PlockerV1 (OPEN SOURCE)

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vxpreen Feb 20, 2025 Never 21
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Lua paste1.lua 86 lines (69 loc) | 2.97 KB
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local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/wizard"))()
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local detectionRadius = 0
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local rotationAngle = math.rad(0)
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local player = game.Players.LocalPlayer
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local scriptEnabled = false
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local Window = Library:NewWindow("Window")
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local Section = Window:NewSection("Settings")
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Section:CreateTextbox("Detection Radius", function(text)
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local radius = tonumber(text)
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if radius then
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detectionRadius = radius
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end
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end)
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Section:CreateTextbox("Rotation Angle (degrees)", function(text)
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local angle = tonumber(text)
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if angle then
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rotationAngle = math.rad(angle)
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end
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end)
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Section:CreateToggle("Enable Script", function(value)
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scriptEnabled = value
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end)
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local function findClosestPlayer()
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local closestPlayer = nil
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local closestDistance = math.huge
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local character = player.Character
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if character and character:FindFirstChild("HumanoidRootPart") then
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local playerPosition = character.HumanoidRootPart.Position
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for _, otherPlayer in pairs(game.Players:GetPlayers()) do
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if otherPlayer ~= player and otherPlayer.Character and otherPlayer.Character:FindFirstChild("Humanoid") then
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local humanoid = otherPlayer.Character.Humanoid
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if humanoid.Health > 0 and otherPlayer.Character:FindFirstChild("HumanoidRootPart") then
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local distance = (otherPlayer.Character.HumanoidRootPart.Position - playerPosition).Magnitude
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if distance < detectionRadius and distance < closestDistance then
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closestPlayer = otherPlayer
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closestDistance = distance
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end
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end
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end
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end
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end
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return closestPlayer
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end
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local function lookAtClosestPlayer()
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if not scriptEnabled then return end
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local closestPlayer = findClosestPlayer()
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local character = player.Character
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if closestPlayer and character and character:FindFirstChild("HumanoidRootPart") then
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local direction = (closestPlayer.Character.HumanoidRootPart.Position - character.HumanoidRootPart.Position).unit
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local rotatedDirection = CFrame.Angles(0, rotationAngle, 0) * direction
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local lookVector = Vector3.new(rotatedDirection.X, 0, rotatedDirection.Z)
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character.HumanoidRootPart.CFrame = CFrame.new(character.HumanoidRootPart.Position, character.HumanoidRootPart.Position + lookVector)
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end
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end
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local function onCharacterAdded(newCharacter)
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newCharacter:WaitForChild("HumanoidRootPart")
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end
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game:GetService("RunService").RenderStepped:Connect(function()
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lookAtClosestPlayer()
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end)
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player.CharacterAdded:Connect(onCharacterAdded)
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if player.Character then
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onCharacterAdded(player.Character)
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end
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game.StarterGui:SetCore("SendNotification", {
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Title = "Credits: Vxpreen";
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Text = "soulreavers._13 on discord";
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Duration = 8
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})