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Fehonored

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rrixh Aug 01, 2024 Never 85
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Plaintext Fehonored-float.doc 969 lines (912 loc) | 38.04 KB
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local fake_transparency = 0.8
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local Motors = {
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["Left Hip"] = 0,
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["Neck"] = 0,
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["Left Shoulder"] = 0,
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["Right Hip"] = 0,
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["Right Shoulder"] = 0
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}
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local Players = game:GetService("Players")
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local Player = Players.LocalPlayer
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local RunService = game:GetService("RunService")
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game.Players.LocalPlayer.Character.Archivable = true
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local FakeCharacter = game.Players.LocalPlayer.Character:Clone()
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Player.Character:BreakJoints()
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Player.Character=nil
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coroutine.wrap(function()
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m = game.Players.LocalPlayer
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char = FakeCharacter
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function Random(num)
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local section=num % 1 * 3;
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local secondary=0.5 * math.pi * (section % 1);
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if section < 1 then
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return 1,1 - math.cos(secondary),1 - math.sin(secondary);
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elseif section < 2 then
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return 1 - math.sin(secondary),1,1 - math.cos(secondary);
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else
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return 1 - math.cos(secondary),1 - math.sin(secondary),1;
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end
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end
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--//Lol try to figure this one out//
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function rainb(hue)
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local section = hue % 1 * 3
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local secondary = 0.5 * math.pi * (section % 1)
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if section < 1 then
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return Color3.new(1, 1 - math.cos(secondary), 1 - math.sin(secondary))
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elseif section < 2 then
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return Color3.new(1 - math.sin(secondary), 1, 1 - math.cos(secondary))
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else
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return Color3.new(1 - math.cos(secondary), 1 - math.sin(secondary), 1)
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end
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end
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Chillmusic = Instance.new("Sound", workspace)
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Chillmusic.Parent = game.Chat
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Chillmusic.Volume = 8
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Chillmusic.SoundId = "rbxassetid://1221694420"
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Chillmusic.Looped = true
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Chillmusic:Play()
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local txt = Instance.new("BillboardGui", char)
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txt.Adornee = char.Head
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txt.Name = "_status"
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txt.Size = UDim2.new(2, 0, 1.2, 0)
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txt.StudsOffset = Vector3.new(-9, 8, 0)
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local text = Instance.new("TextLabel", txt)
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text.Size = UDim2.new(10, 0, 7, 0)
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text.FontSize = "Size24"
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text.TextScaled = true
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text.TextTransparency = 0
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text.BackgroundTransparency = 1
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text.TextTransparency = 0
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text.TextStrokeTransparency = 0
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text.Font = "Arcade"
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text.TextStrokeColor3 = Color3.new(0, 0, 0)
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v = Instance.new("Part")
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v.Name = "ColorBrick"
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v.Parent = m.Character
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v.FormFactor = "Symmetric"
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v.Anchored = true
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v.CanCollide = false
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v.BottomSurface = "Smooth"
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v.TopSurface = "Smooth"
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v.Size = Vector3.new(10, 5, 3)
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v.Transparency = 1
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v.CFrame = char.Torso.CFrame
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v.BrickColor = BrickColor.new("Really black")
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v.Transparency = 1
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spawn(function()
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TweenService = game:GetService("TweenService")
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Colours = {Color3.fromRGB(0,100,200),Color3.fromRGB(4, 175, 236)}
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Int = 0
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while wait(2) do
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if Int == #Colours then Int = 0 end
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Int = Int+1
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TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
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end
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end)
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v.Shape = "Block"
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text.Text = "°~Chosen~°"
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Player = game:GetService("Players").LocalPlayer
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Character = FakeCharacter
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PlayerGui = Player.PlayerGui
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Backpack = Player.Backpack
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Torso = Character.Torso
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Head = Character.Head
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Humanoid = Character.Humanoid
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m = Instance.new("Model", Character)
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LeftArm = Character["Left Arm"]
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LeftLeg = Character["Left Leg"]
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RightArm = Character["Right Arm"]
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RightLeg = Character["Right Leg"]
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LS = Torso["Left Shoulder"]
