R

fling plr

public
rrixh Mar 14, 2024 Never 169
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Plaintext flingplr 221 lines (186 loc) | 6.97 KB
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local player = game.Players.LocalPlayer
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local mouse = player:GetMouse()
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local Targets = {plr}
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local Players = game:GetService("Players")
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local Player = Players.LocalPlayer
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local AllBool = false
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local GetPlayer = function(Name)
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Name = Name:lower()
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if Name == "all" or Name == "others" then
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AllBool = true
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return
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elseif Name == "random" then
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local GetPlayers = Players:GetPlayers()
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if table.find(GetPlayers,Player) then table.remove(GetPlayers,table.find(GetPlayers,Player)) end
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return GetPlayers[math.random(#GetPlayers)]
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elseif Name ~= "random" and Name ~= "all" and Name ~= "others" then
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for _,x in next, Players:GetPlayers() do
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if x ~= Player then
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if x.Name:lower():match("^"..Name) then
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return x;
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elseif x.DisplayName:lower():match("^"..Name) then
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return x;
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end
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end
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end
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else
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return
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end
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end
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local Message = function(_Title, _Text, Time)
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print(_Title)
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print(_Text)
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print(Time)
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end
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local SkidFling = function(TargetPlayer)
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local Character = Player.Character
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local Humanoid = Character and Character:FindFirstChildOfClass("Humanoid")
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local RootPart = Humanoid and Humanoid.RootPart
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local TCharacter = TargetPlayer.Character
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local THumanoid
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local TRootPart
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local THead
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local Accessory
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local Handle
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if TCharacter:FindFirstChildOfClass("Humanoid") then
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THumanoid = TCharacter:FindFirstChildOfClass("Humanoid")
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end
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if THumanoid and THumanoid.RootPart then
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TRootPart = THumanoid.RootPart
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end
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if TCharacter:FindFirstChild("Head") then
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THead = TCharacter.Head
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end
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if TCharacter:FindFirstChildOfClass("Accessory") then
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Accessory = TCharacter:FindFirstChildOfClass("Accessory")
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end
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if Accessoy and Accessory:FindFirstChild("Handle") then
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Handle = Accessory.Handle
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end
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if Character and Humanoid and RootPart then
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if RootPart.Velocity.Magnitude < 50 then
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getgenv().OldPos = RootPart.CFrame
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end
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if THumanoid and THumanoid.Sit and not AllBool then
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end
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if THead then
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workspace.CurrentCamera.CameraSubject = THead
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elseif not THead and Handle then
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workspace.CurrentCamera.CameraSubject = Handle
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elseif THumanoid and TRootPart then
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workspace.CurrentCamera.CameraSubject = THumanoid
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end
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if not TCharacter:FindFirstChildWhichIsA("BasePart") then
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return
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end
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local FPos = function(BasePart, Pos, Ang)
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RootPart.CFrame = CFrame.new(BasePart.Position) * Pos * Ang
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Character:SetPrimaryPartCFrame(CFrame.new(BasePart.Position) * Pos * Ang)
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RootPart.Velocity = Vector3.new(9e7, 9e7 * 10, 9e7)
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RootPart.RotVelocity = Vector3.new(9e8, 9e8, 9e8)
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end
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local SFBasePart = function(BasePart)
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local TimeToWait = 2
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local Time = tick()
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local Angle = 0
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repeat
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if RootPart and THumanoid then
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if BasePart.Velocity.Magnitude < 50 then
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Angle = Angle + 100
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FPos(BasePart, CFrame.new(0, 1.5, 0) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25, CFrame.Angles(math.rad(Angle),0 ,0))
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task.wait()
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FPos(BasePart, CFrame.new(0, -1.5, 0) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25, CFrame.Angles(math.rad(Angle), 0, 0))
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task.wait()
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FPos(BasePart, CFrame.new(2.25, 1.5, -2.25) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25, CFrame.Angles(math.rad(Angle), 0, 0))
