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Fe sonik

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rrixh Jul 22, 2024 Never 32
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Plaintext Fesonik.fixed.xls 1856 lines (1551 loc) | 74.97 KB
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-- fixed sonic
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--[[
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made by sammyc and loadlua
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sonic by KillerDarkness0105
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to fix movement not working on the other scripts, change
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RealChar.Torso.CFrame = FakeCharacter.Torso.CFrame
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to
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RealChar.HumanoidRootPart.CFrame = FakeCharacter.Torso.CFrame
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]]
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print("Move list")
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print("---------")
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print("Shift = Boost")
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print("Ctrl = Mach Speed Boost")
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print("Q = Left QuickStep, E = Right QuickStep")
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print("C = Slide, in air to stomp")
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print("Jump Then Hold B near a wall to wallrun")
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print("M to change music, if you're standing still you'll do a special animation!")
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print("Space near a wall to walljump, away from a wall homing attack")
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local fake_transparency = 0.95 -- no ones really paying attention to the clientsided rig anyway
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local Motors = {
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["Left Hip"] = 0,
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["Neck"] = 0,
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["Left Shoulder"] = 0,
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["Right Hip"] = 0,
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["Right Shoulder"] = 0
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}
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local Players = game:GetService("Players")
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local Player = Players.LocalPlayer
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local RunService = game:GetService("RunService")
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game.Players.LocalPlayer.Character.Archivable = true
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local FakeCharacter = game.Players.LocalPlayer.Character:Clone()
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Player.Character:BreakJoints()
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Player.Character=nil
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FELOADLIBRARY = {}
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loadstring(game:GetObjects("rbxassetid://5209815302")[1].Source)()
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local Create = FELOADLIBRARY.Create -- required to fix the create error
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coroutine.wrap(function()
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wait(0.07)
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Player=game:GetService("Players").LocalPlayer
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Character=FakeCharacter
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PlayerGui=Player.PlayerGui
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Backpack=Player.Backpack
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Torso=Character.Torso
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Head=Character.Head
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Humanoid=Character.Humanoid
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LeftArm=Character["Left Arm"]
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LeftLeg=Character["Left Leg"]
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RightArm=Character["Right Arm"]
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RightLeg=Character["Right Leg"]
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LS=Torso["Left Shoulder"]
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LH=Torso["Left Hip"]
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RS=Torso["Right Shoulder"]
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RH=Torso["Right Hip"]
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Face = Head.face
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Neck=Torso.Neck
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it=Instance.new
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attacktype=1
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attacktype2=1
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vt=Vector3.new
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cf=CFrame.new
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cn=CFrame.new
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euler=CFrame.fromEulerAnglesXYZ
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angles=CFrame.Angles
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combo = 0
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necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
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necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
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getgenv().LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
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LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
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getgenv().RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
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RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
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RootPart=Character.HumanoidRootPart
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RootJoint=RootPart.RootJoint
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RootCF=euler(-1.57,0,3.14)
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attack = false
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attackdebounce = false
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trispeed=.2
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attackmode='none'
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local idle=0
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local Anim="Idle"
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stance = false
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local ff = 2
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noleg = false
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evadecooldown = false
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equip = false
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local Effects = {}
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attackspeed = 0.14
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df = false
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Swing = 1
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local sine = 0
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local change = 1
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local val = 0
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local speed = 0
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local rs = game:GetService("RunService").RenderStepped
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cam = workspace.CurrentCamera
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deb = game:GetService("Debris")
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Face.Transparency = 0
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--Face.Texture = "rbxassetid://176217905" --176217905
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Humanoid.WalkSpeed = 64
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local freefall = 0
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local headsunsound = RootPart:FindFirstChild("Running") or Instance.new("Sound",RootPart)
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headsunsound.SoundId = "rbxassetid://758199523"
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headsunsound.Volume = 2
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local boost = false
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Humanoid.JumpPower = 88
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local musicnum = 1
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local spd = Vector3.new(RootPart.Velocity.x,0,RootPart.Velocity.z).magnitude + 10
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local dir = Vector3.new(RootPart.Velocity.x,0,RootPart.Velocity.z).unit
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local GravPoint = RootPart.Velocity.y
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local NV = Vector3.new(0,0,0)
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music = Instance.new("Sound",RootPart)
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music.Volume = 1
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music.TimePosition = 0
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music.Pitch = 1
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music.SoundId = "rbxassetid://1251555494"
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music.Looped = true
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music:Play()
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boostsound = Instance.new("Sound",RootPart)
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boostsound.Volume = .6
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boostsound.TimePosition = 0
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boostsound.Pitch = 1
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boostsound.SoundId = "rbxassetid://924922553"
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boostsound.Looped = false
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stompsound = Instance.new("Sound",RootPart)
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stompsound.Volume = 2
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stompsound.TimePosition = 0
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stompsound.Pitch = 1
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stompsound.SoundId = "rbxassetid://1295424184"
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stompsound.Looped = false
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so = function(id,par,vol,pit)
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coroutine.resume(coroutine.create(function()
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local sou = Instance.new("Sound",par or workspace)