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LH = Torso["Left Hip"]
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RS = Torso["Right Shoulder"]
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RH = Torso["Right Hip"]
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Face = Head.face
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Neck = Torso.Neck
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it = Instance.new
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attacktype = 1
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vt = Vector3.new
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cf = CFrame.new
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bc = BrickColor.new
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br = BrickColor.random
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it = Instance.new
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euler = CFrame.fromEulerAnglesXYZ
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angles = CFrame.Angles
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cloaked = false
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necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
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necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
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LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
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LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
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RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
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RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
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RootPart = Character.HumanoidRootPart
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RootJoint = RootPart.RootJoint
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RootCF = euler(-1.57, 0, 3.14)
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attack = false
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attackdebounce = false
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equipped = false
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trispeed = 0.2
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attackmode = "none"
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local idle = 0
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local Anim = "Idle"
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Head.face.Texture = "rbxassetid://206844132"
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local Trail = Instance.new("Trail",char)
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local attachment0 = Instance.new("Attachment",char["Right Arm"])
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attachment0.Name = "TrailAttachment0"
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attachment0.CFrame = CFrame.new(-0.25,-1,0)
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local attachment1 = Instance.new("Attachment",char["Right Arm"])
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attachment1.CFrame = CFrame.new(0.25,-1,0)
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attachment1.Name = "TrailAttachment1"
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Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
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Trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.2,Color3.new(1,1,0)),ColorSequenceKeypoint.new(0.4,Color3.new(0,1,0)),ColorSequenceKeypoint.new(0.6,Color3.new(0,1,1)),ColorSequenceKeypoint.new(0.8,Color3.new(0,0,1)),ColorSequenceKeypoint.new(1,Color3.new(0,0,1))})
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Trail.Lifetime = 0.5
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Trail.Attachment0 = attachment0
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Trail.Attachment1 = attachment1
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local Trail = Instance.new("Trail",char)
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local attachment0 = Instance.new("Attachment",char["Left Arm"])
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attachment0.Name = "TrailAttachment0"
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attachment0.CFrame = CFrame.new(-0.25,-1,0)
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local attachment1 = Instance.new("Attachment",char["Left Arm"])
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attachment1.CFrame = CFrame.new(0.25,-1,0)
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attachment1.Name = "TrailAttachment1"
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Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
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Trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.2,Color3.new(1,1,0)),ColorSequenceKeypoint.new(0.4,Color3.new(0,1,0)),ColorSequenceKeypoint.new(0.6,Color3.new(0,1,1)),ColorSequenceKeypoint.new(0.8,Color3.new(0,0,1)),ColorSequenceKeypoint.new(1,Color3.new(0,0,1))})
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Trail.Lifetime = 0.5
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Trail.Attachment0 = attachment0
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Trail.Attachment1 = attachment1
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local Trail = Instance.new("Trail",char)
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local attachment0 = Instance.new("Attachment",char["Right Leg"])
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attachment0.Name = "TrailAttachment0"
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attachment0.CFrame = CFrame.new(-0.25,-1,0)
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local attachment1 = Instance.new("Attachment",char["Right Leg"])
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attachment1.CFrame = CFrame.new(0.25,-1,0)
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attachment1.Name = "TrailAttachment1"
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Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
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Trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.2,Color3.new(1,1,0)),ColorSequenceKeypoint.new(0.4,Color3.new(0,1,0)),ColorSequenceKeypoint.new(0.6,Color3.new(0,1,1)),ColorSequenceKeypoint.new(0.8,Color3.new(0,0,1)),ColorSequenceKeypoint.new(1,Color3.new(0,0,1))})
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Trail.Lifetime = 0.5
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Trail.Attachment0 = attachment0
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Trail.Attachment1 = attachment1
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local Trail = Instance.new("Trail",char)
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local attachment0 = Instance.new("Attachment",char["Left Leg"])
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attachment0.Name = "TrailAttachment0"
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attachment0.CFrame = CFrame.new(-0.25,-1,0)
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local attachment1 = Instance.new("Attachment",char["Left Leg"])
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attachment1.CFrame = CFrame.new(0.25,-1,0)
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attachment1.Name = "TrailAttachment1"
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Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
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Trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.2,Color3.new(1,1,0)),ColorSequenceKeypoint.new(0.4,Color3.new(0,1,0)),ColorSequenceKeypoint.new(0.6,Color3.new(0,1,1)),ColorSequenceKeypoint.new(0.8,Color3.new(0,0,1)),ColorSequenceKeypoint.new(1,Color3.new(0,0,1))})
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Trail.Lifetime = 0.5
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Trail.Attachment0 = attachment0
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Trail.Attachment1 = attachment1
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Humanoid.Animator.Parent = nil
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Character.Animate.Parent = nil
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function FindNearestTorso(Position, Distance, SinglePlayer)
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if SinglePlayer then
