R

silentAim = true

public
rrixh Jul 28, 2024 Never 29
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Plaintext ZATK-silentAim_rrixh.xlsx 52 lines (51 loc) | 1.86 KB
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Player = game.Players.LocalPlayer;
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local function getNearestEnemies()
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local nearest, dist = nil, 99999
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for _, v in pairs(game.Workspace.BossFolder:GetChildren()) do
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if v:FindFirstChild("Head") ~= nil then
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local m = (Player.Character.Head.Position - v.Head.Position).magnitude
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if m < dist then
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dist = m
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nearest = v
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end;end;end;--find boss enemy
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for _, v in pairs(game.Workspace.enemies:GetChildren()) do
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if v:FindFirstChild("Head") ~= nil then
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local m = (Player.Character.Head.Position - v.Head.Position).magnitude
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if m < dist then
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dist = m
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nearest = v
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end;end;end;--find normal enemy
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return nearest;
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end;
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silentAim = true
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Player.Chatted:Connect(function(m)
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if m == "/unsh" then
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silentAim = false
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elseif m == "/sh" then
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silentAim = true
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end;
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end)
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--------------////--------------------
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_G.globalTarget = nil
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game:GetService("RunService").RenderStepped:Connect(function()
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if silentAim == true then
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local target = getNearestEnemies()
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if target ~= nil then
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_G.globalTarget = target
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end
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end
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end)
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while wait() do
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if silentAim == true and _G.globalTarget ~= nil and _G.globalTarget:FindFirstChild("Head") and Player.Character:FindFirstChildOfClass("Tool") then
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local target = _G.globalTarget
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game.ReplicatedStorage.Gun:FireServer({
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["Normal"] = Vector3.new(0, 0, 0),
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["Direction"] = target.Head.Position,
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["Name"] = Player.Character:FindFirstChildOfClass("Tool").Name,
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["Hit"] = target.Head,
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["Origin"] = target.Head.Position,
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["Pos"] = target.Head.Position,
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})
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wait()
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end
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end