R

[funny] selfthrow

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rrixh Apr 06, 2024 Never 98
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Lua selfthrow_lulaslollipop.mp3 71 lines (63 loc) | 3 KB
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-- WORKS SAME AS SELF FLING BUT INSTEAD IT THROWS U
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local Config = {
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FlingHotkey = "E",
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TpBackHotkey = "Q",
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Permanent = false
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}
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local Players = game:GetService("Players")
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local UserInputService = game:GetService("UserInputService")
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local Player = Players.LocalPlayer
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local Character = Player.Character
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local Humanoid = Character:FindFirstChildWhichIsA("Humanoid")
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local RootPart = Humanoid.RootPart
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for _, x in next, Config do
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if type(x) == "string" then
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Config[_] = x:upper()
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end
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end
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local CurrentPos
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local Connection
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Connection = UserInputService.InputBegan:Connect(function(Key, Typing)
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if not Typing then
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if Key.KeyCode == Enum.KeyCode[Config.FlingHotkey] then
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if Config.Permanent then
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if Player.Character.Humanoid.RootPart.Velocity.Magnitude <= 20 then
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CurrentPos = Player.Character.Humanoid.RootPart.CFrame
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end
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Player.Character.Humanoid.RootPart.Velocity = (Player.Character.Humanoid.RootPart.Velocity + Vector3.new(0, 150, 0)) + (workspace.CurrentCamera.CFrame.LookVector * 200)
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Player.Character.Humanoid:ChangeState("FallingDown")
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--Player.Character.Humanoid.RootPart.RotVelocity = (Player.Character.Humanoid.RootPart.RotVelocity + Vector3.new(math.random(200, 300), math.random(-200, 300), math.random(200, 300)))
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else
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if RootPart.Velocity.Magnitude <= 20 then
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CurrentPos = RootPart.CFrame
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end
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RootPart.Velocity = (RootPart.Velocity + Vector3.new(0, 150, 0)) + (workspace.CurrentCamera.CFrame.LookVector * 200)
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Humanoid:ChangeState("FallingDown")
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--RootPart.RotVelocity = (RootPart.RotVelocity + Vector3.new(math.random(200, 300), math.random(-200, 300), math.random(200, 300)))
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end
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elseif Key.KeyCode == Enum.KeyCode[Config.TpBackHotkey] then
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if CurrentPos then
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if Config.Permanent then
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if Player.Character.Humanoid.RootPart.Velocity.Magnitude >= 20 then
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Player.Character.Humanoid.RootPart.Velocity = Vector3.new()
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Player.Character.Humanoid.RootPart.RotVelocity = Vector3.new()
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Player.Character.Humanoid.RootPart.CFrame = CurrentPos
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Player.Character.Humanoid:ChangeState(Enum.HumanoidStateType.GettingUp)
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end
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else
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if RootPart.Velocity.Magnitude >= 20 then
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RootPart.Velocity = Vector3.new()
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RootPart.RotVelocity = Vector3.new()
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RootPart.CFrame = CurrentPos
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Humanoid:ChangeState(Enum.HumanoidStateType.GettingUp)
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end
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end
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end
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end
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end
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end)
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if not Config.Permanent then
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Humanoid.Died:Connect(function()
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Connection:Disconnect()
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end)
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end