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return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
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end
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local List = {}
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for i, v in pairs(workspace:GetChildren()) do
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if v:IsA("Model") and v:findFirstChild("Torso") and v ~= Character and Distance >= (v.Torso.Position - Position).magnitude then
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table.insert(List, v)
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end
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end
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return List
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end
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function lerp(a, b, t)
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return a + (b - a) * t
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end
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function slerp(a, b, t)
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dot = a:Dot(b)
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if dot > 0.99999 or dot < -0.99999 then
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return t <= 0.5 and a or b
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else
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r = math.acos(dot)
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return (a * math.sin((1 - t) * r) + b * math.sin(t * r)) / math.sin(r)
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end
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end
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function matrixInterpolate(a, b, t)
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local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
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local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
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local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx, by, bz), t)
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local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t)
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local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t)
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local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t)
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local t = v1:Dot(v2)
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if not (t < 0) and t ~= 0 and not (t > 0) then
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return CFrame.new()
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end
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return CFrame.new(v0.x, v0.y, v0.z, v1.x, v1.y, v1.z, v2.x, v2.y, v2.z, v3.x, v3.y, v3.z)
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end
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function genWeld(a, b)
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local w = Instance.new("Weld", a)
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w.Part0 = a
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w.Part1 = b
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return w
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end
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function weld(a, b)
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local weld = Instance.new("Weld")
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weld.Name = "W"
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weld.Part0 = a
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weld.Part1 = b
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weld.C0 = a.CFrame:inverse() * b.CFrame
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weld.Parent = a
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return weld
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end
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function Lerp(c1, c2, al)
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local com1 = {
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c1.X,
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c1.Y,
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c1.Z,
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c1:toEulerAnglesXYZ()
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}
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local com2 = {
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c2.X,
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c2.Y,
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c2.Z,
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c2:toEulerAnglesXYZ()
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}
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for i, v in pairs(com1) do
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com1[i] = v + (com2[i] - v) * al
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end
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return CFrame.new(com1[1], com1[2], com1[3]) * CFrame.Angles(select(4, unpack(com1)))
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end
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function clerp(a, b, t)
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local qa = {
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QuaternionFromCFrame(a)
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}
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local qb = {
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QuaternionFromCFrame(b)
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}
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local ax, ay, az = a.x, a.y, a.z
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local bx, by, bz = b.x, b.y, b.z
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local _t = 1 - t
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return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
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end
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function QuaternionFromCFrame(cf)
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local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
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local trace = m00 + m11 + m22
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if trace > 0 then
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local s = math.sqrt(1 + trace)
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local recip = 0.5 / s
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return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
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else
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local i = 0
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if m00 < m11 then
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i = 1
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end
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if m22 > (i == 0 and m00 or m11) then
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i = 2
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end
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if i == 0 then
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local s = math.sqrt(m00 - m11 - m22 + 1)
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local recip = 0.5 / s
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return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
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elseif i == 1 then
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local s = math.sqrt(m11 - m22 - m00 + 1)
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local recip = 0.5 / s
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return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
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elseif i == 2 then
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local s = math.sqrt(m22 - m00 - m11 + 1)
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local recip = 0.5 / s
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return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
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end
