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da hood scarlet

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scarlet Oct 22, 2023 Never 135
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Plaintext da hood scarlet 1238 lines (1124 loc) | 46.41 KB
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local OrionLib = loadstring(game:HttpGet(('https://raw.githubusercontent.com/shlexware/Orion/main/source')))()
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local Window = OrionLib:MakeWindow({Name = "da hood scarlet", HidePremium = false, SaveConfig = true, ConfigFolder = "OrionTest"})
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local Tab = Window:MakeTab({
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Name = "credits",
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Icon = "rbxassetid://4483345998",
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PremiumOnly = false
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})
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local Section = Tab:AddSection({
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Name = "credits by : scarletbackup#3582"
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})
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local Section = Tab:AddSection({
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Name = "discord https://discord.gg/pTmc8uEqJr"
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})
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local Tab = Window:MakeTab({
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Name = "da hood aimlock",
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Icon = "rbxassetid://4483345998",
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PremiumOnly = false
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})
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local Section = Tab:AddSection({
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Name = "script"
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})
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Tab:AddButton({
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Name = "w aimlock",
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Callback = function()
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local teamCheck = false
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local fov = 100
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local smoothing = 1
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local RunService = game:GetService("RunService")
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local FOVring = Drawing.new("Circle")
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FOVring.Visible = true
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FOVring.Thickness = 1.5
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FOVring.Radius = fov
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FOVring.Transparency = 1
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FOVring.Color = Color3.fromRGB(255, 128, 128)
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FOVring.Position = workspace.CurrentCamera.ViewportSize/2
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local function getClosest(cframe)
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local ray = Ray.new(cframe.Position, cframe.LookVector).Unit
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local target = nil
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local mag = math.huge
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for i,v in pairs(game.Players:GetPlayers()) do
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if v.Character and v.Character:FindFirstChild("Head") and v.Character:FindFirstChild("Humanoid") and v.Character:FindFirstChild("HumanoidRootPart") and v ~= game.Players.LocalPlayer and (v.Team ~= game.Players.LocalPlayer.Team or (not teamCheck)) then
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local magBuf = (v.Character.Head.Position - ray:ClosestPoint(v.Character.Head.Position)).Magnitude
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if magBuf < mag then
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mag = magBuf
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target = v
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end
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end
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end
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return target
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end
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loop = RunService.RenderStepped:Connect(function()
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local UserInputService = game:GetService("UserInputService")
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local pressed = --[[UserInputService:IsKeyDown(Enum.KeyCode.E)]] UserInputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton2) --Enum.UserInputType.MouseButton2
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local localPlay = game.Players.localPlayer.Character
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local cam = workspace.CurrentCamera
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local zz = workspace.CurrentCamera.ViewportSize/2
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if pressed then
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local Line = Drawing.new("Line")
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local curTar = getClosest(cam.CFrame)
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local ssHeadPoint = cam:WorldToScreenPoint(curTar.Character.Head.Position)
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ssHeadPoint = Vector2.new(ssHeadPoint.X, ssHeadPoint.Y)
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if (ssHeadPoint - zz).Magnitude < fov then
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workspace.CurrentCamera.CFrame = workspace.CurrentCamera.CFrame:Lerp(CFrame.new(cam.CFrame.Position, curTar.Character.Head.Position), smoothing)
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end
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end
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if UserInputService:IsKeyDown(Enum.KeyCode.Delete) then
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loop:Disconnect()
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FOVring:Remove()
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end
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end)
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print("button pressed")
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end
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})
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Tab:AddButton({
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Name = "aimlock op",
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Callback = function()
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Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/vKhonshu/intro2/main/ui2"))()
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local NotifyLib = loadstring(game:HttpGet("https://raw.githubusercontent.com/vKhonshu/intro/main/ui"))()
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NotifyLib.prompt('Sun God', 'Loading..', 5)
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NotifyLib.prompt('Aimlock loaded', 'Smite them with Q', 5)
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NotifyLib.prompt('Sun God', 'best lock :pray:', 5)