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sou.Volume=vol
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sou.Pitch=pit or 1
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sou.SoundId=id
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sou:play()
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game:GetService("Debris"):AddItem(sou,8)
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end))
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end
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--save shoulders
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RSH, LSH=nil, nil
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--welds
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RW, LW=Instance.new("Weld"), Instance.new("Weld")
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RW.Name="Right Shoulder" LW.Name="Left Shoulder"
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LH=Torso["Left Hip"]
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RH=Torso["Right Hip"]
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TorsoColor=Torso.BrickColor
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function NoOutline(Part)
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Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
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end
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player=Player
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ch=Character
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RSH=ch.Torso["Right Shoulder"]
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LSH=ch.Torso["Left Shoulder"]
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--
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RSH.Parent=nil
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LSH.Parent=nil
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--
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RW.Name="Right Shoulder"
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RW.Part0=ch.Torso
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RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
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RW.C1=cf(0, 0.5, 0)
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RW.Part1=ch["Right Arm"]
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RW.Parent=ch.Torso
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--
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LW.Name="Left Shoulder"
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LW.Part0=ch.Torso
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LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
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LW.C1=cf(0, 0.5, 0)
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LW.Part1=ch["Left Arm"]
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LW.Parent=ch.Torso
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newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
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local wld = Instance.new("Weld", wp1)
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wld.Part0 = wp0
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wld.Part1 = wp1
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wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
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end
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local rs = game:GetService("RunService").RenderStepped
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newWeld(RootPart, Torso, 0, -1, 0)
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Torso.Weld.C1 = CFrame.new(0, -1, 0)
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newWeld(Torso, LeftLeg, -0.5, -1, 0)
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LeftLeg.Weld.C1 = CFrame.new(0, 1, 0)
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newWeld(Torso, RightLeg, 0.5, -1, 0)
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RightLeg.Weld.C1 = CFrame.new(0, 1, 0)
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Player=game:GetService('Players').LocalPlayer
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Character=FakeCharacter
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mouse=Player:GetMouse()
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m=Instance.new('Model',Character)
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local function weldBetween(a, b)
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local weldd = Instance.new("ManualWeld")
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weldd.Part0 = a
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weldd.Part1 = b
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weldd.C0 = CFrame.new()
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weldd.C1 = b.CFrame:inverse() * a.CFrame
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weldd.Parent = a
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return weldd
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end
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ArtificialHB = Instance.new("BindableEvent", script)
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ArtificialHB.Name = "Heartbeat"
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script:WaitForChild("Heartbeat")
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frame = 1 / 80
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tf = 0
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allowframeloss = false
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tossremainder = false
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lastframe = tick()
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script.Heartbeat:Fire()
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game:GetService("RunService").Heartbeat:connect(function(s, p)
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tf = tf + s
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if tf >= frame then
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if allowframeloss then
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script.Heartbeat:Fire()
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lastframe = tick()
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else
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for i = 1, math.floor(tf / frame) do
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script.Heartbeat:Fire()
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end
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lastframe = tick()
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end
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if tossremainder then
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tf = 0
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else
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tf = tf - frame * math.floor(tf / frame)
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end
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end
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end)
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--[[]
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function swait(num)
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if num == 0 or num == nil then
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ArtificialHB.Event:wait()
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else
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for i = 0, num do
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ArtificialHB.Event:wait()
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end
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end
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end
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]]
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function swait(num)
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if num == 0 or num == nil then
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game:service("RunService").Stepped:wait()
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else
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for i = 0, num do
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game:service("RunService").Stepped:wait()
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end
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end
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end
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function RemoveOutlines(part)
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part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
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end
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part = function(formfactor, parent, reflectance, transparency, brickcolor, name, size)
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local fp = it("Part")
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fp.formFactor = formfactor
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fp.Parent = parent
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fp.Reflectance = reflectance
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fp.Transparency = transparency
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fp.CanCollide = false
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fp.Locked = true
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fp.BrickColor = brickcolor
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fp.Name = name
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fp.Size = size
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fp.Position = Torso.Position
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NoOutline(fp)
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if fp.BrickColor == BrickColor.new("Dark indigo") then
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fp.Material = "Neon"
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else
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if fp.BrickColor == BrickColor.new("Really black") then
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fp.BrickColor = BrickColor.new("Really black")
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fp.Material = "Metal"
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else
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fp.Material = "Neon"
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end
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end
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fp:BreakJoints()
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return fp
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end
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mesh = function(Mesh, part, meshtype, meshid, offset, scale)
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local mesh = it(Mesh)
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mesh.Parent = part
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if Mesh == "SpecialMesh" then