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end
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end
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function QuaternionToCFrame(px, py, pz, x, y, z, w)
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local xs, ys, zs = x + x, y + y, z + z
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local wx, wy, wz = w * xs, w * ys, w * zs
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local xx = x * xs
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local xy = x * ys
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local xz = x * zs
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local yy = y * ys
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local yz = y * zs
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local zz = z * zs
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return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
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end
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function QuaternionSlerp(a, b, t)
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local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
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local startInterp, finishInterp
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if cosTheta >= 1.0E-4 then
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if 1 - cosTheta > 1.0E-4 then
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local theta = math.acos(cosTheta)
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local invSinTheta = 1 / math.sin(theta)
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startInterp = math.sin((1 - t) * theta) * invSinTheta
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finishInterp = math.sin(t * theta) * invSinTheta
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else
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startInterp = 1 - t
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finishInterp = t
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end
336
elseif 1 + cosTheta > 1.0E-4 then
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local theta = math.acos(-cosTheta)
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local invSinTheta = 1 / math.sin(theta)
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startInterp = math.sin((t - 1) * theta) * invSinTheta
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finishInterp = math.sin(t * theta) * invSinTheta
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else
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startInterp = t - 1
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finishInterp = t
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end
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return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
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end
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function rayCast(Pos, Dir, Max, Ignore)
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return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
349
end
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function part(formfactor, parent, reflectance, transparency, brickcolor, name, size)
351
local fp = it("Part")
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fp.formFactor = formfactor
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fp.Parent = parent
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fp.Reflectance = reflectance
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fp.Transparency = transparency
356
fp.CanCollide = false
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fp.Locked = true
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fp.BrickColor = brickcolor
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fp.Name = name
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fp.Size = size
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fp.Position = Torso.Position
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fp.BottomSurface = "Smooth"
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fp.TopSurface = "Smooth"
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fp:BreakJoints()
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return fp
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end
367
function mesh(Mesh, part, meshtype, meshid, offset, scale)
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local mesh = it(Mesh)
369
mesh.Parent = part
370
if Mesh == "SpecialMesh" then
371
mesh.MeshType = meshtype
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mesh.MeshId = meshid
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end
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mesh.Offset = offset
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mesh.Scale = scale
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return mesh
377
end
378
function weld(parent, part0, part1, c0)
379
local weld = it("Weld")
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weld.Parent = parent
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weld.Part0 = part0
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weld.Part1 = part1
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weld.C0 = c0
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return weld
385
end
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function rayCast(Pos, Dir, Max, Ignore)
387
return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
388
end
389
RSH, LSH = nil, nil
390
RW, LW = Instance.new("Weld"), Instance.new("Weld")
391
RW.Name = "Right Shoulder"
392
LW.Name = "Left Shoulder"
393
LH = Torso["Left Hip"]
394
RH = Torso["Right Hip"]
395
TorsoColor = Torso.BrickColor
396
function NoOutline(Part)
397
Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10
398
end
399
player = Player
400
ch = Character
401
RSH = ch.Torso["Right Shoulder"]
402
LSH = ch.Torso["Left Shoulder"]
403
RSH.Parent = nil
404
LSH.Parent = nil
405
RW.Name = "Right Shoulder"
406
RW.Part0 = ch.Torso
407
RW.C0 = cf(1.5, 0.5, 0)
408
RW.C1 = cf(0, 0.5, 0)
409
RW.Part1 = ch["Right Arm"]
410
RW.Parent = ch.Torso
411
LW.Name = "Left Shoulder"
412
LW.Part0 = ch.Torso
413
LW.C0 = cf(-1.5, 0.5, 0)
414
LW.C1 = cf(0, 0.5, 0)
415
LW.Part1 = ch["Left Arm"]
416
LW.Parent = ch.Torso
417
function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
418
local wld = Instance.new("Weld", wp1)
419
wld.Part0 = wp0
420
wld.Part1 = wp1
421
wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
422
end
423
newWeld(RootPart, Torso, 0, -1, 0)
424
Torso.Weld.C1 = CFrame.new(0, -1, 0)
425
newWeld(Torso, LeftLeg, -0.5, -1, 0)
426
LeftLeg.Weld.C1 = CFrame.new(0, 1, 0)
427
newWeld(Torso, RightLeg, 0.5, -1, 0)
428
RightLeg.Weld.C1 = CFrame.new(0, 1, 0)
429
Player = game:GetService("Players").LocalPlayer
430
Character = FakeCharacter
431
mouse = Player:GetMouse()
432
m = Instance.new("Model", Character)
433
local weldBetween = function(a, b)
434
local weldd = Instance.new("ManualWeld")
435
weldd.Part0 = a
436
weldd.Part1 = b
437
weldd.C0 = CFrame.new()
438
weldd.C1 = b.CFrame:inverse() * a.CFrame
439
weldd.Parent = a
440
return weldd
441
end
442
ArtificialHB = Instance.new("BindableEvent", script)
443
ArtificialHB.Name = "Heartbeat"
444
script:WaitForChild("Heartbeat")
445
frame = 0.016666666666666666
446
tf = 0
447
allowframeloss = false
448
tossremainder = false
449
lastframe = tick()
450
script.Heartbeat:Fire()
451
game:GetService("RunService").Heartbeat:connect(function(s, p)
452
tf = tf + s
453
if tf >= frame then
454
if allowframeloss then
455
script.Heartbeat:Fire()
456
lastframe = tick()
457
else
458
for i = 1, math.floor(tf / frame) do
459
script.Heartbeat:Fire()
460
end
461
lastframe = tick()
462
end
463
if tossremainder then
464
tf = 0
465
else
466
tf = tf - frame * math.floor(tf / frame)
467
end
468
end
469
end)
470
function swait(num)
471
if num == 0 or num == nil then
472
ArtificialHB.Event:wait()
473
else
474
for i = 0, num do
475
ArtificialHB.Event:wait()
476
end
477
end
478
end
479
mouse.KeyDown:connect(function(key)
480
if key == "c" then
481
repeat
482
swait()
483
Chillmusic.Volume = Chillmusic.Volume - 0.05
484
until Chillmusic.Volume == 0
485
Chillmusic:Stop()
486
swait()
487
Chillmusic2:Play()
488
Chillmusic.Volume = 1
489
end
490
end)
491
mouse.KeyDown:connect(function(key)
492
if key == "f" then
493
text.Text = "Guys why not just chill?"
