R

Rpe fap

public
rrixh Jul 18, 2024 Never 62
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Lua rpe-fap_rrixh.jar 313 lines (294 loc) | 11.55 KB
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local Me = game.Players.LocalPlayer
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bin = Instance.new("HopperBin")
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bin.Name = "Fap (Q and E)"
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bin.Parent = Me.Backpack
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local SIZE = 1
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local DISTANCE = 1
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local RAISE = 0.03
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local INCLINE = 0.001
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local ChaneOfEnjoyment = 10
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local Auto = false
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local AutoAmout = 1
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local char = Me.Character
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local Torsoz = char:findFirstChild("Torso")
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local RA = char:findFirstChild("Right Arm")
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local LA = char:findFirstChild("Left Arm")
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local H = char:findFirstChild("Head")
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local RS = Torsoz:findFirstChild("Right Shoulder")
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local LS = Torsoz:findFirstChild("Left Shoulder")
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local N = Torsoz:findFirstChild("Neck")
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local Joint1
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local Joint2
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local Fap = 1
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local FapCount = Instance.new("Part")
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local FapCountM = Instance.new("Model")
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local Points = 0
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local Dks = {}
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local InTenPoints = 0
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local RaiseOrg = RAISE
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local Tickup = false
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Me:ClearCharacterAppearance()
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wait(0.1)
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Me.Character.Head.BrickColor = BrickColor.new("Cool yellow")
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Me.Character.Torso.BrickColor = BrickColor.new("Cool yellow")
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Me.Character["Right Arm"].BrickColor = BrickColor.new("Cool yellow")
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Me.Character["Right Leg"].BrickColor = BrickColor.new("Cool yellow")
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Me.Character["Left Leg"].BrickColor = BrickColor.new("Cool yellow")
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Me.Character["Left Arm"].BrickColor = BrickColor.new("Cool yellow")
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pcall(function() Me.Character.Torso.roblox:Destroy() end)
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local P = Instance.new("Part")
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P.Anchored = false
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P.CanCollide = false
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P.Name = "Part"
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P.formFactor = "Custom"
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P.Size = Vector3.new(0.5,0.5,0.5)
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P.Locked = true
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P.TopSurface = 0
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P.BottomSurface = 0
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local Model = Instance.new("Model", char)
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Model.Name = "Troll"
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local B1 = Instance.new("Part", Model)
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B1.Name = "Di-ck"
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B1.Size = Vector3.new(1,1,1)
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B1.TopSurface = "Smooth"
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B1.BottomSurface = "Smooth"
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B1.Position = Vector3.new(0,10,0)
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B1.BrickColor = BrickColor.new("Cool yellow")
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B1.CanCollide = true
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B1.Locked = true
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local Mesh1 = Instance.new("SpecialMesh", B1)
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Mesh1.MeshType = "Sphere"
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Mesh1.Scale = Vector3.new(SIZE+0.3,SIZE+0.3,SIZE+0.3)
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local Weld1 = Instance.new("Weld", B1)
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Weld1.Part0 = Torsoz
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Weld1.Part1 = B1
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Weld1.C0 = CFrame.new(-0.2,-1,-0.6)
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local B2 = Instance.new("Part", Model)
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B2.Name = "Di-ck"
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B2.Size = Vector3.new(1,1,1)
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B2.TopSurface = "Smooth"
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B2.BottomSurface = "Smooth"
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B2.Position = Vector3.new(0,10,0)
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B2.BrickColor = BrickColor.new("Cool yellow")
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B2.CanCollide = true
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B2.Locked = true
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local Mesh2 = Instance.new("SpecialMesh", B2)
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Mesh2.MeshType = "Sphere"
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Mesh2.Scale = Vector3.new(SIZE+0.3,SIZE+0.3,SIZE+0.3)
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local Weld2 = Instance.new("Weld", B2)
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Weld2.Part0 = Torsoz
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Weld2.Part1 = B2
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Weld2.C0 = CFrame.new(0.2,-1,-0.6)
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function FapPos()
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Joint1.C0 = CFrame.new(0.8,-0.1,-0.3) * CFrame.Angles(0.3,0,-math.pi/4.4)
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Joint2.C0 = CFrame.new(-0.8,-0.1,-0.3) * CFrame.Angles(0.3,0,math.pi/4.4)
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end
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function DoTheFap(Motherload)
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FapPos()
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Points = Points + 1
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local Dk = Instance.new("Part", Model)
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Dk.Name = "Di-ck"
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Dk.Size = Vector3.new(1,1,1)
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Dk.TopSurface = "Smooth"
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Dk.BottomSurface = "Smooth"
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Dk.Position = Vector3.new(0,10,0)
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Dk.BrickColor = BrickColor.new("Pink")
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Dk.CanCollide = true
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Dk.Locked = true
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local Mesh = Instance.new("SpecialMesh", Dk)
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Mesh.MeshType = "Sphere"
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Mesh.Scale = Vector3.new(SIZE,SIZE,SIZE)
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local Weld = Instance.new("Weld", Dk)
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Weld.Part0 = Torsoz
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Weld.Part1 = Dk
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Weld.C0 = CFrame.new(0,-0.9 * (((#Dks+1)*(RAISE * -1))+1),-0.7 * ((#Dks+1)*(DISTANCE)))
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if RAISE < 0.25 and TickUp == false then
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RAISE = RAISE + INCLINE
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else
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TickUp = true
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RAISE = (RAISE + INCLINE)-0.0005
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end
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table.insert(Dks, Dk)
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if math.random(1,ChaneOfEnjoyment) == 1 or Motherload == true then
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local Sound = Instance.new("Sound", H)
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Sound.Name = "Uhhhh yah"
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Sound.Volume = 5
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Sound.Pitch = math.random(85,105)/100
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Sound.SoundId = "rbxasset://sounds/uuhhh.wav"
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local Num = 1
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if Motherload == false then
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Num = math.random(3,15)
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else
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Num = math.random(15,70)
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end
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for i = 0,Num do
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coroutine.wrap(function()
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local Cm = Instance.new("Part", Model)
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Cm.Name = "Cu-m"
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Cm.Size = Vector3.new(1,1,1)
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Cm.TopSurface = "Smooth"
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Cm.BottomSurface = "Smooth"
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Cm.Position = Dks[#Dks].Position + Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
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Cm.BrickColor = BrickColor.new("White")
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Cm.Shape = "Ball"
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Cm.Locked = true