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mesh.MeshType = meshtype
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mesh.MeshId = meshid
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end
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mesh.Offset = offset
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mesh.Scale = scale
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return mesh
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end
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weld = function(parent, part0, part1, c0)
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local weld = it("Weld")
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weld.Parent = parent
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weld.Part0 = part0
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weld.Part1 = part1
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weld.C0 = c0
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return weld
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end
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F1 = Instance.new("Folder", Character)
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F1.Name = "Effects Folder"
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F2 = Instance.new("Folder", F1)
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F2.Name = "Effects"
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Triangle = function(a, b, c)
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end
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MagicBlock = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
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local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt())
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prt.Anchored = true
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prt.CanCollide = false
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prt.CFrame = cframe
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prt.Name = "prt"
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msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
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game:GetService("Debris"):AddItem(prt, 5)
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table.insert(Effects, {prt, "Block1", delay, x3, y3, z3})
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end
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MagicCircle = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
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local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt())
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prt.Anchored = true
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prt.CanCollide = false
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prt.CFrame = cframe
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prt.Name = "prt"
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local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
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game:GetService("Debris"):AddItem(prt, 5)
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table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3})
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end
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MagicWave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
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local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt())
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prt.Anchored = true
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prt.CFrame = cframe
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local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1))
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game:GetService("Debris"):AddItem(prt, 5)
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table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3})
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end
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MagicCylinder = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
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local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt(0.2, 0.2, 0.2))
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prt.Anchored = true
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prt.CFrame = cframe
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msh = mesh("SpecialMesh", prt, "Head", "", vt(0, 0, 0), vt(x1, y1, z1))
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game:GetService("Debris"):AddItem(prt, 5)
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Effects[#Effects + 1] = {prt, "Cylinder", delay, x3, y3, z3}
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end
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MagicCylinder2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
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local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt(0.2, 0.2, 0.2))
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prt.Anchored = true
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prt.CFrame = cframe
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msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
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game:GetService("Debris"):AddItem(prt, 5)
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Effects[#Effects + 1] = {prt, "Cylinder", delay, x3, y3, z3}
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end
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MagicBlood = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
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local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt())
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prt.Anchored = true
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prt.CFrame = cframe
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local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
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game:GetService("Debris"):AddItem(prt, 5)
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table.insert(Effects, {prt, "Blood", delay, x3, y3, z3})
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end
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ElecEffect = function(cff, x, y, z)
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local prt = part(3, F2, 0, 0, BrickColor.new("Dark indigo"), "Part", vt(1, 1, 1))
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prt.Anchored = true
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prt.CFrame = cff * cf(math.random(-x, x), math.random(-y, y), math.random(-z, z))
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prt.CFrame = cf(prt.Position)
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game:GetService("Debris"):AddItem(prt, 2)
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xval = math.random() / 2
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yval = math.random() / 2
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zval = math.random() / 2
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msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(xval, yval, zval))
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Effects[#Effects + 1] = {prt, "Elec", 0.1, x, y, z, xval, yval, zval}
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end
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function FindNearestTorso(Position, Distance, SinglePlayer)
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if SinglePlayer then
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return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance
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end
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local List = {}
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for i, v in pairs(workspace:GetChildren()) do
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if v:IsA("Model") then
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if v:findFirstChild("Torso") then
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if v ~= Character then
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if (v.Torso.Position - Position).magnitude <= Distance then
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table.insert(List, v)
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end
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end
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end
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end
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end
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return List
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end
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function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
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local Part = Create("Part"){
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Parent = Parent,
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Reflectance = Reflectance,
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Transparency = Transparency,
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CanCollide = false,
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Locked = true,
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BrickColor = BrickColor.new(tostring(BColor)),
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Name = Name,
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Size = Size,
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Material = Material,
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}
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RemoveOutlines(Part)
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return Part
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end
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function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
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local Msh = Create(Mesh){
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Parent = Part,
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Offset = OffSet,
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Scale = Scale,
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}
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if Mesh == "SpecialMesh" then
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Msh.MeshType = MeshType
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Msh.MeshId = MeshId
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end
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return Msh
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end
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function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
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local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
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prt.Anchored = true
