Roblox Reach Changer

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vxpreen Jun 18, 2024 Never 99
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Lua paste1.txt 89 lines (78 loc) | 3.33 KB
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-- loadstring(game:HttpGet("https://pastecode.dev/raw/rhbhhbkd/paste1.txt"))()
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_G.Reach = 12 -- change reach
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_G.KeyBindHigher = "r"
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_G.KeyBindLower = "e"
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_G.KeyBindToggleReach = "t"
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_G.KeyBindToggleHole = "y"
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_G.ReachOff = false -- Set this to true if you want to disable the reach
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_G.HoleOff = false -- Set this to true if you want to disable the hole
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local dmgEnabled = true -- Add this variable if you want to control damage
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local function onHit(hit, handle)
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local victim = hit.Parent:FindFirstChildOfClass("Humanoid")
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if victim and victim.Parent.Name ~= game.Players.LocalPlayer.Name then
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if dmgEnabled then
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for _, v in pairs(hit.Parent:GetChildren()) do
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if v:IsA("Part") then
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firetouchinterest(v, handle, 0)
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firetouchinterest(v, handle, 1)
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end
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end
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else
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firetouchinterest(hit, handle, 0)
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firetouchinterest(hit, handle, 1)
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end
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end
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end
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game:GetService("RunService").Stepped:Connect(function()
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if _G.ReachOff then return end
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pcall(function()
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local sword = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Handle
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local hrp = game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
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for _, v in pairs(game.Players:GetPlayers()) do
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if v ~= game.Players.LocalPlayer and v.Character:FindFirstChild("Left Arm") then
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local hitPos = v.Character:FindFirstChild("Left Arm").Position
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local hrpPos = hrp.Position
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local yOffset = -0.1 -- Adjust this value as needed to avoid hitting players directly below you
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local isWithinReach = (game.Players.LocalPlayer.Character.Torso.Position - v.Character.Torso.Position).Magnitude <= _G.Reach
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local isNotUnderCharacter = hitPos.Y >= hrpPos.Y + yOffset
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if _G.HoleOff then
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if isWithinReach and isNotUnderCharacter then
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onHit(v.Character:FindFirstChild("Left Arm"), sword)
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end
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else
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if isWithinReach then
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onHit(v.Character:FindFirstChild("Left Arm"), sword)
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end
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end
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end
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end
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end)
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end)
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local Mouse = game.Players.LocalPlayer:GetMouse()
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Mouse.KeyDown:Connect(function(key)
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if key == _G.KeyBindHigher then
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_G.Reach = _G.Reach + 1
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game.StarterGui:SetCore("SendNotification", {
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Title = "Reach Adjustment";
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Text = "Increased to " .. _G.Reach;
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})
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elseif key == _G.KeyBindLower then
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_G.Reach = _G.Reach - 1
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game.StarterGui:SetCore("SendNotification", {
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Title = "Reach Adjustment";
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Text = "Decreased to " .. _G.Reach;
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})
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elseif key == _G.KeyBindToggleReach then
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_G.ReachOff = not _G.ReachOff
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game.StarterGui:SetCore("SendNotification", {
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Title = _G.ReachOff and "Off" or "On";
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Text = "Reach";
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})
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elseif key == _G.KeyBindToggleHole then
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_G.HoleOff = not _G.HoleOff
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game.StarterGui:SetCore("SendNotification", {
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Title = _G.HoleOff and "Off" or "On";
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Text = "Hole";
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})
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end
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end)