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Settings = {
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rewrittenmain = {
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Enabled = true,
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Key = "q",
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DOT = true,
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AIRSHOT = true,
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NOTIF = true,
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AUTOPRED = false,
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FOV = math.huge,
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RESOVLER = false
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}
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}
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local SelectedPart = "HumanoidRootPart"
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local Prediction = true
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local PredictionValue = 0.1357363
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local AnchorCount = 0
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local MaxAnchor = 50
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local CC = game:GetService"Workspace".CurrentCamera
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local Plr;
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local enabled = false
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local accomidationfactor = 0.136
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local mouse = game.Players.LocalPlayer:GetMouse()
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local placemarker = Instance.new("Part", game.Workspace)
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function makemarker(Parent, Adornee, Color, Size, Size2)
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local e = Instance.new("BillboardGui", Parent)
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e.Name = "PP"
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e.Adornee = Adornee
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e.Size = UDim2.new(Size, Size2, Size, Size2)
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e.AlwaysOnTop = Settings.rewrittenmain.DOT
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local a = Instance.new("Frame", e)
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if Settings.rewrittenmain.DOT == true then
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a.Size = UDim2.new(1, 0, 1, 0)
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else
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a.Size = UDim2.new(0, 0, 0, 0)
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end
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if Settings.rewrittenmain.DOT == true then
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a.Transparency = 0
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a.BackgroundTransparency = 0
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else
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a.Transparency = 1
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a.BackgroundTransparency = 1
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end
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a.BackgroundColor3 = Color
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local g = Instance.new("UICorner", a)
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if Settings.rewrittenmain.DOT == false then
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g.CornerRadius = UDim.new(0, 0)
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else
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g.CornerRadius = UDim.new(1, 1)
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end
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return(e)
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end
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local data = game.Players:GetPlayers()
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function noob(player)
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local character
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repeat wait() until player.Character
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local handler = makemarker(guimain, player.Character:WaitForChild(SelectedPart), Color3.fromRGB(240, 250, 1), 0.3, 3)
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handler.Name = player.Name
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player.CharacterAdded:connect(function(Char) handler.Adornee = Char:WaitForChild(SelectedPart) end)
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spawn(function()
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while wait() do
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if player.Character then
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end
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end
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end)
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end
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for i = 1, #data do
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if data[i] ~= game.Players.LocalPlayer then
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noob(data[i])
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end
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end
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game.Players.PlayerAdded:connect(function(Player)
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noob(Player)
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end)
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spawn(function()
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placemarker.Anchored = true
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placemarker.CanCollide = false
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if Settings.rewrittenmain.DOT == true then
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placemarker.Size = Vector3.new(8, 8, 8)
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else
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placemarker.Size = Vector3.new(0, 0, 0)
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end
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placemarker.Transparency = 0.50
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if Settings.rewrittenmain.DOT then
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makemarker(placemarker, placemarker, Color3.fromRGB(240, 250, 1), 0.40, 0)
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end
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end)
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game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(k)
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if k == Settings.rewrittenmain.Key and Settings.rewrittenmain.Enabled then
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if enabled == true then
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enabled = false
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if Settings.rewrittenmain.NOTIF == true then
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Plr = getClosestPlayerToCursor()
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game.StarterGui:SetCore("SendNotification", {
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Title = "Sun God";
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Text = "Spared Victim",
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Duration = 3