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local Mesh = Instance.new("SpecialMesh", Cm)
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Mesh.MeshType = "Sphere"
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Mesh.Scale = Vector3.new(0.45,0.45,0.45)
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wait(math.random(10,60))
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Cm:Destroy()
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end)()
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end
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wait()
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Sound:Play()
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wait()
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Sound:remove()
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wait()
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end
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end
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function UnFap()
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Joint1.C0 = CFrame.new(0.8,-0.1,-0.5) * CFrame.Angles(0.7,0,-math.pi/4.4)
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Joint2.C0 = CFrame.new(-0.8,-0.1,-0.5) * CFrame.Angles(0.7,0,math.pi/4.4)
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end
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function onKeyDown(key, mouse)
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if key ~= nil then
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key:lower()
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if Auto == false then
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if key == "e" then
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if Fap == 1 then
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UnFap()
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Fap = 0
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end
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elseif key == "q" then
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if Fap == 0 then
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Fap = 1
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if Points == 100 then
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DoTheFap(true)
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else
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DoTheFap(false)
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end
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end
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elseif key == "m" then
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if Fap == 1 then
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UnFap()
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Fap = 0
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end
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elseif key == "n" then
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if Fap == 0 then
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if #Dks > 1 then
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Fap = 1
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FapPos()
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Points = Points - 1
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for Num,Dk in pairs(Dks) do
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if Num == #Dks then
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table.remove(Dks, Num)
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Dk:Destroy()
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end
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end
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end
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end
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end
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end
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end
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end
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function Equip()
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local joint = Instance.new("Motor", Torsoz)
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joint.Part0 = Torsoz
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joint.Part1 = RA
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joint.C0 = CFrame.new(0.8,-0.1,-0.3) * CFrame.Angles(0.3,0,-math.pi/4.4)
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Joint1 = joint
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local joint = Instance.new("Motor", Torsoz)
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joint.Part0 = Torsoz
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joint.Part1 = LA
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joint.C0 = CFrame.new(-0.8,-0.1,-0.3) * CFrame.Angles(0.3,0,math.pi/4.4)
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Joint2 = joint
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local m = Instance.new("Model", char)
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m.Name = "Fap Points: "..Points
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FapCountM = m
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local p = P:Clone()
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p.Parent = m
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p.Name = "Head"
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p.Anchored = true
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p.CFrame = H.CFrame + Vector3.new(0,2,0)
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FapCount = p
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local h = Instance.new("Humanoid", m)
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h.MaxHealth = 0
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h.Name = "Durr"
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end
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function Unequip()
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for i, v in pairs(Torsoz:children()) do
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if v.className == "Motor" then
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v:remove()
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end
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end
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RS.Parent = Torsoz
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RS.Part0 = Torsoz
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RS.Part1 = RA
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LS.Parent = Torsoz
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LS.Part0 = Torsoz
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LS.Part1 = LA
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for i, v in pairs(char:children()) do
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if v.className == "Model" and string.find(v.Name, "Fap") then
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v:remove()
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end
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end
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end
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bin.Selected:connect(function(mouse)
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mouse.Icon = "rbxasset://textures\\GunCursor.png"
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mouse.Button1Down:connect(function() onButton1Down(mouse) end)
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mouse.KeyDown:connect(function(key) onKeyDown(key, mouse) end)
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Equip()
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end)
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bin.Deselected:connect(function()
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Unequip()
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end)
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if Auto == true then
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coroutine.wrap(function()
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Equip()
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wait(0.1)
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while true do
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if Points == 100 then
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DoTheFap(true)
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else
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DoTheFap(false)
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end
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wait()
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UnFap()
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wait()
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end
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end)()
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end
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if AutoAmout ~= 0 then
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coroutine.wrap(function()
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Equip()
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wait(0.1)
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for i = 1,AutoAmout do
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if Points == 100 then
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DoTheFap(true)
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else
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DoTheFap(false)
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end
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wait()
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UnFap()
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wait()
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end
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end)()
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end
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coroutine.wrap(function()
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while true do
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FapCount.CFrame = H.CFrame + Vector3.new(0,2,0)
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FapCountM.Name = "Fap Points: "..Points
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if #Dks ~= 0 then
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for Num,Get in pairs(Dks) do
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pcall(function()
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if Num == #Dks then
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Get.BrickColor = BrickColor.new("Pink")
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else
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Get.BrickColor = BrickColor.new("Cool yellow")
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end
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end)
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end
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end
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wait(0.03)
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end
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end)()