R

do a flip (jumptoflip)

public
rrixh Jan 22, 2024 Never 75
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Plaintext jumpToFlip_lulaslollipop 41 lines (34 loc) | 1.13 KB
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spawn(function()
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local stateType = Enum.HumanoidStateType
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local character = game.Players.LocalPlayer.Character
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local humanoid = character:WaitForChild("Humanoid")
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humanoid:SetStateEnabled(stateType.FallingDown, false)
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humanoid:SetStateEnabled(stateType.Ragdoll, false)
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local flipper = game.Players.LocalPlayer.Character.Humanoid
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local hi = Instance.new("Sound")
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hi.Name = "Sound"
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hi.SoundId = "http://www.roblox.com/asset/?id=4911756917"
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hi.Volume = 5
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hi.Looped = false
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hi.archivable = false
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hi.Parent = game.Workspace
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getgenv().gravity = game.Workspace.Gravity
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flipper:GetPropertyChangedSignal("Jump"):Connect(function()
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if flipper.Jump == true then
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hi.TimePosition = 0.6
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hi:Play()
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local Spin = Instance.new("BodyAngularVelocity")
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Spin.Name = "flipping"
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Spin.Parent = game.Players.LocalPlayer.Character.Head
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Spin.MaxTorque = Vector3.new(math.huge, math.huge, math.huge)
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Spin.AngularVelocity = Vector3.new(10,0,0)
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wait(0.5)
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game.Workspace.Gravity = 1000
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wait()
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game.Workspace.Gravity = gravity
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game.Players.LocalPlayer.Character.Head.flipping:Destroy()
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wait(0.5)
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hi:Stop()
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end
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end)
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end)