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rrixh Apr 06, 2024 Never 107
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This code is assigning the CFrame (coordinate frame) of the workspace's Ladybug object to the CFrame of the HumanoidRootPart of the LocalPlayer's character in the game. By setting the CFrame property of the LocalPlayer's HumanoidRootPart to the CFrame of the Ladybug, the player's character will be teleported or moved to the same position and orientation as the Ladybug in the game. This could be used for various purposes in the game such as teleportation, synchronization, or any other game mechanics that require the player to follow or interact with the Ladybug object in the game. However, it's essential to note that directly setting the CFrame property in this manner can sometimes lead to unexpected behavior or exploits in the game if not properly handled or validated, so it's crucial to ensure proper security measures and validation checks are in place to prevent any misuse or abuse.
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game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.LadybugHunt.UGCLadybug.Ladybug.CFrame