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})
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end
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else
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Plr = getClosestPlayerToCursor()
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enabled = true
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if Settings.rewrittenmain.NOTIF == true then
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game.StarterGui:SetCore("SendNotification", {
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Title = "Sun God";
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Text = "Victim: "..tostring(Plr.Character.Humanoid.DisplayName),
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Duration = 3
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})
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end
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end
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end
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end)
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function getClosestPlayerToCursor()
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local closestPlayer
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local shortestDistance = Settings.rewrittenmain.FOV
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for i, v in pairs(game.Players:GetPlayers()) do
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if v ~= game.Players.LocalPlayer and v.Character and v.Character:FindFirstChild("Humanoid") and v.Character.Humanoid.Health ~= 0 and v.Character:FindFirstChild("HumanoidRootPart") then
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local pos = CC:WorldToViewportPoint(v.Character.PrimaryPart.Position)
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local magnitude = (Vector2.new(pos.X, pos.Y) - Vector2.new(mouse.X, mouse.Y)).magnitude
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if magnitude < shortestDistance then
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closestPlayer = v
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shortestDistance = magnitude
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end
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end
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end
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return closestPlayer
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end
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local pingvalue = nil;
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local split = nil;
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local ping = nil;
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game:GetService"RunService".Stepped:connect(function()
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if enabled and Plr.Character ~= nil and Plr.Character:FindFirstChild("HumanoidRootPart") then
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placemarker.CFrame = CFrame.new(Plr.Character.HumanoidRootPart.Position+(Plr.Character.HumanoidRootPart.Velocity*accomidationfactor))
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else
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placemarker.CFrame = CFrame.new(0, 9999, 0)
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end
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if Settings.rewrittenmain.AUTOPRED == true then
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pingvalue = game:GetService("Stats").Network.ServerStatsItem["Data Ping"]:GetValueString()
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split = string.split(pingvalue,'(')
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ping = tonumber(split[1])
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if ping < 130 then
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PredictionValue = 0.151
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elseif ping < 125 then
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PredictionValue = 0.149
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elseif ping < 110 then
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PredictionValue = 0.146
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elseif ping < 105 then
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PredictionValue = 0.138
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elseif ping < 90 then
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PredictionValue = 0.136
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elseif ping < 80 then
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PredictionValue = 0.134
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elseif ping < 70 then
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PredictionValue = 0.131
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elseif ping < 60 then
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PredictionValue = 0.1229
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elseif ping < 50 then
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PredictionValue = 0.1225
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elseif ping < 40 then
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PredictionValue = 0.1256
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end
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end
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end)
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local mt = getrawmetatable(game)
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local old = mt.__namecall
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setreadonly(mt, false)
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mt.__namecall = newcclosure(function(...)
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local args = {...}
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if enabled and getnamecallmethod() == "FireServer" and args[2] == "UpdateMousePos" and Settings.rewrittenmain.Enabled and Plr.Character ~= nil then
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-- args[3] = Plr.Character.HumanoidRootPart.Position+(Plr.Character.HumanoidRootPart.Velocity*accomidationfactor)
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--[[
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if Settings.rewrittenmain.AIRSHOT == true then
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if game.Workspace.Players[Plr.Name].Humanoid:GetState() == Enum.HumanoidStateType.Freefall then -- Plr.Character:WaitForChild("Humanoid"):GetState() == Enum.HumanoidStateType.Freefall
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--// Airshot
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args[3] = Plr.Character.LeftFoot.Position+(Plr.Character.LeftFoot.Velocity*PredictionValue)
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else
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args[3] = Plr.Character.HumanoidRootPart.Position+(Plr.Character.HumanoidRootPart.Velocity*PredictionValue)
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end
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else
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args[3] = Plr.Character.HumanoidRootPart.Position+(Plr.Character.HumanoidRootPart.Velocity*PredictionValue)
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end
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]]
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if Prediction == true then