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prt.CFrame = cframe
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local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
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game:GetService("Debris"):AddItem(prt, 10)
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if Type == 1 or Type == nil then
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table.insert(Effects, {
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prt,
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"Block1",
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delay,
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x3,
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y3,
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z3,
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msh
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})
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elseif Type == 2 then
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table.insert(Effects, {
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prt,
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"Block2",
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delay,
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x3,
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y3,
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z3,
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msh
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})
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end
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end
495
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function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
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local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
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prt.Anchored = true
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prt.CFrame = cframe
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local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
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game:GetService("Debris"):AddItem(prt, 10)
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table.insert(Effects, {
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prt,
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"Cylinder",
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delay,
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x3,
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y3,
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z3,
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msh
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})
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end
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function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay,material)
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local prt=CreatePart(workspace,material,0,0,brickcolor,"Effect",vt(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
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prt.Anchored=true
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prt.CFrame=cframe
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msh=CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1))
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game:GetService("Debris"):AddItem(prt,2)
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coroutine.resume(coroutine.create(function(Part,Mesh,num)
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for i=0,1,delay do
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swait()
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Part.Transparency=i
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Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
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end
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Part.Parent=nil
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end),prt,msh,(math.random(0,1)+math.random())/5)
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end
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function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
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local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
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prt.Anchored = true
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prt.CFrame = cframe
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local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
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game:GetService("Debris"):AddItem(prt, 10)
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table.insert(Effects, {
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prt,
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"Cylinder",
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delay,
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x3,
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y3,
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z3,
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msh
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})
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end
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function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
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local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
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prt.Anchored = true
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prt.CFrame = cframe
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local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
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game:GetService("Debris"):AddItem(prt, 10)
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table.insert(Effects, {
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prt,
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"Cylinder",
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delay,
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x3,
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y3,
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z3,
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msh
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})
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end
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function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
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local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
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prt.Anchored = true
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prt.CFrame = cframe
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local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
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game:GetService("Debris"):AddItem(prt, 10)
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table.insert(Effects, {
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prt,
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"Cylinder",
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delay,
573
x3,
574
y3,
575
z3,
576
msh
577
})
578
end
579
580
581
function MoonEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
582
local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
583
prt.Anchored = true
584
prt.CFrame = cframe
585
local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://259403370", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
586
game:GetService("Debris"):AddItem(prt, 10)
587
table.insert(Effects, {
588
prt,
589
"Cylinder",
590
delay,
591
x3,
592
y3,
593
z3,
594
msh
595
})
596
end
597
598
function HeadEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
599
local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
600
prt.Anchored = true
601
prt.CFrame = cframe
602
local msh = CreateMesh("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
603
game:GetService("Debris"):AddItem(prt, 10)
604
table.insert(Effects, {
605
prt,
606
"Cylinder",
607
delay,
608
x3,
609
y3,
610
z3,
611
msh
612
})
613
end
614
615
function BreakEffect(brickcolor, cframe, x1, y1, z1)
616
local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
617
prt.Anchored = true
618
prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
619
local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
620
local num = math.random(10, 50) / 1000
621
game:GetService("Debris"):AddItem(prt, 10)
622
table.insert(Effects, {
623
prt,
624
"Shatter",
625
num,
626
prt.CFrame,
627
math.random() - math.random(),
628
0,
629
math.random(50, 100) / 100
630
})
631
end
632
633
local lerp = function(a, b, t)
634
return a * (1 - t) + b * t
635
end
636
637
function clerp(a,b,t)
638
local qa = {QuaternionFromCFrame(a)}
639
local qb = {QuaternionFromCFrame(b)}
640
local ax, ay, az = a.x, a.y, a.z
641
local bx, by, bz = b.x, b.y, b.z
642
local _t = 1-t
643
return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
644
end
645
646
function QuaternionFromCFrame(cf)
647
local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
648
local trace = m00 + m11 + m22
649
if trace > 0 then
650
local s = math.sqrt(1 + trace)
651
local recip = 0.5/s
652
return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
653
else
654
local i = 0
655
if m11 > m00 then
656
i = 1
657
end
658
if m22 > (i == 0 and m00 or m11) then
659
i = 2
660
end
661
if i == 0 then
662
local s = math.sqrt(m00-m11-m22+1)
663
local recip = 0.5/s
664
return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
665
elseif i == 1 then
666
local s = math.sqrt(m11-m22-m00+1)
667
local recip = 0.5/s
668
return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
669
elseif i == 2 then
670
local s = math.sqrt(m22-m00-m11+1)
671
local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
672
end
673
end
674
end
675
676
677
function QuaternionToCFrame(px, py, pz, x, y, z, w)
678
local xs, ys, zs = x + x, y + y, z + z
679
local wx, wy, wz = w*xs, w*ys, w*zs
680
local xx = x*xs
681
local xy = x*ys
682
local xz = x*zs
683
local yy = y*ys
684
local yz = y*zs
685
local zz = z*zs
686
return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
687
end
688
function QuaternionSlerp(a, b, t)
689
local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
690
local startInterp, finishInterp;
691
if cosTheta >= 0.0001 then
692
if (1 - cosTheta) > 0.0001 then
693
local theta = math.acos(cosTheta)
694
local invSinTheta = 1/math.sin(theta)
695
startInterp = math.sin((1-t)*theta)*invSinTheta
696
finishInterp = math.sin(t*theta)*invSinTheta
697
else
698
startInterp = 1-t
699
finishInterp = t
700
end
701
else
702
if (1+cosTheta) > 0.0001 then
703
local theta = math.acos(-cosTheta)
704
local invSinTheta = 1/math.sin(theta)
705
startInterp = math.sin((t-1)*theta)*invSinTheta
706
finishInterp = math.sin(t*theta)*invSinTheta
707
else
708
startInterp = t-1
709
finishInterp = t
710
end
711
end