494
wait(1)
495
text.Text = "It's just the way life should be."
496
wait(1)
497
text.Text = "Chill is life."
498
wait(1)
499
text.Text = "Chill is love."
500
wait(1)
501
text.Text = "Chill is for the best."
502
wait(1)
503
text.Text = "Maybe if you were chill you wouldn't be a skid..."
504
wait(3)
505
text.Text = "But some people cant handle the chill can they."
506
wait(3)
507
text.Text = "Chill Af"
508
end
509
end)
510
mouse.KeyDown:connect(function(key)
511
if key == "v" then
512
repeat
513
swait()
514
Chillmusic2.Volume = Chillmusic2.Volume - 0.05
515
until Chillmusic2.Volume == 0
516
Chillmusic2:Stop()
517
swait()
518
Chillmusic:Play()
519
Chillmusic2.Volume = 1
520
end
521
end)
522
mouse.KeyDown:connect(function(key)
523
if key == "b" then
524
text.Text = "Be back scrubs."
525
wait(1)
526
text.Text = "Afk nibba..."
527
end
528
end)
529
mouse.KeyDown:connect(function(key)
530
if key == "n" then
531
text.Text = "K back you nubs's!"
532
wait(1)
533
text.Text = "Chill Af"
534
end
535
end)
536
m = Instance.new("ForceField", Character)
537
m.Visible = false
538
Character.Humanoid.WalkSpeed = 4
539
mouse.KeyDown:connect(function(key)
540
if string.byte(key) == 48 then
541
Swing = 2
542
Character.Humanoid.WalkSpeed = 40
543
end
544
end)
545
mouse.KeyUp:connect(function(key)
546
if string.byte(key) == 48 then
547
Swing = 1
548
Character.Humanoid.WalkSpeed = 4
549
end
550
end)
551
local sine = 0
552
local change = 1
553
local val = 0
554
spawn(function()
555
while true do
556
swait()
557
sine = sine + change
558
local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
559
local velderp = RootPart.Velocity.y
560
hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
561
if equipped == true or equipped == false then
562
if attack == false then
563
idle = idle + 1
564
Character.Humanoid.MaxHealth = math.huge
565
Character.Humanoid.Health = math.huge
566
else
567
idle = 0
568
end
569
if not (idle >= 500) or attack == false then
570
end
571
if torvel < 1 and hitfloor ~= nil then
572
Anim = "Chill"
573
if attack == false then
574
Humanoid.CameraOffset = Vector3.new(0, 10.25 - 5.45 * math.cos(sine / 65), 0)
575
Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 10.25 - 5.45 * math.cos(sine / 65), 0) * CFrame.Angles(math.rad(90 + 15 * math.sin(sine / 60)), math.rad(0), math.rad(0)), 0.8)
576
Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20 + 20 * math.cos(sine / 60)), math.rad(0 + 4 * math.sin(sine / 60)), math.rad(0)), 0.2)
577
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-90 + 25 * math.cos(sine / 60)), math.rad(0 + 20 * math.sin(sine / 60)), math.rad(0 + 55 * math.sin(sine / 60))), 0.3)
578
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-90 + 25 * math.cos(sine / 60)), math.rad(-20 - 20 * math.sin(sine / 60)), math.rad(0 - 55 * math.sin(sine / 60))), 0.3)
579
LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -0.86 + 0.03 * math.cos(sine / 65), -0.4) * CFrame.Angles(math.rad(15 - 45 * math.cos(sine / 70)), math.rad(3), math.rad(-4)), 0.8)
580
RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.05 * math.cos(sine / 65), -0.4) * CFrame.Angles(math.rad(15 - 35 * math.cos(sine / 65)), math.rad(-3), math.rad(4)), 0.8)
581
end
582
elseif torvel > 2 and torvel < 22 and hitfloor ~= nil then
583
Anim = "Walk"
584
if attack == false then
585