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args[3] = Plr.Character[SelectedPart].Position+(Plr.Character[SelectedPart].Velocity*PredictionValue)
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else
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args[3] = Plr.Character[SelectedPart].Position
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end
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return old(unpack(args))
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end
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return old(...)
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end)
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game:GetService("RunService").RenderStepped:Connect(function()
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if Settings.rewrittenmain.RESOVLER == true and Plr.Character ~= nil and enabled and Settings.rewrittenmain.Enabled then
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if Settings.rewrittenmain.AIRSHOT == true and enabled and Plr.Character ~= nil then
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if game.Workspace.Players[Plr.Name].Humanoid:GetState() == Enum.HumanoidStateType.Freefall then -- Plr.Character:WaitForChild("Humanoid"):GetState() == Enum.HumanoidStateType.Freefall
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--// Airshot
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--// Anchor Check
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if Plr.Character ~= nil and Plr.Character.HumanoidRootPart.Anchored == true then
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AnchorCount = AnchorCount + 1
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if AnchorCount >= MaxAnchor then
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Prediction = false
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wait(2)
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AnchorCount = 0;
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end
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else
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Prediction = true
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AnchorCount = 0;
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end
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SelectedPart = "LeftFoot"
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else
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--// Anchor Check
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if Plr.Character ~= nil and Plr.Character.HumanoidRootPart.Anchored == true then
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AnchorCount = AnchorCount + 1
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if AnchorCount >= MaxAnchor then
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Prediction = false
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wait(2)
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AnchorCount = 0;
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end
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else
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Prediction = true
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AnchorCount = 0;
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end
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SelectedPart = "HumanoidRootPart"
363
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end
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else
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--// Anchor Check
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if Plr.Character ~= nil and Plr.Character.HumanoidRootPart.Anchored == true then
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AnchorCount = AnchorCount + 1
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if AnchorCount >= MaxAnchor then
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Prediction = false
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wait(2)
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AnchorCount = 0;
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end
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else
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Prediction = true
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AnchorCount = 0;
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end
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SelectedPart = "HumanoidRootPart"
382
end
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else
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SelectedPart = "HumanoidRootPart"
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end
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end)
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UICorner_3.Parent = Submit
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print("button pressed")
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end
391
})
392
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Tab:AddButton({
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Name = "aimlock X",
395
Callback = function()
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getgenv().Arctic = {
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SilentAim = {
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Enabled = true,
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KeybindEnabled = false,
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Keybind = "X",
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Predict = true,
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Prediction = 0.1,
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AimPart = "HumanoidRootPart",
404
LegitMode = true, -- nearest point
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},
406
AimAssist = {
407
Enabled = false,
408
Keybind = "C",
409
Predict = true,
410
Prediction = 0.1267,
411
Smoothness = 0.4,
412
Aimpart = "HumanoidRootPart",
413
LegitMode = false,
414
DisableOnEnemyDeath = true,
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DisableOnOwnDeath = true,
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Shake = {
417
Enabled = true,
418
Strength = 100
419
},
420
},
421
FOV = {
422
SilentAim = {
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ShowFOV = true,
424
KeybindEnabled = true,
425
Keybind = "Z",
426
Filled = false,
427
FOV = 18,
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NumSides = 100,
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Color = Color3.fromRGB(255, 0, 0),
430
Thickness = 1,
431
Transparency = 0.7
432
},
433
AimAssist = {
434
Enabled = false,
435
ShowFOV = false,
436
KeybindEnabled = false,
437
Keybind = "M",
438
Filled = false,
439
FOV = 30,
440
NumSides = 100,
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Color = Color3.fromRGB(0, 0, 0),
442
Thickness = 1,
443
Transparency = 0.7
444
}
445
},
446
Checks = {
447
KOCheck = true,
448
WallCheck = true,
449
CrewCheck = false,
450
FriendCheck = false,
451
VelocityCheck = true
452
},
453
GunFOV = {
454
Enabled = false,
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DoubleBarrel = 22.5,
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Revolver = 27.5,
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Shotgun = 35,
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TacticalShotgun = 35,
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Smg = 25,
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Rifle = 50,
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Silencer = 32.5,
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SilencerAR = 32.5,