712
return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
713
end
714
715
function weld5(part0, part1, c0, c1)
716
weeld=Instance.new("Weld", part0)
717
weeld.Part0=part0
718
weeld.Part1=part1
719
weeld.C0=c0
720
weeld.C1=c1
721
return weeld
722
end
723
724
--Example: Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
725
726
function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
727
return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
728
end
729
730
731
732
733
734
735
736
local f = 0
737
local b = Instance.new("BlurEffect",cam)
738
local c = Instance.new('PointLight', Torso)
739
c.Range = 16
740
c.Color = Color3.new(0, 1,1)
741
c.Brightness = 1.5
742
game:GetService("RunService"):BindToRenderStep("W0tT", 0, function()
743
744
b.Size = b.Size - 4
745
if boost == true then
746
c.Enabled = true
747
cam.FieldOfView = lerp(cam.FieldOfView, 110, 0.5)
748
-- cam.FieldOfView = 110
749
freefall = 0
750
Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,3),0.25)
751
SphereEffect(BrickColor.new("Cyan"),RightLeg.CFrame*CFrame.new(0,-1,0)*angles(math.random(-180,180),math.random(-180,180),math.random(-180,180)),1.4,12,1.4,2.8,26,2.8,0.07)
752
SphereEffect(BrickColor.new("Cyan"),LeftLeg.CFrame*CFrame.new(0,-1,0)*angles(math.random(-180,180),math.random(-180,180),math.random(-180,180)),1.4,12,1.4,2.8,26,2.8,0.07)
753
if hitfloor ~= nil and Anim ~= "runIdle" then
754
SpecialEffect(BrickColor.new("Cyan"),RootPart.CFrame*CFrame.new(0,-3.4,.78) ,2,2,2, 1.5,1.5,1.5,.09)
755
end
756
end
757
if boost == false then
758
cam.FieldOfView = lerp(cam.FieldOfView, 70, 0.076)
759
--cam.FieldOfView = 70
760
c.Enabled = false
761
end
762
end)
763
764
765
766
mouse.KeyDown:connect(function(key)
767
if string.byte(key) == 48 then
768
b.Size = 40
769
Swing = 2
770
freefall = 0
771
772
coroutine.resume(coroutine.create(function()
773
for i = 0,1,0.1 do
774
swait()
775
Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(math.random(-0.35*1.8,0.35*1.8),math.random(-0.35*1.8,0.35*1.8),math.random(-0.35*1.8,0.35*1.8)),0.24)
776
end
777
end))
778
Humanoid.WalkSpeed = 180
779
RootPart.Velocity = RootPart.CFrame.lookVector*150
780
RingEffect(BrickColor.new("Cyan"), RootPart.CFrame*CFrame.new(0,0,-9.2) , 1, 1, 1, 8, 8, 8, 0.14,"Neon")
781
boost = true
782
boostsound:Play()
783
end
784
end)
785
786
mouse.KeyUp:connect(function(key)
787
if string.byte(key) == 48 then
788
Swing = 1
789
Humanoid.WalkSpeed = 64
790
boost = false
791
boostsound:Stop()
792
793
end
794
end)
795
796
797
798
799
mouse.KeyDown:connect(function(key)
800
if string.byte(key) == 50 then
801
b.Size = 40
802
freefall = 0
803
Swing = 2
804
805
coroutine.resume(coroutine.create(function()
806
for i = 0,1,0.1 do
807
swait()
808
Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(math.random(-0.35*2.8,0.35*2.8),math.random(-0.35*2.8,0.35*2.8),math.random(-0.35*2.8,0.35*2.8)),0.48)
809
end
810
end))
811
812
Humanoid.WalkSpeed = 320
813
RootPart.Velocity = RootPart.CFrame.lookVector*550
814
RingEffect(BrickColor.new("Cyan"), RootPart.CFrame*CFrame.new(0,0,-9.2) , 1, 1, 1, 18, 18, 18, 0.14,"Neon")
815
RingEffect(BrickColor.new("White"), RootPart.CFrame*CFrame.new(0,0,-11.2) , 1, 1, 1, 18, 18, 18, 0.14,"Neon")
816
RingEffect(BrickColor.new("Cyan"), RootPart.CFrame*CFrame.new(0,0,-13.2) , 1, 1, 1, 18, 18, 18, 0.14,"Neon")
817
boost = true
818
boostsound:Play()
819
end
820
end)
821
822
mouse.KeyUp:connect(function(key)
823
if string.byte(key) == 50 then
824
Swing = 1
825
Humanoid.WalkSpeed = 64
826
boost = false
827
boostsound:Stop()
828
829
end
830
end)
831
832
833
local lastwall = nil
834
local jumped = false
835
836
837
838
839
840
841
local vwall = false
842
843
mouse.KeyDown:connect(function(key)
844
if key == 'b' and hitfloor == nil and attack == false then
845
vrun()
846
end
847
end)
848
849
850
function vrun()
851
local ray = Ray.new(
852
RootPart.CFrame.p, RootPart.CFrame.lookVector *2.5
853
)
854
local hit, position, normal = workspace:FindPartOnRay(ray, character)
855
856
if hit then
857
if hit.Parent.Parent ~= Character and hit.Parent ~= Character and hit.Name ~= "prt" and hit.CanCollide == true then
858
vwall = true
859
local NV = Vector3.new(0,0,0)
860
local spd = Vector3.new(RootPart.Velocity.x,0,RootPart.Velocity.z).magnitude + 10
861
local dir = Vector3.new(RootPart.Velocity.x,0,RootPart.Velocity.z).unit
862
local GravPoint = RootPart.Velocity.y
863
local velo = Instance.new("BodyVelocity",Torso)
864
velo.MaxForce = Vector3.new(400000,400000,400000)
865
866
attack = true
867
while vwall == true and ray and hit do
868
swait()
869
change = 0.84+ Humanoid.WalkSpeed/132
870
if Humanoid.WalkSpeed > 40 and Humanoid.WalkSpeed < 70 then
871
velo.Velocity = Vector3.new(0,40,0)
872
end
873
if Humanoid.WalkSpeed > 70 and Humanoid.WalkSpeed < 200 then
874
velo.Velocity = Vector3.new(0,80,0)
875
end
876
if Humanoid.WalkSpeed > 200 then
877
velo.Velocity = Vector3.new(0,130,0)
878
end
879
ray = Ray.new(
880
RootPart.CFrame.p, RootPart.CFrame.lookVector *2.5
881
)
882
hit, position, normal = workspace:FindPartOnRay(ray, character)
883
Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.52*math.cos(sine/2), .6) * angles(math.rad(96), math.rad(0), math.rad(0)+ RootPart.RotVelocity.Y / 26), .1)
884
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-11+20*math.sin(sine/2)),math.rad(0),math.rad(0+5*math.sin(sine/4)) + RootPart.RotVelocity.Y / 13),.1)
885
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.1) * angles(math.rad(-90-7*math.sin(sine/4))+ RootPart.RotVelocity.Y / -34, math.rad(0), math.rad(15+2*math.sin(sine/4))- RootPart.RotVelocity.Y / 34),.15)
886
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0.1)*angles(math.rad(-90-7*math.sin(sine/4))+ RootPart.RotVelocity.Y / 34,math.rad(0),math.rad(-15+2*math.sin(sine/4))+ RootPart.RotVelocity.Y / -34),.15)
887
LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.28*math.cos(sine/4), 0-0.32*math.cos(sine/4)) * CFrame.Angles(math.rad(0+104*math.sin(sine/4)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)+ RootPart.RotVelocity.Y / -54), 0.3+ Humanoid.WalkSpeed/272)
888
RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1-0.28*math.cos(sine/4),0+0.32*math.cos(sine/4)) * CFrame.Angles(math.rad(0-104*math.sin(sine/4)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)- RootPart.RotVelocity.Y / 54), 0.3+ Humanoid.WalkSpeed/272)
889
end
890
velo:Destroy()
891
wait(0.07)
892
893
if vwall == false then
894
895
RootPart.Velocity = -RootPart.CFrame.lookVector*68 + Vector3.new(0,86,0)
896
897
--[[]
898
for i = 0,5,0.2 do
899
rs:wait()
900
Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -0.79, 0) * CFrame.Angles(math.rad(0+100*i), math.rad(0), math.rad(0)), 0.2)
901
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(20),math.rad(0),math.rad(0)),.2)
902
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(180), math.rad(-60), math.rad(40)),.2)
903
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(180), math.rad(60), math.rad(-40)),.2)
904
LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
905
RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
906
end
907
]]
908
909
910
for i = 0,4,0.1 do
911
swait()
912
Humanoid.CameraOffset = Vector3.new(0,0,0)
913
Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0+260*i), math.rad(0), math.rad(0)), 0.6)
914
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(70),math.rad(0),math.rad(0)),.1)
915
RW.C0 = clerp(RW.C0, CFrame.new(.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.1)
916
LW.C0 = clerp(LW.C0, CFrame.new(-.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.1)
917
LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1)
918
RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1)
919
end
920
921
attack = false
922
923
924
end
925
926
927
if vwall == true then
928
RootPart.Velocity = RootPart.CFrame.lookVector*38 + Vector3.new(0,86,0)
929
930
--[[]
931
for i = 0,5,0.2 do
932
rs:wait()
933
Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -0.79, 0) * CFrame.Angles(math.rad(0+100*i), math.rad(0), math.rad(0)), 0.2)
934
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(20),math.rad(0),math.rad(0)),.2)
935
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(180), math.rad(-60), math.rad(40)),.2)
936
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(180), math.rad(60), math.rad(-40)),.2)
937
LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
938
RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
939
end
940
]]
941
942
943
for i = 0,4,0.15 do
944
swait()
945
Humanoid.CameraOffset = Vector3.new(0,0,0)
946
Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0-260*i), math.rad(0), math.rad(0)), 0.6)
947
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(70),math.rad(0),math.rad(0)),.1)
948
RW.C0 = clerp(RW.C0, CFrame.new(.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.1)
949
LW.C0 = clerp(LW.C0, CFrame.new(-.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.1)
950
LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1)
951
RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1)
952
end
953
954
attack = false
955
956
end
957
958
959
end
960
end
961
end
962
963
964
965
966
mouse.KeyUp:connect(function(key)
967
if key == 'b' and vwall == true then
968
vwall = false
969
end
970
end)
971
972
973
974
975
976
function Ldash()
977
978
979
980
evadecooldown = true
981
attack = true
982
k = math.random(1,2)
983
if k == 1 then
984
so("http://www.roblox.com/asset/?id=807766310", Head, 2.5, 1)
985
else
986
so("http://www.roblox.com/asset/?id=807768137", Head, 2.5, 1)
987
end
988
989
990
991
992
993
--+173.8*i
994
for i = 0,.7,0.1 do
995
swait()
996
Head.Velocity = Head.CFrame.rightVector * -135
997
Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(32)), 0.2)
998
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(-9),math.rad(-14)),.2)
999
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.2) * angles(math.rad(27), math.rad(0), math.rad(30)),.2)
1000
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(30)),.2)
1001
LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(12)), 0.2)
1002
RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(8)), 0.2)
1003
end
1004
1005
attack = false
1006
wait(0.08)
1007
evadecooldown = false
1008
1009
1010
end
1011
1012
1013
1014
1015
1016
function Rdash()
1017
1018
1019
1020
evadecooldown = true
1021
attack = true
1022
k = math.random(1,2)
1023
if k == 1 then
1024
so("http://www.roblox.com/asset/?id=807766310", Head, 2.5, 1)
1025
else
1026
so("http://www.roblox.com/asset/?id=807768137", Head, 2.5, 1)
1027
end
1028
1029
1030
1031
1032
1033
--+173.8*i
1034
for i = 0,.7,0.1 do
1035
swait()
1036
Head.Velocity = Head.CFrame.rightVector * 135
1037
Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-32)), 0.2)
1038
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(9),math.rad(14)),.2)
1039
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-30)),.2)
1040
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.2) * angles(math.rad(27), math.rad(0), math.rad(-30)),.2)
1041
LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-8)), 0.2)
1042
RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-12)), 0.2)
1043
end
1044
1045
