This code appears to be a script for a game that loads a library from a GitHub repository and uses it to create notifications in the game. It also includes functionality for toggling a game feature based on the player pressing the 'Z' key.
Here is a breakdown of the code:
1. The code loads a library from a GitHub repository using the `loadstring` function and sets a default color for the library.
2. It then creates a notification using the library with the text "NIGGAMODE! jk godmode" that lasts for 5 seconds.
3. It loads the same library again (unnecessary redundancy).
4. It creates another notification using the library with the text "press Z to toggle" that lasts for 6 seconds.
5. It sets up an event handler that listens for player input using the `UserInputService`, specifically checking for the 'Z' key. When the 'Z' key is pressed, it toggles the `lollypop` variable.
6. Finally, the code enters a loop using `task.wait()` (requires further details of `task` to determine functionality) that repeatedly checks for parts within a radius of 10 units around the player's position. It sets the `CanTouch` property of these parts based on the value of the `lollypop` variable, allowing the player to toggle whether the parts can be interacted with.
Overall, the code combines loading an external library, creating notifications, and implementing a player-controlled toggle functionality. However, the redundancy in loading the library could be optimized, and the script lacks information about the 'task' function which may affect its functionality.
1 local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/Revenant", true))() 2 Library.DefaultColor = Color3.fromRGB(50,205,50) 3 4 Library:Notification({ 5 Text = "NIGGAMODE! jk godmode", 6 Duration = 5 7 }) 8 local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/Revenant", true))() 9 Library.DefaultColor = Color3.fromRGB(50,205,50) 10 11 Library:Notification({ 12 Text = "press Z to toggle", 13 Duration = 6 14 }) 15 16 -- Z to Toggle 17 local player = game:GetService("Players").LocalPlayer 18 local UIS = game:GetService("UserInputService") 19 local lollypop = false 20 21 UIS.InputBegan:Connect(function(input, GPE) 22 if GPE then return end 23 if input.KeyCode == Enum.KeyCode.Z then 24 lollypop = not lollypop 25 end 26 end) 27 28 while task.wait() do 29 local parts = workspace:GetPartBoundsInRadius(player.Character:WaitForChild("HumanoidRootPart").Position, 10) 30 for _, part in ipairs(parts) do 31 part.CanTouch = lollypop 32 end 33 end