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Glock = 100,
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AK47 = 25,
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AR = 42
466
},
467
Customize = {
468
HitChance = {
469
Enabled = false,
470
GroundHitChance = 0,
471
AirHitChance = 0
472
},
473
Prediction = {
474
Enabled = false,
475
GroundPrediction = 0,
476
AirPrediction = 0
477
},
478
Smoothness = {
479
Enabled = false,
480
GroundSmoothness = 0,
481
AirSmoothness = 0
482
},
483
Shake = {
484
Enabled = false,
485
GroundShake = 0,
486
AirShake = 0
487
}
488
},
489
RangeManagement = {
490
Enabled = false,
491
Type = "Both",
492
Close = {
493
CloseDetection = 5,
494
CloseFOV = 60,
495
ClosePrediction = 0.121
496
},
497
Mid = {
498
MidDetection = 15,
499
MidFOV = 45,
500
MidPrediction = 0.127
501
},
502
Far = {
503
FarDetection = 25,
504
FarFOV = 35,
505
FarPrediction = 0.131
506
},
507
ReallyFar = {
508
ReallyFarDetection = math.huge,
509
ReallyFarFOV = 20,
510
ReallyFarPrediction = 0.134
511
}
512
},
513
Resolver = {
514
Enabled = true,
515
KeybindEnabled = false,
516
Keybind = "K"
517
},
518
Chat = {
519
Enabled = true,
520
FOV = ".fov",
521
Prediction = ".prediction",
522
HitChance = ".hitchance",
523
},
524
AutoPrediction = {
525
ComingSoon = false,
526
527
528
},
529
HitSound = {
530
ComingSoon = false,
531
532
533
}
534
}
535
536
537
538
local Players = game:GetService("Players")
539
local Client = game:GetService("Players").LocalPlayer
540
local Mouse = game:GetService("Players").LocalPlayer:GetMouse()
541
local RunService = game:GetService("RunService")
542
local Camera = game:GetService("Workspace").CurrentCamera
543
local Ping = game:GetService("Stats").Network.ServerStatsItem["Data Ping"]:GetValue()
544
local SilentAimFOV = Drawing.new("Circle")
545
local AimAssistFOV = Drawing.new("Circle")
546
local SilentAimTarget
547
local AimAssistTarget
548
549
SilentAimFOV.Color = getgenv().Arctic.FOV.SilentAim.Color
550
SilentAimFOV.Thickness = getgenv().Arctic.FOV.SilentAim.Thickness
551
SilentAimFOV.Filled = getgenv().Arctic.FOV.SilentAim.Filled
552
SilentAimFOV.Transparency = getgenv().Arctic.FOV.SilentAim.Transparency
553
SilentAimFOV.NumSides = getgenv().Arctic.FOV.SilentAim.NumSides
554
555
AimAssistFOV.Color = getgenv().Arctic.FOV.AimAssist.Color
556
AimAssistFOV.Thickness = getgenv().Arctic.FOV.AimAssist.Thickness
557
AimAssistFOV.Filled = getgenv().Arctic.FOV.AimAssist.Filled
558
AimAssistFOV.Transparency = getgenv().Arctic.FOV.AimAssist.Transparency
559
AimAssistFOV.NumSides = getgenv().Arctic.FOV.AimAssist.NumSides
560
561
local UpdateFOV = function()
562
if not SilentAimFOV and AimAssistFOV then
563
return SilentAimFOV and AimAssistFOV
564
end
565
SilentAimFOV.Visible = getgenv().Arctic.FOV.SilentAim.ShowFOV
566
SilentAimFOV.Radius = getgenv().Arctic.FOV.SilentAim.FOV * 5
567
SilentAimFOV.Position = Vector2.new(Mouse.X, Mouse.Y + (game:GetService("GuiService"):GetGuiInset().Y))
568
569
AimAssistFOV.Visible = getgenv().Arctic.FOV.AimAssist.ShowFOV
570
AimAssistFOV.Radius = getgenv().Arctic.FOV.AimAssist.FOV * 5
571
AimAssistFOV.Position = Vector2.new(Mouse.X, Mouse.Y + (game:GetService("GuiService"):GetGuiInset().Y))
572
return SilentAimFOV and AimAssistFOV
573
end
574
RunService.Heartbeat:Connect(UpdateFOV)
575
576
local grmt = getrawmetatable(game)
577
local backupindex = grmt.__index
578
setreadonly(grmt, false)
579
grmt.__index = newcclosure(function(self, v)
580
if (getgenv().Arctic.SilentAim.Enabled and Mouse and tostring(v) == "Hit") then
581
if SilentAimTarget and SilentAimTarget.Character then
582
if getgenv().Arctic.SilentAim.Predict then
583
local endpoint = game.Players[tostring(SilentAimTarget)].Character[getgenv().Arctic.SilentAim.AimPart]
584
.CFrame +
585
(game.Players[tostring(SilentAimTarget)].Character[getgenv().Arctic.SilentAim.AimPart]
586
.Velocity * getgenv().Arctic.SilentAim.Prediction)
587
return (tostring(v) == "Hit" and endpoint)
588
else
589
local endpoint = game.Players[tostring(SilentAimTarget)].Character[getgenv().Arctic.SilentAim.AimPart]
590
.CFrame
591
return (tostring(v) == "Hit" and endpoint)
592
end
593
end
594
end
595
return backupindex(self, v)
596
end)
597
598
local WorldToScreenPoint = function(Object)
599
local ObjectVector = Camera:WorldToScreenPoint(Object.Position)
600
return Vector2.new(ObjectVector.X, ObjectVector.Y)
601
end
602
local IsOnScreen = function(Object)
603
local IsOnScreen = Camera:WorldToScreenPoint(Object.Position)
604
return IsOnScreen
605
end
606
local NoMeshPart = function(Object)
607
if string.find(Object.Name, "Gun") then
608
return
609
end
610
if table.find({"Part", "MeshPart", "BasePart"}, Object.ClassName) then
611
return true
612
end
613
end
614
local WallCheck = function(destination, ignore)
615
local Origin = Camera.CFrame.p
616
local CheckRay = Ray.new(Origin, destination - Origin)
617
local Hit = game.workspace:FindPartOnRayWithIgnoreList(CheckRay, ignore)
618
return Hit == nil
619
end
620
local PlayerMouseFunction = function()
621
local Target, Closest = nil, 1 / 0
622
for _, v in pairs(Players:GetPlayers()) do
623
if getgenv().Arctic.Checks.WallCheck then
624
if (v.Character and v ~= Client and v.Character:FindFirstChild("HumanoidRootPart")) then
625
local Position, OnScreen = Camera:WorldToScreenPoint(v.Character.HumanoidRootPart.Position)
626
local Distance = (Vector2.new(Position.X, Position.Y) - Vector2.new(Mouse.X, Mouse.Y)).Magnitude
627
628
if (SilentAimFOV.Radius > Distance and Distance < Closest and OnScreen) and
629
WallCheck(v.Character.HumanoidRootPart.Position, {Client, v.Character}) then
630
Closest = Distance
631
Target = v
632
end
633
end
634
else
635
if (v.Character and v ~= Client and v.Character:FindFirstChild("HumanoidRootPart")) then
636
local Position, OnScreen = Camera:WorldToScreenPoint(v.Character.HumanoidRootPart.Position)
637
local Distance = (Vector2.new(Position.X, Position.Y) - Vector2.new(Mouse.X, Mouse.Y)).Magnitude
638
639
if (SilentAimFOV.Radius > Distance and Distance < Closest and OnScreen) then
640
Closest = Distance
641
Target = v
642
end
643
end
644
end
645
end
646
return Target
647
end
648
local PlayerMouseFunction2 = function()
649
local Target, Closest = nil, AimAssistFOV.Radius * 1.27
650
for _, v in pairs(Players:GetPlayers()) do
651
if (v.Character and v ~= Client and v.Character:FindFirstChild("HumanoidRootPart")) then
652
if getgenv().Arctic.Checks.WallCheck then
653
local Position, OnScreen = Camera:WorldToScreenPoint(v.Character.HumanoidRootPart.Position)
654
local Distance = (Vector2.new(Position.X, Position.Y) - Vector2.new(Mouse.X, Mouse.Y)).Magnitude
655
if (Distance < Closest and OnScreen) and
656
WallCheck(v.Character.HumanoidRootPart.Position, {Client, v.Character}) then
657
Closest = Distance
658
Target = v
659
end
660
else
661
local Position, OnScreen = Camera:WorldToScreenPoint(v.Character.HumanoidRootPart.Position)
662
local Distance = (Vector2.new(Position.X, Position.Y) - Vector2.new(Mouse.X, Mouse.Y)).Magnitude
663
if (Distance < Closest and OnScreen) then
664
Closest = Distance
665
Target = v
666
end
667
end
668
end
669
end
670
return Target
671
end
672
local BodyPartFunction = function(character)
673
local ClosestDistance = 1 / 0
674
local BodyPart = nil
675
if (character and character:GetChildren()) then
676
for _, x in next, character:GetChildren() do
677
if NoMeshPart(x) and IsOnScreen(x) then
678
local Distance = (WorldToScreenPoint(x) - Vector2.new(Mouse.X, Mouse.Y)).Magnitude
679
if (SilentAimFOV.Radius > Distance and Distance < ClosestDistance) then
680
ClosestDistance = Distance
681
BodyPart = x
682
end
683
end
