Visible = (inViewport and v.part and v.part.Parent and true) or false
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if v.part == nil then
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v.Line.Visible = false
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v.Line = nil
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end
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end
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end
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end)