attack = false
1046
wait(0.08)
1047
evadecooldown = false
1048
1049
1050
end
1051
local sliding = false
1052
1053
1054
function Slide()
1055
1056
local spd = Vector3.new(RootPart.Velocity.x,0,RootPart.Velocity.z).magnitude + 10
1057
spd = spd + 30
1058
local dir = Vector3.new(RootPart.Velocity.x,0,RootPart.Velocity.z).unit
1059
local GravPoint = RootPart.Velocity.y
1060
if spd > 40 and hitfloor ~= nil then
1061
noleg = true
1062
1063
attack = true
1064
k = math.random(1,2)
1065
if k == 1 then
1066
so("http://www.roblox.com/asset/?id=807766310", Head, 2.5, 1)
1067
else
1068
so("http://www.roblox.com/asset/?id=807768137", Head, 2.5, 1)
1069
end
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
local NV = Vector3.new(0,0,0)
1081
local bv = Instance.new("BodyVelocity", Torso)
1082
bv.maxForce = Vector3.new(1/0,1/0,1/0)
1083
bv.velocity = dir*spd
1084
local bg = Instance.new("BodyGyro", Torso)
1085
bg.maxTorque = Vector3.new(1/0,1/0,1/0)
1086
bg.cframe = CFrame.new(NV, dir) * CFrame.Angles(math.pi/2.2,0.24,0)
1087
headsunsound.SoundId = "rbxassetid://1295468446"
1088
headsunsound.TimePosition = 0
1089
1090
Humanoid.PlatformStand = true
1091
while spd > 2 and hitfloor ~= nil and sliding == true do
1092
swait()
1093
spd = spd - 0.95
1094
bv.velocity = dir*spd + Vector3.new(0,0,0)
1095
bg.cframe = CFrame.new(NV, dir) * CFrame.Angles(math.pi/2.2,0.24,0)
1096
Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -2.3, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(12)), 0.2)
1097
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(34),math.rad(0),math.rad(12)),.2)
1098
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(110), math.rad(0), math.rad(70)),.2)
1099
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.2) * angles(math.rad(0), math.rad(0), math.rad(-60)),.2)
1100
LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
1101
RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -0.56, -0.2) * CFrame.Angles(math.rad(-24), math.rad(0), math.rad(0)), 0.2)
1102
end
1103
bv:Destroy()
1104
bg:Destroy()
1105
headsunsound.SoundId = "rbxassetid://758199523"
1106
headsunsound.TimePosition = 0
1107
Humanoid.PlatformStand = false
1108
attack = false
1109
sliding = false
1110
wait(0.05)
1111
evadecooldown = false
1112
1113
1114
end
1115
end
1116
1117
function land()
1118
attack = true
1119
RootPart.Velocity = Vector3.new(0,0,0)
1120
WaveEffect(BrickColor.new("Cyan"), RootPart.CFrame*CFrame.new(0,-1,0) , 1, 1, 1, 3, 0.8, 3, 0.06)
1121
so("http://www.roblox.com/asset/?id=1295424585", Torso, 3.5, 1)
1122
1123
coroutine.resume(coroutine.create(function()
1124
for i = 0,1,0.1 do
1125
swait()
1126
Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(math.random(-0.55*2.8,0.55*2.8),math.random(-0.55*2.8,0.55*2.8),math.random(-0.55*2.8,0.55*2.8)),0.44)
1127
Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -2, 0) * CFrame.Angles(math.rad(-16), math.rad(0), math.rad(0)), 0.5)
1128
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(7),math.rad(0),math.rad(0)),.5)
1129
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(87)),.5)
1130
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0) * angles(math.rad(0), math.rad(0), math.rad(-87)),.5)
1131
LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, 0, -0.5) * CFrame.Angles(math.rad(16), math.rad(0), math.rad(0)), 0.5)
1132
RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1.14, 0.2) * CFrame.Angles(math.rad(-17), math.rad(0), math.rad(0)), 0.5)
1133
1134
end
1135
attack = false
1136
1137
1138
end))
1139
1140
1141
1142
end
1143
1144
1145
1146
1147
function stomp()
1148
attack = true
1149
stompsound:Play()
1150
1151
while hitfloor == nil do
1152
swait()
1153
b.Size = 12
1154
WaveEffect(BrickColor.new("Cyan"), LeftLeg.CFrame*CFrame.new(0,-2.4,0) , 1, 1, 1, 0.8, 0.8, 0.8, 0.14)
1155
RootPart.Velocity = Vector3.new(0,RootPart.Velocity.y/1.6,0) +Vector3.new(0,-150,0)
1156
Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.15)
1157
Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0.2) * CFrame.Angles(math.rad(0+4*math.sin(sine/1.3)), math.rad(0), math.rad(0)),0.07)
1158
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.65, 0) * angles(math.rad(0), math.rad(0), math.rad(140+12*math.cos(sine/1.3))), 0.07)
1159
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.65, 0) * angles(math.rad(0), math.rad(0), math.rad(-140+12*math.cos(sine/1.3))), 0.07)
1160
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(60+7*math.sin(sine/1.3)),math.rad(0),math.rad(0)),0.07)
1161
LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.17*math.cos(sine/1.3), -0.13) * CFrame.Angles(math.rad(0+4*math.cos(sine/1.3)), math.rad(3), math.rad(0)), 0.1)
1162
RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, .27+0.17*math.cos(sine/1.3), -0.56) * CFrame.Angles(math.rad(-12+4*math.cos(sine/1.3)), math.rad(0), math.rad(0)), 0.1)
1163
1164
end
1165
stompsound:Stop()
1166
land()
1167
1168
1169
end
1170
1171
1172
function changemusic()
1173
musicnum = musicnum + 1
1174
music.TimePosition = 0
1175
local osix = false
1176
local spd = Vector3.new(RootPart.Velocity.x,0,RootPart.Velocity.z).magnitude
1177
if musicnum > 14 then
1178
musicnum = 1
1179
end
1180
if musicnum == 1 then
1181
music.SoundId = "rbxassetid://179029173"
1182
end
1183
if musicnum == 2 then
1184
music.SoundId = "rbxassetid://146443855"
1185
end
1186
if musicnum == 3 then
1187
music.SoundId = "rbxassetid://1342408291"
1188
end
1189
if musicnum == 4 then
1190
music.SoundId = "rbxassetid://201219416"
1191
end
1192
if musicnum == 5 then
1193
music.SoundId = "rbxassetid://1390472571"
1194
end
1195
if musicnum == 6 then
1196
osix = true
1197
music.SoundId = "rbxassetid://249974783"
1198
end
1199
if musicnum == 7 then
1200
music.SoundId = "rbxassetid://1851880603"
1201
end
1202
if musicnum == 8 then
1203
music.SoundId = "rbxassetid://412034984"
1204
end
1205
if musicnum == 9 then
1206
music.SoundId = "rbxassetid://536915629"
1207
end
1208
if musicnum == 10 then
1209
music.SoundId = "rbxassetid://1200005861"
1210
end
1211
if musicnum == 11 then
1212
music.SoundId = "rbxassetid://1055930631"
1213
end
1214
if musicnum == 12 then
1215
music.SoundId = "rbxassetid://300269553"
1216
end
1217
if musicnum == 13 then
1218
music.SoundId = "rbxassetid://199897052"
1219
end
1220
if musicnum == 14 then
1221
music.SoundId = "rbxassetid://638115895"
1222
end
1223
1224
if spd < 14 then
1225
Humanoid.Jump = true
1226
1227
if osix == false then
1228
so("rbxassetid://537371462",RootPart,2,1)
1229
end
1230
1231
1232
RootPart.Velocity = Vector3.new(0,102,0)
1233
attack = true
1234
wait(0.08)
1235
for i = 0,7,0.1 do
1236
swait()
1237
RootPart.Velocity = Vector3.new(0,2,0)
1238
Humanoid.CameraOffset = Vector3.new(0,0,0)
1239
Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0-260*i), math.rad(0), math.rad(0)), 0.6)
1240
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(70),math.rad(0),math.rad(0)),.1)
1241
RW.C0 = clerp(RW.C0, CFrame.new(.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.1)
1242
LW.C0 = clerp(LW.C0, CFrame.new(-.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.1)
1243
LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1)
1244
RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1)
1245
1246
end
1247
b.Size = 40
1248
MoonEffect(BrickColor.new("Cyan"), RootPart.CFrame*CFrame.new(0,0,0) , 1, 1, 1, 8, 8, 8, 0.06)
1249
1250
if osix == true then
1251
osix = false
1252
so("rbxassetid://156821036",RootPart,2,1)
1253
end
1254
1255
Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -3, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1)
1256
for i = 0,5,0.1 do
1257
swait()
1258
RootPart.Velocity = Vector3.new(0,3.5,0)
1259
Humanoid.CameraOffset = Vector3.new(0,0,0)
1260
Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1+0.1*i, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.21)
1261
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(22-2*i),math.rad(0),math.rad(0)),.21)
1262
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.09*i, 0) * angles(math.rad(20-6*i), math.rad(0), math.rad(90+13*i)), 0.21)
1263
LW.C0 = clerp(LW.C0, CFrame.new(-1.0-0.12*i, 0.5, -0.4+0.05*i) * angles(math.rad(20+13*i), math.rad(0), math.rad(20-13*i)), 0.21)
1264
LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(45+6*i), math.rad(0), math.rad(-22-4*i)), 0.21)
1265
RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(45+6*i), math.rad(0), math.rad(22+4*i)), 0.21)
1266
end
1267
attack = false
1268
end
1269
end
1270
1271
1272
mouse.KeyDown:connect(function(key)
1273
if key == 'q' and attack == false and evadecooldown == false then
1274
Ldash()
1275
end
1276
end)
1277
1278
1279
1280
mouse.KeyDown:connect(function(key)
1281
if key == 'e' and attack == false and evadecooldown == false then
1282
Rdash()
1283
end
1284
end)
1285
1286
mouse.KeyDown:connect(function(key)
1287
if key == 'c' and attack == false and evadecooldown == false and hitfloor ~= nil then
1288
sliding = true
1289
Slide()
1290
end
1291
end)
1292
1293
mouse.KeyDown:connect(function(key)
1294
if key == 'c' and attack == false and hitfloor == nil then
1295
stomp()
1296
end
1297
end)
1298
1299
1300
local walljump = false
1301
1302
1303
function walljumpp()
1304
local ray = Ray.new(
1305
Torso.CFrame.p, RootPart.CFrame.lookVector *5
1306
)
1307
local hit, position, normal = workspace:FindPartOnRay(ray, character)
1308
1309
if hit then
1310
if hit.Parent.Parent ~= Character and hit.Parent ~= Character then
1311
local dir = Vector3.new(RootPart.Velocity.x,0,RootPart.Velocity.z).unit
1312
GravPoint = 0
1313
freefall = 0
1314
walljump = true
1315
Humanoid.AutoRotate = false
1316
local velo = Instance.new("BodyVelocity",Torso)
1317
velo.MaxForce = Vector3.new(400000,400000,400000)
1318
--game.Debris:AddItem(velo,0.1)
1319
attack = true
1320
while hitfloor == nil and walljump == true and ray and hit do
1321
swait()
1322
freefall = 0
1323
GravPoint = GravPoint - 0.36
1324
ray = Ray.new(
1325
RootPart.CFrame.p, RootPart.CFrame.lookVector *2.5
1326
)
1327
hit, position, normal = workspace:FindPartOnRay(ray, character)
1328
velo.Velocity = vt(0,GravPoint,0)
1329
Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0.9) * CFrame.Angles(math.rad(5), math.rad(90), math.rad(8)), 0.2)
1330
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(7),math.rad(0),math.rad(86)),.2)
1331
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(120)),.2)
1332
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)),.2)
1333
LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-6), math.rad(14), math.rad(-12)), 0.2)
1334
RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(23)), 0.2)
1335
end
1336
if walljump == false then
1337
k = math.random(1,3)
1338
if k == 1 then
1339
so("http://www.roblox.com/asset/?id=800121776", Head, 2.5, 1)
1340
else if k == 2 then
1341
so("http://www.roblox.com/asset/?id=804889329", Head, 2.5, 1)
1342
else if k == 3 then
1343
so("http://www.roblox.com/asset/?id=804907617", Head, 2.5, 1)
1344
end
1345
end
1346
end
1347
1348
velo:Destroy()
1349
attack = false
1350
coroutine.resume(coroutine.create(function()
1351
for i = 0,1,0.1 do
1352
swait()
1353
Humanoid.CameraOffset = Vector3.new(0,0,0)
1354
Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0+260*i), math.rad(0), math.rad(0)), 0.6)
1355
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(70),math.rad(0),math.rad(0)),.1)
1356
RW.C0 = clerp(RW.C0, CFrame.new(.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.1)
1357
LW.C0 = clerp(LW.C0, CFrame.new(-.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.1)
1358
LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1)
1359
RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1)
1360
end
1361
end))
1362
1363
Humanoid.AutoRotate = true
1364
RootPart.Velocity = RootPart.CFrame.lookVector * -137 + Vector3.new(0,136,0)
1365
wait(0.07)
1366
RootPart.CFrame = CFrame.new(RootPart.CFrame.p,-RootPart.CFrame.lookVector)
1367
end
1368
if walljump == true then
1369
attack = false
1370
walljump = false
1371
Humanoid.AutoRotate = true
1372
velo:Destroy()
1373
end
1374
end
1375
end
1376
end
1377
1378
1379
local homed = nil
1380
function home()
1381
if walljump ~= true then
1382
for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 80)) do
1383
if v:FindFirstChild('Head') then
1384
Grabbed = true
1385
homed = v
1386
end
1387
end
1388
1389
if homed ~= nil and homed:FindFirstChildOfClass("Humanoid").Health > 1 and walljump == false then
1390
so("http://www.roblox.com/asset/?id=162460823", Head, 1, .8)
1391
local SBall = Instance.new("Part",Character)
1392
SBall.Name = "Homing Ball"
1393
SBall.CanCollide = false
1394
SBall.Anchored = false
1395
SBall.Transparency = 0.64
1396
SBall.CFrame = CFrame.new(RootPart.CFrame.p)
1397
SBall.BrickColor = BrickColor.new("Toothpaste")
1398
SBall.Size = Vector3.new(1,1,1)
1399
SBall.Material = "Neon"
1400
SBallweld = Instance.new("Weld")
1401
SBallweld.Parent = SBall
1402
SBallweld.Part0 = RootPart
1403
SBallweld.Part1 = SBall
1404
SBallweld.C1 = CFrame.new(0, 1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
1405
SBallweld.Part0 = RootPart
1406
local SBallmesh = Instance.new("SpecialMesh",SBall)
1407
SBallmesh.MeshType = "Sphere"
1408
SBallmesh.Scale = Vector3.new(6,6,6)
1409
trail = Instance.new("Trail", Character)
1410
a2 = Instance.new("Attachment", Torso) a2.Position = Vector3.new(0,2,0)
1411
a3 = Instance.new("Attachment", Torso)a3.Position = Vector3.new(0,-2.5,0)
1412
trail.Texture = "rbxassetid://0"
1413
trail.Attachment0 = a2
1414
trail.Attachment1 = a3
1415
trail.Lifetime = 0.353
1416
trail.MinLength = 0.03
1417
trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,1)})
1418
trail.Color = ColorSequence.new(Color3.new(0,1,1), Color3.new(0, 0,0))
1419
trail.LightEmission = 4.8
1420
trail.TextureLength = 0.034
1421
trail.Enabled = true
1422
attack = true
1423
local position = Instance.new("BodyPosition",Torso)
1424
position.P = 68350
1425
position.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1426
1427
while homed ~= nil and (homed.Torso.Position-RootPart.Position).magnitude > 8 do
1428
swait()
1429
SBall.CFrame = CFrame.new(RootPart.CFrame.p)
1430
Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0+420*math.abs(sine/3.2)), math.rad(0), math.rad(0)), 0.6)
1431
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(70),math.rad(0),math.rad(0)),.1)
1432
RW.C0 = clerp(RW.C0, CFrame.new(.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.1)
1433
LW.C0 = clerp(LW.C0, CFrame.new(-.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.1)
1434
LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1)
1435
RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1)
1436
position.Position = homed.Torso.Position + Vector3.new(0,2,0)
1437
end
1438
local bodvol=Instance.new("BodyVelocity")
1439
bodvol.velocity= RootPart.CFrame.lookVector*240 + Vector3.new(0,30,0)
1440
bodvol.P= 35200
1441
bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
1442
bodvol.Parent=homed.Head
1443
game:GetService("Debris"):AddItem(bodvol, 0.2)
1444
--homed:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(10,30))
1445
1446
position:Destroy()
1447
trail.Enabled = false
1448
SBall:Destroy()
1449
RootPart.Velocity = Vector3.new(0,93.5,0)
1450
coroutine.resume(coroutine.create(function()
1451
for i = 0,5,0.26 do
1452
swait()
1453
Humanoid.CameraOffset = Vector3.new(0,0,0)
1454
Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1+0.1*i, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.21)
1455
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(22-2*i),math.rad(0),math.rad(0)),.21)
1456
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.09*i, 0) * angles(math.rad(20-6*i), math.rad(0), math.rad(90+13*i)), 0.21)
1457
LW.C0 = clerp(LW.C0, CFrame.new(-1.0-0.12*i, 0.5, -0.4+0.05*i) * angles(math.rad(20+13*i), math.rad(0), math.rad(20-13*i)), 0.21)
1458
LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(45+6*i), math.rad(0), math.rad(-22-4*i)), 0.21)
1459
RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(45+6*i), math.rad(0), math.rad(22+4*i)), 0.21)
1460
end
1461
homed = nil
1462
attack = false
1463
end))
1464
1465
end
1466
1467
end
1468
1469
1470
end
1471
1472
mouse.KeyDown:connect(function(key)
1473
wait(0.16)
1474
if string.byte(key) == 32 and hitfloor == nil and attack == false and walljump == false and Humanoid.Jump == true then
1475
walljumpp()
1476
end
1477
if string.byte(key) == 32 and hitfloor == nil and attack == false and walljump == false and Humanoid.Jump == true then
1478
home()
1479
end
1480
1481
if string.byte(key) == 32 and hitfloor == nil and attack == true and walljump == true then
1482
walljump = false
1483
end
1484
end)
1485
1486
1487
1488
mouse.KeyDown:connect(function(key)
1489
if key == 'm' and attack == false then
1490
changemusic()
1491
end
1492
end)
1493
1494
local MutedMusic = false
1495
mouse.KeyDown:connect(function(key)
1496
if key == 'n' then
1497
if not MutedMusic then
1498
MutedMusic = true
1499
music.Volume = 0
1500
elseif MutedMusic then
1501
MutedMusic = false
1502
music.Volume = 1
1503
end
1504
end
1505
end)
1506
1507
1508
1509
1510
mouse.KeyUp:connect(function(key)
1511
wait(0.05)
1512
if key == 'c' and sliding == true then
1513
sliding = false
1514
end
1515
end)
1516
local look = 0
1517
1518
1519
1520
while true do
1521
swait()
1522
sine = sine + change
1523
--speed = speed + music.PlaybackLoudness/90
1524
local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
1525
local velderp=RootPart.Velocity.y
1526
hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
1527
1528
local TiltVelocity = CFrame.new(RootPart.CFrame:vectorToObjectSpace(RootPart.Velocity))
1529
1530
local rlegray = Ray.new(RightLeg.Position+Vector3.new(0,0.54,0),Vector3.new(0, -1.75, 0))
1531
local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, Character)
1532
1533
local llegray = Ray.new(LeftLeg.Position+Vector3.new(0,0.54,0),Vector3.new(0, -1.75, 0))
1534
local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, Character)
1535
1536
local waterthing = Ray.new(RootPart.CFrame.p,Vector3.new(0,-1,0))
1537
local start, position = workspace:FindPartOnRay(waterthing, character)
1538
1539
if start ~= nil and start.Material == "Water" then
1540
1541
RootPart.Velocity = RootPart.Velocity + Vector3.new(0,6,0)
1542
1543
end
1544
1545
headsunsound.Pitch = 0.76 + Humanoid.WalkSpeed/124
1546
if torvel<1 and Swing == 2 then
1547
boost = false
1548
elseif torvel>1 and Swing == 2 then
1549
boost = true
1550
freefall = 0
1551
end
1552
if hitfloor ~= nil and freefall < 150 then
1553
freefall = 0
1554
end
1555
if freefall > 150 and hitfloor ~= nil then
1556
land()
1557
freefall = 0
1558
end
1559
1560
1561
1562
1563
1564
1565
1566
if RootPart.Velocity.y > 1 and hitfloor==nil then
1567
Anim="Jump"
1568
1569
1570
1571
1572
1573
if attack==false then
1574
change = 1
1575
look = 0
1576
Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.15)
1577
Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(4), math.rad(0), math.rad(0)), 0.07)
1578
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10+2.05*math.cos(sine/5)),math.rad(0),math.rad(0)),0.07)
1579
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20+2.05*math.cos(sine/5)), math.rad(-10), math.rad(50-2.05*math.cos(sine/5))), 0.07)
1580
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20+2.05*math.cos(sine/5)), math.rad(-10), math.rad(-50+2.05*math.cos(sine/5))), 0.07)
1581
RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, -0.6) * CFrame.Angles(math.rad(-25+3.05*math.cos(sine/5)), math.rad(-3), math.rad(0)), 0.1)
1582
LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -.47, -0.7) * CFrame.Angles(math.rad(-12+3.05*math.cos(sine/5)), math.rad(0), math.rad(0)), 0.1)
1583
end
1584
1585
elseif RootPart.Velocity.y < -1 and freefall <150 and hitfloor==nil then
1586
Anim="Fall"
1587
change = 1
1588
freefall = freefall +0.77
1589
1590
1591
if attack==false then
1592
Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.15)
1593
Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0.2) * CFrame.Angles(math.rad(7+4*math.sin(sine/1.3)), math.rad(0), math.rad(0)),0.07)
1594
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.65, 0) * angles(math.rad(0), math.rad(0), math.rad(140+12*math.cos(sine/1.3))), 0.07)
1595
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.65, 0) * angles(math.rad(0), math.rad(0), math.rad(-140+12*math.cos(sine/1.3))), 0.07)
1596
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(40+7*math.sin(sine/1.3)),math.rad(0),math.rad(0)),0.07)
1597
LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.17*math.cos(sine/1.3), -0.13) * CFrame.Angles(math.rad(18+7*math.cos(sine/1.3)), math.rad(3), math.rad(0)), 0.1)
1598
RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -.37+0.17*math.cos(sine/1.3), -0.2) * CFrame.Angles(math.rad(32+7*math.cos(sine/1.3)), math.rad(0), math.rad(0)), 0.1)
1599
end
1600
1601
1602
1603
elseif RootPart.Velocity.y < -1 and freefall > 150 and hitfloor==nil then
1604
Anim="FreeFall"
1605
change = 1
1606
1607
1608
if attack==false then
1609
Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.15)
1610
Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0.2) * CFrame.Angles(math.rad(-90+3*math.sin(sine/1.3)), math.rad(0), math.rad(0)),0.07)
1611
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(14+12*math.cos(sine/1.3)), math.rad(0), math.rad(110)), 0.07)
1612
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(14+12*math.cos(sine/1.3)), math.rad(0), math.rad(-110)), 0.07)
1613
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-12+7*math.sin(sine/1.3)),math.rad(0),math.rad(0)),0.07)
1614
LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.17*math.cos(sine/1.3),0.2) * CFrame.Angles(math.rad(-12+4*math.cos(sine/1.3)), math.rad(3), math.rad(-46)), 0.1)
1615
RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.17*math.cos(sine/1.3), 0.2) * CFrame.Angles(math.rad(-12+4*math.cos(sine/1.3)), math.rad(0), math.rad(46)), 0.1)
1616
end
1617
1618
elseif torvel<1 and hitfloor~=nil then
1619
Anim="Idle"
1620
change = 1
1621
if attack==false and equip == false then
1622
1623
Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.15)
1624
Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.04*math.cos(sine/40), -0) * CFrame.Angles(math.rad(0-0.81*math.cos(sine/40)), math.rad(-40), math.rad(0)), 0.1)
1625