684
end
685
end
686
return BodyPart
687
end
688
local BodyPartFunction2 = function(character)
689
local ClosestDistance = 1 / 0
690
local BodyPart = nil
691
692
if (character and character:GetChildren()) then
693
for _, x in next, character:GetChildren() do
694
if NoMeshPart(x) and IsOnScreen(x) then
695
local Distance = (WorldToScreenPoint(x) - Vector2.new(Mouse.X, Mouse.Y)).Magnitude
696
if (Distance < ClosestDistance) then
697
ClosestDistance = Distance
698
BodyPart = x
699
end
700
end
701
end
702
end
703
return BodyPart
704
end
705
task.spawn(function()
706
while task.wait() do
707
if getgenv().Arctic.SilentAim.Enabled then
708
SilentAimTarget = PlayerMouseFunction()
709
end
710
if AimAssistTarget then
711
if getgenv().Arctic.AimAssist.Enabled and (AimAssistTarget.Character) and
712
getgenv().Arctic.AimAssist.LegitMode then
713
getgenv().Arctic.AimAssist.Aimpart = tostring(BodyPartFunction2(AimAssistTarget.Character))
714
end
715
end
716
if SilentAimTarget then
717
if getgenv().Arctic.SilentAim.Enabled and (SilentAimTarget.Character) and
718
getgenv().Arctic.SilentAim.LegitMode then
719
getgenv().Arctic.SilentAim.AimPart = tostring(BodyPartFunction(SilentAimTarget.Character))
720
end
721
end
722
end
723
end)
724
Mouse.KeyDown:Connect(function(Key)
725
if getgenv().Arctic.FOV.SilentAim.KeybindEnabled then
726
if (Key == getgenv().Arctic.FOV.SilentAim.Keybind:lower()) then
727
if getgenv().Arctic.FOV.SilentAim.ShowFOV == true then
728
getgenv().Arctic.FOV.SilentAim.ShowFOV = false
729
else
730
getgenv().Arctic.FOV.SilentAim.ShowFOV = true
731
end
732
if getgenv().Arctic.FOV.AimAssist.KeybindEnabled then
733
if (Key == getgenv().Arctic.FOV.AimAssist.Keybind:lower()) then
734
if getgenv().Arctic.FOV.AimAssist.ShowFOV == true then
735
getgenv().Arctic.FOV.AimAssist.ShowFOV = false
736
else
737
getgenv().Arctic.FOV.AimAssist.ShowFOV = true
738
end
739
end
740
if getgenv().Arctic.SilentAim.KeybindEnabled then
741
if (Key == getgenv().Arctic.SilentAim.Keybind:lower()) then
742
if getgenv().Arctic.SilentAim.Enabled == true then
743
getgenv().Arctic.SilentAim.Enabled = false
744
else
745
getgenv().Arctic.SilentAim.Enabled = true
746
end
747
end
748
end
749
end
750
end
751
if (Key == getgenv().Arctic.AimAssist.Keybind:lower()) then
752
if getgenv().Arctic.AimAssist.Enabled == true then
753
IsTargetting = not IsTargetting
754
if IsTargetting then
755
AimAssistTarget = PlayerMouseFunction2()
756
else
757
if AimAssistTarget ~= nil then
758
AimAssistTarget = nil
759
IsTargetting = false
760
end
761
end
762
end
763
end
764
end
765
if getgenv().Arctic.Resolver.KeybindEnabled then
766
if (Key == getgenv().Arctic.Resolver.Keybind:lower()) then
767
if getgenv().Arctic.Resolver.Enabled == true then
768
getgenv().Arctic.Resolver.Enabled = false
769
else
770
getgenv().Arctic.Resolver.Enabled = true
771
end
772
end
773
end
774
end)
775
if getgenv().Arctic.Checks.CrewCheck then
776
while true do
777
local newPlayer = game.Players.PlayerAdded:wait()
778
if player:IsInGroup(newPlayer.Group) then
779
table.insert(Ignored.Players, newPlayer)
780
end
781
end
782
end
783
if getgenv().Arctic.Checks.FriendCheck then
784
game.Players.PlayerAdded:Connect(function(SilentAimTarget)
785
if Client:IsFriendsWith(SilentAimTarget) then
786
local newPlayer = game.Players.PlayerAdded:wait()
787
table.insert(Ignored.Players, newPlayer)
788
end
789
end)
790
end
791
792
RunService.Heartbeat:Connect(function()
793
if getgenv().Arctic.SilentAim.Enabled then
794
if SilentAimTarget and SilentAimTarget.Character and SilentAimTarget.Character:WaitForChild(getgenv().Arctic.SilentAim.AimPart) then
795
if getgenv().Arctic.Resolver.Enabled == true and
796
SilentAimTarget.Character:WaitForChild("HumanoidRootPart").Velocity.magnitude > 50 then
797
pcall(function()
798
local TargetVel = SilentAimTarget.Character[getgenv().Arctic.SilentAim.AimPart]
799
TargetVel.Velocity = Vector3.new(0, 0, 0)
800
TargetVel.AssemblyLinearVelocity = Vector3.new(0, 0, 0)
801
end)
802
end
803
if getgenv().Arctic.Checks.VelocityCheck == true and SilentAimTarget.Character:FindFirstChild("Humanoid") ==
804
Enum.HumanoidStateType.Freefall then
805
pcall(function()
806
local TargetVelv5 = SilentAimTarget.Character[getgenv().Arctic.SilentAim.AimPart]
807
TargetVelv5.Velocity = Vector3.new(TargetVelv5.Velocity.X, (TargetVelv5.Velocity.Y * 0.5),
808
TargetVelv5.Velocity.Z)
809
TargetVelv5.AssemblyLinearVelocity = Vector3.new(TargetVelv5.Velocity.X,
810
(TargetVelv5.Velocity.Y * 0.5), TargetVelv5.Velocity.Z)
811
end)
812
end
813
if getgenv().Arctic.Resolver.Enabled == true then
814
pcall(function()
815
local TargetVelv2 = SilentAimTarget.Character[getgenv().Arctic.SilentAim.AimPart]
816
TargetVelv2.Velocity = Vector3.new(TargetVelv2.Velocity.X, 0, TargetVelv2.Velocity.Z)
817
TargetVelv2.AssemblyLinearVelocity = Vector3.new(TargetVelv2.Velocity.X, 0, TargetVelv2.Velocity.Z)
818
end)
819
end
820
end
821
end
822
end)
823
getgenv().Extra = {
824
["Enabled"] = (getgenv().Arctic.GunFOV.Enabled),
825
["Double-Barrel SG"] = {
826
["FOV"] = (getgenv().Arctic.GunFOV.DoubleBarrel)
827
},
828
["DoubleBarrel"] = {
829
["FOV"] = (getgenv().Arctic.GunFOV.DoubleBarrel)
830
},
831
["Revolver"] = {
832
["FOV"] = (getgenv().Arctic.GunFOV.Revolver)
833
},
834
["SMG"] = {
835
["FOV"] = (getgenv().Arctic.GunFOV.Smg)
836
},
837
["Shotgun"] = {
838
["FOV"] = (getgenv().Arctic.GunFOV.Shotgun)
839
},
840
["TacticalShotgun"] = {
841
["FOV"] = (getgenv().Arctic.GunFOV.TacticalShotgun)
842
},
843
["Rifle"] = {
844
["FOV"] = (getgenv().Arctic.GunFOV.Rifle)
845
},
846
["Silencer"] = {
847
["FOV"] = (getgenv().Arctic.GunFOV.Silencer)
848
},
849
["SilencerAR"] = {
850
["FOV"] = (getgenv().Arctic.GunFOV.SilencerAR)
851
},
852
["Glock"] = {
853
["FOV"] = (getgenv().Arctic.GunFOV.Glock)
854
},
855
["AK47"] = {
856
["FOV"] = (getgenv().Arctic.GunFOV.AK47)
857
},
858
["AR"] = {
859
["FOV"] = (getgenv().Arctic.GunFOV.AR)
860
}
861
}
862
863
local Script = {
864
Functions = {}
865
}
866
Script.Functions.getToolName = function(name)
867
local split = string.split(string.split(name, "[")[2], "]")[1]
868
return split
869
end
870
Script.Functions.getEquippedWeaponName = function()
871
if (Client.Character) and Client.Character:FindFirstChildWhichIsA("Tool") then
872
local Tool = Client.Character:FindFirstChildWhichIsA("Tool")
873
if string.find(Tool.Name, "%[") and string.find(Tool.Name, "%]") and not string.find(Tool.Name, "Wallet") and
874
not string.find(Tool.Name, "Phone") then
875
return Script.Functions.getToolName(Tool.Name)
876
end
877
end
878
return nil
879
end
880
RunService.RenderStepped:Connect(function()
881
if getgenv().Arctic.SilentAim.Enabled then
882
if getgenv().Arctic.Checks.KOCheck == true and SilentAimTarget and SilentAimTarget.Character then
883
local KOd = SilentAimTarget.Character:WaitForChild("BodyEffects")["K.O"].Value
884
local Grabbed = SilentAimTarget.Character:FindFirstChild("GRABBING_CONSTRAINT") ~= nil
885
if KOd or Grabbed then
886
SilentAimTarget = nil
887
end
888
end
889
end
890
if getgenv().Arctic.AimAssist.Enabled == true then
891
if getgenv().Arctic.Checks.KOCheck == true and AimAssistTarget and AimAssistTarget.Character then
892
local KOd = AimAssistTarget.Character:WaitForChild("BodyEffects")["K.O"].Value
893
local Grabbed = AimAssistTarget.Character:FindFirstChild("GRABBING_CONSTRAINT") ~= nil
894
if KOd or Grabbed then
895
AimAssistTarget = nil
896
IsTargetting = false
897
end
898
end
899
end
900
if getgenv().Arctic.AimAssist.DisableOnEnemyDeath == true and AimAssistTarget and
901
AimAssistTarget.Character:FindFirstChild("Humanoid") then
902
