R

findbaxkdoor

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rrixh Apr 29, 2024 Never 84
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Plaintext baxkdoor.skan_lulaslollipop 112 lines (95 loc) | 4.47 KB
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local function scanBackdoors()
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if remoteInfo.foundBackdoor then return end
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local remotesList = getRemotes()
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local nonce = generateRandString(32, true)
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local connection;
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connection = logService.AttributeChanged:Connect(function(attributeName)
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if attributeName ~= nonce then return end connection:Disconnect()
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local remoteResult = string.split(logService:GetAttribute(nonce), "|")
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local remoteObj = remotesList[remoteResult[1]]
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local payloadInfo = config.backdoorPayloads[remoteResult[2]]
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task.spawn(onAttached, {
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["instance"] = remoteObj,
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["args"] = payloadInfo.Args,
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["argSrcIndex"] = table.find(payloadInfo.Args, "source"),
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["payloadName"] = remoteResult[2]
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})
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end)
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for remoteObjId, remoteObj in remotesList do runService.Heartbeat:Wait()
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if remoteInfo.foundBackdoor then break end
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logToConsole("print", string.format(msgOutputs.printRemote, getFullNameOf(remoteObj), remoteObjId, remoteObj.ClassName))
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testRemote(nonce, remoteObj, remoteObjId)
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end
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waitUntil(2.5, function() return not connection.Connected end)
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task.defer(connection.Disconnect, connection)
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end
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-- main
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do -- config initialization
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if not isfolder(CONSTANTS.FOLDER_NAME) then
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makefolder(CONSTANTS.FOLDER_NAME)
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end
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local rawConfigFile = (
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if isfile(`{CONSTANTS.FOLDER_NAME}/config.lua`) then
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readfile(`{CONSTANTS.FOLDER_NAME}/config.lua`)
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else game:HttpGet(CONSTANTS.CONFIG_URL)
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)
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local loadSuccess, loadedConfig do
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loadSuccess, loadedConfig = pcall(loadstring(rawConfigFile))
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if (not loadSuccess) then
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newNotification(msgOutputs.configLoadFailed)
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rawConfigFile = game:HttpGet(CONSTANTS.CONFIG_URL)
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loadedConfig = loadstring(rawConfigFile)()
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end
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end
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local successCount = 0
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successCount += (if typeof(loadedConfig.autoExec) == "table" then 1 else 0)
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successCount += (if typeof(loadedConfig.remoteFilters) == "table" then 1 else 0)
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successCount += (if typeof(loadedConfig.scriptMacros) == "table" then 1 else 0)
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successCount += (if typeof(loadedConfig.backdoorPayloads) == "table" then 1 else 0)
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successCount += (if typeof(loadedConfig.cachedPlaces) == "table" then 1 else 0)
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if (loadedConfig.configVer < 9 or successCount < 5) then newNotification(msgOutputs.outdatedConfig) end
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config = loadedConfig
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for payloadName, payloadInfo in config.backdoorPayloads do
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local payloadInfoClone = table.clone(payloadInfo)
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payloadInfoClone.Name = payloadName
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table.insert(payloadList, payloadInfoClone)
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end
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table.sort(payloadList, function(tbl1, tbl2)
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local tbl1Priority, tbl2Priority =
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math.clamp((tbl1.Priority or 1024), 1, 1024), math.clamp((tbl2.Priority or 1024), 1, 1024)
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return tbl1Priority < tbl2Priority
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end)
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end
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do -- backdoor finding
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local placeCacheData = config.cachedPlaces[game.PlaceId]
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if placeCacheData then
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local successCount = 0
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local remoteObj = (if typeof(placeCacheData.Remote) == "string" then pathToInstance(placeCacheData.Remote) else placeCacheData.Remote)
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local argSrcIndex = (if typeof(placeCacheData.Args) == "table" then table.find(placeCacheData.Args, "source") else nil)
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successCount += (if (typeof(remoteObj) == "Instance" and (remoteObj:IsA("RemoteEvent") or remoteObj:IsA("RemoteFunction"))) then 1 else 0)
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successCount += (if typeof(argSrcIndex) == "number" then 1 else 0)
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if successCount >= 2 then
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newNotification(string.format(msgOutputs.cacheLoaded, game.PlaceId))
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onAttached({
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["instance"] = remoteObj,
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["srcFunc"] = placeCacheData.SourceFunc,
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["args"] = placeCacheData.Args,
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["argSrcIndex"] = argSrcIndex
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})
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else
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newNotification(string.format(msgOutputs.cacheFailed, game.PlaceId))
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end
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else
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local startTime = os.clock()
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newNotification(msgOutputs.scanMsg1);newNotification(msgOutputs.scanMsg2)
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scanBackdoors()
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newNotification(string.format(msgOutputs.scanBenchmark, os.clock() - startTime))
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if not remoteInfo.foundBackdoor then -- if no backdoor found
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logToConsole("warn", msgOutputs.noBackdoorRemote)
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newNotification(msgOutputs.noBackdoorRemote)
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end
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end
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end
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end)
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end
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coroutine.wrap(VHLYAY_fake_script)()