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vxpreen Jun 24, 2024 Never 101
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Plaintext paste1.txt 68 lines (53 loc) | 2.76 KB
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-- loadstring(game:HttpGet("https://pastecode.dev/raw/ije4diz2/paste1.txt"))()
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local detectionRadius = 16
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local player = game.Players.LocalPlayer
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-- Function to find the closest player
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local function findClosestPlayer()
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local closestPlayer = nil
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local closestDistance = math.huge
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local character = player.Character
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if character and character:FindFirstChild("HumanoidRootPart") then
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local playerPosition = character.HumanoidRootPart.Position
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for _, otherPlayer in pairs(game.Players:GetPlayers()) do
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if otherPlayer ~= player and otherPlayer.Character and otherPlayer.Character:FindFirstChild("Humanoid") then
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local humanoid = otherPlayer.Character.Humanoid
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if humanoid.Health > 0 and otherPlayer.Character:FindFirstChild("HumanoidRootPart") then
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local distance = (otherPlayer.Character.HumanoidRootPart.Position - playerPosition).Magnitude
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if distance < detectionRadius and distance < closestDistance then
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closestPlayer = otherPlayer
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closestDistance = distance
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end
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end
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end
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end
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end
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return closestPlayer
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end
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-- Function to make your character look at the closest player
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local function lookAtClosestPlayer()
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local closestPlayer = findClosestPlayer()
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local character = player.Character
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if closestPlayer and character and character:FindFirstChild("HumanoidRootPart") then
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local direction = (closestPlayer.Character.HumanoidRootPart.Position - character.HumanoidRootPart.Position).unit
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-- Introduce a rotation to face slightly to the right (adjust the angle as needed)
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local rotationAngle = math.rad(23) -- Adjust this value for less rotation or in the opposite direction
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local rotatedDirection = CFrame.Angles(0, rotationAngle, 0) * direction
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local lookVector = Vector3.new(rotatedDirection.X, 0, rotatedDirection.Z)
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-- Update the CFrame of the HumanoidRootPart
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character.HumanoidRootPart.CFrame = CFrame.new(character.HumanoidRootPart.Position, character.HumanoidRootPart.Position + lookVector)
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end
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end
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-- Function to handle character respawn
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local function onCharacterAdded(newCharacter)
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newCharacter:WaitForChild("HumanoidRootPart")
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end
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-- Connect to RenderStepped to continuously update the look at the closest player
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game:GetService("RunService").RenderStepped:Connect(function()
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lookAtClosestPlayer()
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end)
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-- Connect to the player's CharacterAdded event to handle respawns
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player.CharacterAdded:Connect(onCharacterAdded)
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-- Ensure the current character is handled
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if player.Character then
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onCharacterAdded(player.Character)
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end