if AimAssistTarget.Character.Humanoid.health < 2 then
903
AimAssistTarget = nil
904
IsTargetting = false
905
end
906
end
907
if getgenv().Arctic.AimAssist.DisableOnOwnDeath == true and AimAssistTarget and
908
AimAssistTarget.Character:FindFirstChild("Humanoid") then
909
if Client.Character.Humanoid.health < 2 then
910
AimAssistTarget = nil
911
IsTargetting = false
912
end
913
end
914
if getgenv().Arctic.FOV.AimAssist.Enabled == true and AimAssistTarget and AimAssistTarget.Character and
915
AimAssistTarget.Character:WaitForChild("HumanoidRootPart") then
916
if AimAssistFOV.Radius < (Vector2.new(Camera:WorldToScreenPoint(AimAssistTarget.Character.HumanoidRootPart.Position).X,
917
Camera:WorldToScreenPoint(AimAssistTarget.Character.HumanoidRootPart.Position).Y) - Vector2.new(Mouse.X, Mouse.Y)).Magnitude then
918
AimAssistTarget = nil
919
IsTargetting = false
920
end
921
end
922
if getgenv().Arctic.AimAssist.Predict and AimAssistTarget and AimAssistTarget.Character and
923
AimAssistTarget.Character:FindFirstChild(getgenv().Arctic.AimAssist.Aimpart) then
924
if getgenv().Arctic.AimAssist.Shake.Enabled then
925
local Main = CFrame.new(Camera.CFrame.p,
926
AimAssistTarget.Character[getgenv().Arctic.AimAssist.Aimpart].Position +
927
AimAssistTarget.Character[getgenv().Arctic.AimAssist.Aimpart].Velocity *
928
getgenv().Arctic.AimAssist.Prediction +
929
Vector3.new(math.random(-getgenv().Arctic.AimAssist.Shake.Strength,
930
getgenv().Arctic.AimAssist.Shake.Strength), math.random(
931
-getgenv().Arctic.AimAssist.Shake.Strength,
932
getgenv().Arctic.AimAssist.Shake.Strength), math.random(
933
-getgenv().Arctic.AimAssist.Shake.Strength,
934
getgenv().Arctic.AimAssist.Shake.Strength)) * 0.1)
935
Camera.CFrame = Camera.CFrame:Lerp(Main, getgenv().Arctic.AimAssist.Smoothness / 2,
936
Enum.EasingStyle.Elastic, Enum.EasingDirection.InOut, Enum.EasingStyle.Sine, Enum.EasingDirection.Out)
937
else
938
local Main = CFrame.new(Camera.CFrame.p,
939
AimAssistTarget.Character[getgenv().Arctic.AimAssist.Aimpart].Position +
940
AimAssistTarget.Character[getgenv().Arctic.AimAssist.Aimpart].Velocity *
941
getgenv().Arctic.AimAssist.Prediction)
942
Camera.CFrame = Camera.CFrame:Lerp(Main, getgenv().Arctic.AimAssist.Smoothness / 2,
943
Enum.EasingStyle.Elastic, Enum.EasingDirection.InOut, Enum.EasingStyle.Sine, Enum.EasingDirection.Out)
944
end
945
elseif getgenv().Arctic.AimAssist.Predict == false and AimAssistTarget and AimAssistTarget.Character and
946
AimAssistTarget.Character:FindFirstChild(getgenv().Arctic.AimAssist.Aimpart) then
947
if getgenv().Arctic.AimAssist.Shake.Enabled then
948
local Main = CFrame.new(Camera.CFrame.p,
949
AimAssistTarget.Character[getgenv().Arctic.AimAssist.Aimpart].Position +
950
Vector3.new(math.random(-getgenv().Arctic.AimAssist.Shake.Strength,
951
getgenv().Arctic.AimAssist.Shake.Strength), math.random(
952
-getgenv().Arctic.AimAssist.Shake.Strength,
953
getgenv().Arctic.AimAssist.Shake.Strength), math.random(
954
-getgenv().Arctic.AimAssist.Shake.Strength,
955
getgenv().Arctic.AimAssist.Shake.Strength)) * 0.1)
956
Camera.CFrame = Camera.CFrame:Lerp(Main, getgenv().Arctic.AimAssist.Smoothness / 2,
957
Enum.EasingStyle.Elastic, Enum.EasingDirection.InOut, Enum.EasingStyle.Sine, Enum.EasingDirection.Out)
958
else
959
local Main =
960
CFrame.new(Camera.CFrame.p, AimAssistTarget.Character[getgenv().Arctic.AimAssist.Aimpart].Position)
961
Camera.CFrame = Camera.CFrame:Lerp(Main, getgenv().Arctic.AimAssist.Smoothness / 2,
962
Enum.EasingStyle.Elastic, Enum.EasingDirection.InOut, Enum.EasingStyle.Sine, Enum.EasingDirection.Out)
963
end
964
end
965
if Script.Functions.getEquippedWeaponName() ~= nil then
966
local WeaponSettings = getgenv().Extra[Script.Functions.getEquippedWeaponName()]
967
if WeaponSettings ~= nil and getgenv().Arctic.GunFOV.Enabled == true then
968
getgenv().Arctic.FOV.SilentAim.FOV = WeaponSettings.FOV
969
else
970
getgenv().Arctic.FOV.SilentAim.FOV = getgenv().Arctic.FOV.SilentAim.FOV
971
end
972
end
973
if getgenv().Arctic.RangeManagement.Enabled and getgenv().Arctic.RangeManagement.Type == "Both" and Client ~= nil and
974
(Client.Character) and SilentAimTarget and SilentAimTarget.Character then
975
if (Client.Character.HumanoidRootPart.Position - SilentAimTarget.Character.HumanoidRootPart.Position).Magnitude <
976
getgenv().Arctic.RangeManagement.Close.CloseDetection then
977
getgenv().Arctic.FOV.SilentAim.FOV = getgenv().Arctic.RangeManagement.Close.CloseFOV
978
getgenv().Arctic.SilentAim.Prediction = getgenv().Arctic.RangeManagement.Close.ClosePrediction
979
980
elseif (Client.Character.HumanoidRootPart.Position - SilentAimTarget.Character.HumanoidRootPart.Position).Magnitude <
981
getgenv().Arctic.RangeManagement.Mid.MidDetection then
982
getgenv().Arctic.FOV.SilentAim.FOV = getgenv().Arctic.RangeManagement.Mid.MidFOV
983
getgenv().Arctic.SilentAim.Prediction = getgenv().Arctic.RangeManagement.Mid.MidPrediction
984
985
elseif (Client.Character.HumanoidRootPart.Position - SilentAimTarget.Character.HumanoidRootPart.Position).Magnitude <
986
getgenv().Arctic.RangeManagement.Far.FarDetection then
987
getgenv().Arctic.FOV.SilentAim.FOV = getgenv().Arctic.RangeManagement.Far.FarFOV
988
getgenv().Arctic.SilentAim.Prediction = getgenv().Arctic.RangeManagement.Far.FarPrediction
989
990
elseif (Client.Character.HumanoidRootPart.Position - SilentAimTarget.Character.HumanoidRootPart.Position).Magnitude <
991
getgenv().Arctic.RangeManagement.ReallyFar.ReallyFarDetection then
992
getgenv().Arctic.FOV.SilentAim.FOV = getgenv().Arctic.RangeManagement.ReallyFar.ReallyFarFOV
993
getgenv().Arctic.SilentAim.Prediction = getgenv().Arctic.RangeManagement.ReallyFar.ReallyFarPrediction
994
995
end
996
end
997
if getgenv().Arctic.RangeManagement.Enabled and getgenv().Arctic.RangeManagement.Type == "Prediction" and Client ~= nil and
998
(Client.Character) and SilentAimTarget and SilentAimTarget.Character then
999
if (Client.Character.HumanoidRootPart.Position - SilentAimTarget.Character.HumanoidRootPart.Position).Magnitude <
1000
getgenv().Arctic.RangeManagement.Close.CloseDetection then
1001
getgenv().Arctic.SilentAim.Prediction = getgenv().Arctic.RangeManagement.Close.ClosePrediction
1002
1003
elseif (Client.Character.HumanoidRootPart.Position - SilentAimTarget.Character.HumanoidRootPart.Position).Magnitude <
1004
getgenv().Arctic.RangeManagement.Mid.MidDetection then
1005
getgenv().Arctic.SilentAim.Prediction = getgenv().Arctic.RangeManagement.Mid.MidPrediction
1006
1007
elseif (Client.Character.HumanoidRootPart.Position - SilentAimTarget.Character.HumanoidRootPart.Position).Magnitude <
1008
getgenv().Arctic.RangeManagement.Far.FarDetection then
1009
getgenv().Arctic.SilentAim.Prediction = getgenv().Arctic.RangeManagement.Far.FarPrediction
1010
1011
elseif (Client.Character.HumanoidRootPart.Position - SilentAimTarget.Character.HumanoidRootPart.Position).Magnitude <
1012
getgenv().Arctic.RangeManagement.ReallyFar.ReallyFarDetection then
1013
getgenv().Arctic.SilentAim.Prediction = getgenv().Arctic.RangeManagement.ReallyFar.ReallyFarPrediction
1014
1015
end
1016
end
1017
if getgenv().Arctic.RangeManagement.Enabled and getgenv().Arctic.RangeManagement.Type == "FOV" and Client ~= nil and
1018
(Client.Character) and SilentAimTarget and SilentAimTarget.Character then
1019
if (Client.Character.HumanoidRootPart.Position - SilentAimTarget.Character.HumanoidRootPart.Position).Magnitude <
1020
getgenv().Arctic.RangeManagement.Close.CloseDetection then
1021
getgenv().Arctic.FOV.SilentAim.FOV = getgenv().Arctic.RangeManagement.Close.CloseFOV
1022
1023