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0+2.6*math.sin(sine/40)),math.rad(0),math.rad(40)),0.1)
1626
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.55+0.04*math.sin(sine/40), 0-0.04*math.cos(sine/40)) * angles(math.rad(-2+1.3*math.cos(sine/40)), math.rad(0+4*math.sin(sine/40)), math.rad(6.3+2.2*math.cos(sine/40))),0.1)
1627
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.55+0.04*math.sin(sine/40), 0-0.04*math.cos(sine/40)) * angles(math.rad(2+1.3*math.cos(sine/40)), math.rad(0-4*math.sin(sine/40)), math.rad(-6.3-2.2*math.cos(sine/40))),0.1)
1628
LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, llegendPoint.Y-LeftLeg.Position.Y+0.04*math.cos(sine/40), 0) * CFrame.Angles(math.rad(0+0.81*math.cos(sine/40)), math.rad(18+0.81*math.cos(sine/40)), math.rad(-2-0.81*math.cos(sine/40))),0.1)
1629
RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.57, rlegendPoint.Y-RightLeg.Position.Y+0.04*math.cos(sine/40), 0) * CFrame.Angles(math.rad(0+0.81*math.cos(sine/40)), math.rad(-2+0.81*math.cos(sine/40)), math.rad(3-0.81*math.cos(sine/40))),0.1)
1630
end
1631
1632
1633
1634
elseif torvel>1.5 and torvel<70 and hitfloor~=nil then
1635
Anim="Walk"
1636
change = 0.84+ Character.Humanoid.WalkSpeed/132
1637
look = 0
1638
if attack==false and equip == false then
1639
Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.02)
1640
Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.52*math.cos(sine/2), -.8) * angles(math.rad(-26), math.rad(0), math.rad(0)+ RootPart.RotVelocity.Y / 26), .1)
1641
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-11+20*math.sin(sine/2)),math.rad(0),math.rad(0+5*math.sin(sine/4)) + RootPart.RotVelocity.Y / 13),.1)
1642
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.1) * angles(math.rad(-60-7*math.sin(sine/4))+ RootPart.RotVelocity.Y / -34, math.rad(0), math.rad(15+2*math.sin(sine/4))- RootPart.RotVelocity.Y / 34),.15)
1643
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0.1)*angles(math.rad(-60-7*math.sin(sine/4))+ RootPart.RotVelocity.Y / 34,math.rad(0),math.rad(-15+2*math.sin(sine/4))+ RootPart.RotVelocity.Y / -34),.15)
1644
LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.28*math.cos(sine/4), 0-0.32*math.cos(sine/4)) * CFrame.Angles(math.rad(0+104*math.sin(sine/4)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)+ RootPart.RotVelocity.Y / -54), 0.3)
1645
RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1-0.28*math.cos(sine/4),0+0.32*math.cos(sine/4)) * CFrame.Angles(math.rad(0-104*math.sin(sine/4)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)- RootPart.RotVelocity.Y / 54), 0.3)
1646
end
1647
1648
1649
elseif torvel>=70 and torvel<200 and hitfloor~=nil then
1650
Anim="Run"
1651
change = 0.84+ Character.Humanoid.WalkSpeed/142
1652
if attack==false and equip == false then
1653
Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.02)
1654
Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.52*math.cos(sine/1.5), -.8) * angles(math.rad(-37), math.rad(0), math.rad(0)+ RootPart.RotVelocity.Y / 26), .1)
1655
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-11+25*math.sin(sine/1.5)),math.rad(0),math.rad(0+5*math.sin(sine/3)) + RootPart.RotVelocity.Y / 13),.1)
1656
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.3) * angles(math.rad(-72-8*math.sin(sine/1.5))+ RootPart.RotVelocity.Y / -34, math.rad(0), math.rad(1+0*math.cos(sine/3))- RootPart.RotVelocity.Y / 34),.25)
1657
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0.3)*angles(math.rad(-72-8*math.sin(sine/1.5))+ RootPart.RotVelocity.Y / 34,math.rad(0),math.rad(-1+0*math.cos(sine/3))+ RootPart.RotVelocity.Y / -34),.25)
1658
LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.32*math.cos(sine/3), 0-0.42*math.cos(sine/3)) * CFrame.Angles(math.rad(0+134*math.sin(sine/3)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)+ RootPart.RotVelocity.Y / -54), 0.44)
1659
RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1-0.32*math.cos(sine/3),0+0.42*math.cos(sine/3)) * CFrame.Angles(math.rad(0-134*math.sin(sine/3)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)- RootPart.RotVelocity.Y / 54), 0.44)
1660
end
1661
1662
--[[
1663
if attack==false then
1664
LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1-0.4*math.cos(sine/5.5)/2, 0 *math.sin(sine/6.6)/2) * CFrame.Angles(math.rad(0) + -math.sin(sine/5.5)/1.2, math.rad(0), 0), .8)
1665
RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.4*math.cos(sine/5.5)/2,0 *-math.sin(sine/6.6)/2) * CFrame.Angles(math.rad(0) + math.sin(sine/5.5)/1.2, math.rad(0), 0), .8)
1666
end
1667
]]
1668
if attack==true and noleg == false then
1669
LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1-0.24*math.cos(sine/5), 0.+0.24*math.cos(sine/5)) * CFrame.Angles(math.rad(0-74*math.sin(sine/5)), math.rad(0), math.rad(0)), 0.3)
1670
RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.24*math.cos(sine/5),0.-0.24*math.cos(sine/5)) * CFrame.Angles(math.rad(0+74*math.sin(sine/5)), math.rad(0), math.rad(0)), 0.3)
1671
end
1672
1673
1674
1675
elseif torvel>=200 and hitfloor~=nil then
1676
Anim="MachRun"
1677
change = 0.84+ Character.Humanoid.WalkSpeed/182
1678
if attack==false and equip == false then
1679
Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.02)
1680
Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.52*math.cos(sine/1), -3.8) * angles(math.rad(-44), math.rad(0), math.rad(0)+ RootPart.RotVelocity.Y / 26), .2)
1681
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-11+25*math.sin(sine/1)),math.rad(0),math.rad(0+5*math.sin(sine/2)) + RootPart.RotVelocity.Y / 13),.2)
1682
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.5) * angles(math.rad(-78-12*math.sin(sine/1))+ RootPart.RotVelocity.Y / -34, math.rad(0), math.rad(-24+0*math.cos(sine/2))- RootPart.RotVelocity.Y / 34),.35)
1683
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0.5)*angles(math.rad(-78-12*math.sin(sine/1))+ RootPart.RotVelocity.Y / 34,math.rad(0),math.rad(24+0*math.cos(sine/2))+ RootPart.RotVelocity.Y / -34),.35)
1684
LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.42*math.cos(sine/2), 0-0.62*math.cos(sine/2)) * CFrame.Angles(math.rad(0+134*math.sin(sine/2)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)+ RootPart.RotVelocity.Y / -54), 0.52)
1685
RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1-0.42*math.cos(sine/2),0+0.62*math.cos(sine/2)) * CFrame.Angles(math.rad(0-134*math.sin(sine/2)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)- RootPart.RotVelocity.Y / 54), 0.52)
1686
end
1687
1688
1689
1690
end
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
if 0 < #Effects then
1701
for e = 1, #Effects do
1702
if Effects[e] ~= nil then
1703
local Thing = Effects[e]
1704
if Thing ~= nil then
1705
local Part = Thing[1]
1706
local Mode = Thing[2]
1707
local Delay = Thing[3]
1708
local IncX = Thing[4]
1709
local IncY = Thing[5]
1710
local IncZ = Thing[6]
1711
if Thing[1].Transparency <= 1 then
1712
if Thing[2] == "Block1" then
1713
Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
1714
Mesh = Thing[1]:FindFirstChild("Mesh")
1715
if not Mesh then
1716
Mesh = Instance.new("BlockMesh")
1717
end
1718
Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
1719
Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1720
elseif Thing[2] == "Cylinder" then
1721
Mesh = Thing[1]:FindFirstChild("Mesh")
1722
if not Mesh then
1723
Mesh = Instance.new("BlockMesh")
1724
end
1725
Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
1726
Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1727
elseif Thing[2] == "Blood" then
1728
Mesh = Thing[1]:FindFirstChild("Mesh")
1729
if not Mesh then
1730
Mesh = Instance.new("BlockMesh")
1731
end
1732
Thing[1].CFrame = Thing[1].CFrame * cf(0, 0.5, 0)
1733
Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
1734
Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1735
elseif Thing[2] == "Elec" then
1736
Mesh = Thing[1]:FindFirstChild("Mesh")
1737
if not Mesh then
1738
Mesh = Instance.new("BlockMesh")
1739
end
1740
Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9])
1741
Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1742
elseif Thing[2] == "Disappear" then
1743
Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1744
end
1745
else
1746
Part.Parent = nil
1747
game:GetService("Debris"):AddItem(Part, 0)
1748
table.remove(Effects, e)
1749
end
1750
end
1751
end
1752
end
1753
end
1754
1755
end
1756
end)()
1757
1758
local Connection
1759
Connection = game.Workspace.DescendantAdded:Connect(function(c)
1760
if c.Name == "Animate" and c.Parent == Player.Character then
1761
c.Enabled = false
1762
Connection:Disconnect()
1763
end
1764
end)
1765
repeat task.wait() until game.Players.LocalPlayer.Character
1766
task.wait(0.1)
1767
local RealChar = Player.Character
1768
RealChar.Archivable = true
1769
FakeCharacter.Name = "non"
1770
FakeCharacter.Parent = workspace
1771
task.spawn(function()
1772
for i, LS in ipairs(FakeCharacter:GetChildren()) do
1773
if LS:IsA("LocalScript") then
1774
LS.Enabled = false
1775
task.wait(0.1)
1776
LS.Enabled = false
1777
end
1778
end
1779
end)
1780
1781
for i, Part in ipairs(FakeCharacter:GetDescendants()) do
1782
if Part:IsA("BasePart")then
1783
Part.Transparency = fake_transparency
1784
end
1785
end
1786
1787
for i, Decal in ipairs(FakeCharacter:GetDescendants()) do
1788
if Decal:IsA("Decal")then
1789
Decal.Transparency = fake_transparency
1790
end
1791
end
1792
1793
Player.Character = FakeCharacter
1794
1795
1796
local function MotorAngle()
1797
if RealChar:FindFirstChild("Torso") then
1798
for MotorName, Motor6DAngle in pairs(Motors) do
1799
if RealChar:FindFirstChild("Torso"):FindFirstChild(MotorName) then
1800
RealChar:FindFirstChild("Torso"):FindFirstChild(MotorName).CurrentAngle = Motor6DAngle
1801
end
1802
end
1803
end
1804
end
1805
1806
local function SetAngles()
1807
if FakeCharacter:FindFirstChild("Torso") then
1808
for MotorName, Motor6DAngle in pairs(Motors) do
1809
if FakeCharacter:FindFirstChild("Torso"):FindFirstChild(MotorName) then
1810
local Motor = FakeCharacter:FindFirstChild("Torso"):FindFirstChild(MotorName)
1811
local rx, ry, rz = Motor.Part1.CFrame:ToObjectSpace(FakeCharacter:FindFirstChild("Torso").CFrame):ToOrientation()
1812
--Motors[MotorName] = rx
1813
if Motor.Name == "Right Shoulder" then
1814
Motors[MotorName] = -rx
1815
end
1816
if Motor.Name == "Left Shoulder" then
1817
Motors[MotorName] = rx
1818
end
1819
if Motor.Name == "Right Hip" then
1820
Motors[MotorName] = -rx
1821
end
1822
if Motor.Name == "Left Hip" then
1823
Motors[MotorName] = rx
1824
end
1825
if Motor.Name == "Neck" then
1826
Motors[MotorName] = -ry
1827
end
1828
end
1829
end
1830
end
1831
end
1832
1833
local function BaseCol()
1834
for i, Part in ipairs(RealChar:GetChildren()) do
1835
if Part:IsA("BasePart")then
1836
Part.CanCollide = false
1837
end
1838
end
1839
for i, Part in ipairs(FakeCharacter:GetChildren()) do
1840
if Part:IsA("BasePart")then
1841
Part.CanCollide = false
1842
end
1843
end
1844
end
1845
1846
RunService.Heartbeat:Connect(function()
1847
SetAngles()
1848
MotorAngle()
1849
RealChar.HumanoidRootPart.CFrame = FakeCharacter.Torso.CFrame
1850
end)
1851
1852
RunService.PreSimulation:Connect(function()
1853
BaseCol()
1854
end)
1855
1856
LoadAllAnimations()