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task.wait()
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FPos(BasePart, CFrame.new(-2.25, -1.5, 2.25) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25, CFrame.Angles(math.rad(Angle), 0, 0))
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task.wait()
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FPos(BasePart, CFrame.new(0, 1.5, 0) + THumanoid.MoveDirection,CFrame.Angles(math.rad(Angle), 0, 0))
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task.wait()
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FPos(BasePart, CFrame.new(0, -1.5, 0) + THumanoid.MoveDirection,CFrame.Angles(math.rad(Angle), 0, 0))
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task.wait()
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else
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FPos(BasePart, CFrame.new(0, 1.5, THumanoid.WalkSpeed), CFrame.Angles(math.rad(90), 0, 0))
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task.wait()
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FPos(BasePart, CFrame.new(0, -1.5, -THumanoid.WalkSpeed), CFrame.Angles(0, 0, 0))
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task.wait()
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FPos(BasePart, CFrame.new(0, 1.5, THumanoid.WalkSpeed), CFrame.Angles(math.rad(90), 0, 0))
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task.wait()
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FPos(BasePart, CFrame.new(0, 1.5, TRootPart.Velocity.Magnitude / 1.25), CFrame.Angles(math.rad(90), 0, 0))
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task.wait()
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FPos(BasePart, CFrame.new(0, -1.5, -TRootPart.Velocity.Magnitude / 1.25), CFrame.Angles(0, 0, 0))
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task.wait()
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FPos(BasePart, CFrame.new(0, 1.5, TRootPart.Velocity.Magnitude / 1.25), CFrame.Angles(math.rad(90), 0, 0))
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task.wait()
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FPos(BasePart, CFrame.new(0, -1.5, 0), CFrame.Angles(math.rad(90), 0, 0))
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task.wait()
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FPos(BasePart, CFrame.new(0, -1.5, 0), CFrame.Angles(0, 0, 0))
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task.wait()
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FPos(BasePart, CFrame.new(0, -1.5 ,0), CFrame.Angles(math.rad(-90), 0, 0))
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task.wait()
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FPos(BasePart, CFrame.new(0, -1.5, 0), CFrame.Angles(0, 0, 0))
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task.wait()
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end
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else
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break
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end
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until BasePart.Velocity.Magnitude > 500 or BasePart.Parent ~= TargetPlayer.Character or TargetPlayer.Parent ~= Players or not TargetPlayer.Character == TCharacter or THumanoid.Sit or Humanoid.Health <= 0 or tick() > Time + TimeToWait
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end
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workspace.FallenPartsDestroyHeight = 0/0
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local BV = Instance.new("BodyVelocity")
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BV.Name = "EpixVel"
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BV.Parent = RootPart
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BV.Velocity = Vector3.new(9e8, 9e8, 9e8)
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BV.MaxForce = Vector3.new(1/0, 1/0, 1/0)
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Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated, false)
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if TRootPart and THead then
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if (TRootPart.CFrame.p - THead.CFrame.p).Magnitude > 5 then
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SFBasePart(THead)
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else
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SFBasePart(TRootPart)
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end
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elseif TRootPart and not THead then
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SFBasePart(TRootPart)
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elseif not TRootPart and THead then
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SFBasePart(THead)
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elseif not TRootPart and not THead and Accessory and Handle then
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SFBasePart(Handle)
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else
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end
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BV:Destroy()
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Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated, true)
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workspace.CurrentCamera.CameraSubject = Humanoid
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repeat
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RootPart.CFrame = getgenv().OldPos * CFrame.new(0, .5, 0)
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Character:SetPrimaryPartCFrame(getgenv().OldPos * CFrame.new(0, .5, 0))
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Humanoid:ChangeState("GettingUp")
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table.foreach(Character:GetChildren(), function(_, x)
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if x:IsA("BasePart") then
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x.Velocity, x.RotVelocity = Vector3.new(), Vector3.new()
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end
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end)
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task.wait()
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until (RootPart.Position - getgenv().OldPos.p).Magnitude < 25
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workspace.FallenPartsDestroyHeight = getgenv().FPDH
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else
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end
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end
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getgenv().Welcome = true
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if Targets[1] then for _,x in next, Targets do GetPlayer(x) end else return end
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if AllBool then
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for _,x in next, Players:GetPlayers() do
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SkidFling(x)
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end
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end
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for _,x in next, Targets do
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if GetPlayer(x) and GetPlayer(x) ~= Player then
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if GetPlayer(x).UserId ~= 1414978355 then
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local TPlayer = GetPlayer(x)
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if TPlayer then
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SkidFling(TPlayer)
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end
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else
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end
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elseif not GetPlayer(x) and not AllBool then
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end
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end