elseif (Client.Character.HumanoidRootPart.Position - SilentAimTarget.Character.HumanoidRootPart.Position).Magnitude <
1024
getgenv().Arctic.RangeManagement.Mid.MidDetection then
1025
getgenv().Arctic.FOV.SilentAim.FOV = getgenv().Arctic.RangeManagement.Mid.MidFOV
1026
1027
elseif (Client.Character.HumanoidRootPart.Position - SilentAimTarget.Character.HumanoidRootPart.Position).Magnitude <
1028
getgenv().Arctic.RangeManagement.Far.FarDetection then
1029
getgenv().Arctic.FOV.SilentAim.FOV = getgenv().Arctic.RangeManagement.Far.FarFOV
1030
1031
elseif (Client.Character.HumanoidRootPart.Position - SilentAimTarget.Character.HumanoidRootPart.Position).Magnitude <
1032
getgenv().Arctic.RangeManagement.ReallyFar.ReallyFarDetection then
1033
getgenv().Arctic.FOV.SilentAim.FOV = getgenv().Arctic.RangeManagement.ReallyFar.ReallyFarFOV
1034
1035
end
1036
end
1037
end)
1038
if getgenv().Arctic.Customize.HitChance.Enabled then
1039
if SilentAimTarget.Character.Humanoid.FloorMaterial == Enum.Material.Air then
1040
getgenv().Arctic.SilentAim.HitChance = getgenv().Arctic.Customize.HitChance.AirHitChance
1041
else
1042
getgenv().Arctic.SilentAim.HitChance = getgenv().Arctic.Customize.HitChance.GroundHitChance
1043
end
1044
end
1045
if getgenv().Arctic.Customize.Prediction.Enabled then
1046
if SilentAimTarget.Character.Humanoid.FloorMaterial == Enum.Material.Air then
1047
getgenv().Arctic.SilentAim.Prediction = getgenv().Arctic.Customize.Prediction.AirPrediction
1048
else
1049
getgenv().Arctic.SilentAim.Prediction = getgenv().Arctic.Customize.Prediction.GroundPrediction
1050
end
1051
end
1052
if getgenv().Arctic.Customize.Smoothness.Enabled then
1053
if AimAssistTarget.Character.Humanoid.FloorMaterial == Enum.Material.Air then
1054
getgenv().Arctic.AimAssist.Smoothness = getgenv().Arctic.Customize.Smoothness.AirSmoothness
1055
else
1056
getgenv().Arctic.AimAssist.Smoothness = getgenv().Arctic.Customize.Smoothness.GroundSmoothness
1057
end
1058
end
1059
if getgenv().Arctic.Customize.Shake.Enabled then
1060
if AimAssistTarget.Character.Humanoid.FloorMaterial == Enum.Material.Air then
1061
getgenv().Arctic.AimAssist.Shake.Strength = getgenv().Arctic.Customize.Shake.AirShake
1062
else
1063
getgenv().Arctic.AimAssist.Shake.Strength = getgenv().Arctic.Customize.Shake.GroundShake
1064
end
1065
end
1066
Client.Chatted:Connect(function(message)
1067
if getgenv().Arctic.Chat.Enabled then
1068
local args = string.split(message, " ")
1069
if args[1] == getgenv().Arctic.Chat.FOV and args[2] ~= nil then
1070
getgenv().Arctic.FOV.SilentAim.FOV = tonumber(args[2])
1071
end
1072
end
1073
if getgenv().Arctic.Chat.Enabled then
1074
local args = string.split(message, " ")
1075
if args[1] == getgenv().Arctic.Chat.Prediction and args[2] ~= nil then
1076
getgenv().Arctic.SilentAim.Prediction = tonumber(args[2])
1077
end
1078
end
1079
if getgenv().Arctic.Chat.Enabled then
1080
local args = string.split(message, " ")
1081
if args[1] == getgenv().Arctic.Chat.HitChance and args[2] ~= nil then
1082
getgenv().Arctic.SilentAim.HitChance = tonumber(args[2])
1083
end
1084
end
1085
end)
1086
print("button pressed")
1087
end
1088
})
1089
1090
Tab:AddButton({
1091
Name = "aim lock 1.0",
1092
Callback = function()
1093
getgenv().user_settings = {
1094
silent_enabled = true,
1095
hitbox = 'HumanoidRootPart',
1096
1097
aimbot_enabled = true,
1098
aimbot_keybind = 'E',
1099
aimbot_smoothing = 0.5, -- 0, 1 scale
1100
1101
fov_radius = 200,
1102
prediction = 0.1377,
1103
auto_prediction = true,
1104
visible_check = true
1105
}
1106
1107
loadstring(syn.request({Url = 'https://femboy.rip/scripts/dahood.lua'}).Body)()
1108
print("button pressed")
1109
end
1110
})
1111
local Tab = Window:MakeTab({
1112
Name = "script da hood",
1113
Icon = "rbxassetid://4483345998",
1114
PremiumOnly = false
1115
})
1116
1117
local Section = Tab:AddSection({
1118
Name = "script"
1119
})
1120
Tab:AddButton({
1121
Name = "auto farm script da hood",
1122
Callback = function()
1123
_G.AutoFarm = true
1124
1125
-- // Variables
1126
local Jogador = game:GetService("Players").LocalPlayer
1127
local Drop = game:GetService("Workspace").Ignored.Drop
1128
local Cashiers = game:GetService("Workspace").Cashiers
1129
local opens = Cashiers:GetDescendants()
1130
local num_opens = #opens
1131
1132
-- // Functions
1133
function Farmando()
1134
while _G.AutoFarm do
1135
for _,f in pairs(Jogador:FindFirstChildOfClass("Backpack"):GetChildren()) do
1136
if f:IsA("Tool") or f:IsA("HopperBin") then
1137
if f.Name == "Combat" then
1138
f.Parent = Jogador.Character
1139
end
1140
end
1141
end
1142
wait()
1143
end
1144
end
1145
1146
function FarmandoLoop()
1147
while _G.AutoFarm do
1148
for _,obj in pairs(Drop:GetDescendants()) do
1149
if obj:IsA("ClickDetector") then
1150
local pos1 = obj.Parent.Position
1151
local pos2 = Jogador.Character.HumanoidRootPart.Position
1152
local distance = (pos1 - pos2).Magnitude
1153
if distance <= 20 then
1154
fireclickdetector(obj)
1155
end
1156
end
1157
end
1158
mouse1click()
1159
wait()
1160
end
1161
end
1162
1163
function OpensLoop()
1164
while _G.AutoFarm do
1165
for i = 1, num_opens do
1166
if opens[i].Name == "Open" then
1167
Jogador.Character.HumanoidRootPart.CFrame = opens[i].CFrame
1168
wait(12)
1169
end
1170
end
1171
i = 1
1172
wait(10)
1173
end
1174
end
1175
1176
-- // Main
1177
coroutine.wrap(Farmando)()
1178
coroutine.wrap(FarmandoLoop)()
1179
coroutine.wrap(OpensLoop)()
1180
1181
print("button pressed")
1182
end
1183
})
1184
1185
Tab:AddButton({
1186
Name = "keyboard script",
1187
Callback = function()
1188
1189
loadstring(game:HttpGet(('https://raw.githubusercontent.com/advxzivhsjjdhxhsidifvsh/mobkeyboard/main/mob.txt'),true))()
1190
local KeyboardguiWarriorRoberrVersion = Instance.new("ScreenGui")
1191
local Drag = Instance.new("Frame")
1192
local Close = Instance.new("TextButton")
1193
1194
--Properties:
1195
1196
KeyboardguiWarriorRoberrVersion.Name = "Keyboard gui WarriorRoberr Version"
1197
KeyboardguiWarriorRoberrVersion.Parent = game.CoreGui
1198
KeyboardguiWarriorRoberrVersion.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
1199
1200
Drag.Name = "Drag"
1201
Drag.Parent = KeyboardguiWarriorRoberrVersion
1202
Drag.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
1203
Drag.BorderSizePixel = 0
1204
Drag.Position = UDim2.new(0.147916675, 0, 0.0593749993, 0)
1205
Drag.Size = UDim2.new(0, 270, 0, 30)
1206
Drag.Active = true
1207
Drag.Draggable = true
1208
1209
Close.Name = "Close"
1210
Close.Parent = Drag
1211
Close.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
1212
Close.BorderSizePixel = 0
1213
Close.Position = UDim2.new(0.999839723, 0, -0.00729167089, 0)
1214
Close.Size = UDim2.new(0, 30, 0, 30)
1215
Close.Font = Enum.Font.SourceSans
1216
Close.Text = "X"
1217
Close.TextColor3 = Color3.fromRGB(255, 255, 255)
1218
Close.TextSize = 35.000
1219
Close.MouseButton1Click:Connect(function()
1220
KeyboardguiWarriorRoberrVersion:Destroy()
1221
end)
1222
game.CoreGui["BUNB0yBUN BOARD"].KeyBoard.Parent = Drag
1223
game.CoreGui["BUNB0yBUN BOARD"]:Destroy()
1224
game.CoreGui["Keyboard gui WarriorRoberr Version"].Drag.KeyBoard.Bunb0ybun.Text = "BETTER VERSION "
1225
game.CoreGui["Keyboard gui WarriorRoberr Version"].Drag.KeyBoard.Position = UDim2.new(0, 0, 0, 35)
1226
game.CoreGui["Keyboard gui WarriorRoberr Version"].Drag.KeyBoard.Bunb0ybun.TextSize = 10
1227
1228
print("button pressed")
1229
end
1230
})
1231
Tab:AddButton({
1232
Name = "da hood scarlet 3.0",
1233
Callback = function()
1234
1235
loadstring(game:HttpGet("https://pastecode.dev/raw/BsHgCgNLgo/da%20hood%20scarlet%203.0"))()
1236
print("button pressed")
1237
end
1238
})