Humanoid.CameraOffset = Vector3.new(0, 6 - 2.55 * math.cos(sine / 48.5), 0)
586
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(0)), 0.2)
587
Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 6 - 2.55 * math.cos(sine / 48.5), 0) * CFrame.Angles(math.rad(-90 + 5 * math.cos(sine / 45)), math.rad(180 * math.cos(sine / 48.5)), math.rad(0)), 0.8)
588
Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-4 + 2 * math.sin(sine / 48)), math.rad(0), math.rad(0)), 0.2)
589
RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + 0.1 * math.cos(sine / 45), 0) * angles(math.rad(90), math.rad(0), math.rad(90 - 20.5 * math.cos(sine / 45))), 0.3)
590
LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + 0.1 * math.cos(sine / 45), 0) * angles(math.rad(90), math.rad(0), math.rad(-90 + 20.5 * math.cos(sine / 45))), 0.3)
591
LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1 - 0.05 * math.cos(sine / 45), 0) * CFrame.Angles(math.rad(0), math.rad(3), math.rad(-4)), 0.8)
592
RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.05 * math.cos(sine / 45), 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(4)), 0.8)
593
end
594
elseif torvel >= 22 and hitfloor ~= nil then
595
Anim = "Run"
596
if attack == false then
597
Humanoid.CameraOffset = Vector3.new(0, 6 - 1.55 * math.cos(sine / 68.5), 0)
598
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 6 - 1.55 * math.cos(sine / 68.5), -0.2) * angles(math.rad(50), math.rad(0), math.rad(0)), 0.2)
599
Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 6 - 1.55 * math.cos(sine / 68.5), 0) * CFrame.Angles(math.rad(-40 + 20 * math.sin(sine / 68.5)), 0, 0), 0.8)
600
Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-12 + 17 * math.cos(sine / 68.5)), math.rad(0), math.rad(0)), 0.2)
601
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-90), math.rad(0), math.rad(40 - 20 * math.cos(sine / 68.5))), 0.2)
602
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-90), math.rad(0), math.rad(-40 + 20 * math.cos(sine / 68.5))), 0.2)
603
LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -0.87, -0.25) * CFrame.Angles(math.rad(-45 - 10 * math.cos(sine / 68.5)), math.rad(0), math.rad(0)), 0.8)
604
RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, -0.1) * CFrame.Angles(math.rad(-35 - 10 * math.cos(sine / 68.5)), math.rad(0), math.rad(0)), 0.8)
605
end
606
end
607
end
608
end
609
end)
610
611
612
613
-- Objects
614
615
local Chill_Gui_Bro = Instance.new("ScreenGui", game.Players.LocalPlayer.PlayerGui)
616
local Header = Instance.new("Frame")
617
local BackGround = Instance.new("Frame")
618
local Chill_Gui_Label = Instance.new("TextLabel")
619
local Play_ID_Button = Instance.new("TextButton")
620
local ID_Box = Instance.new("TextBox")
621
local Set_Vol_Button = Instance.new("TextButton")
622
local Vol_Box = Instance.new("TextBox")
623
local Set_Tpos_Button = Instance.new("TextButton")
624
local Tpos_Box = Instance.new("TextBox")
625
local Set_Text_Button = Instance.new("TextButton")
626
local Tpos_Box_2 = Instance.new("TextBox")
627
local Toggle_Chat_Button = Instance.new("TextButton")
628
local Chat_Toggle_Label = Instance.new("TextLabel")
629
local Current_Song_Label = Instance.new("TextLabel")
630
631
-- Properties
632
633
Chill_Gui_Bro.Name = "Chill_Gui_Bro"
634
635
Header.Name = "Header"
636
Header.Parent = Chill_Gui_Bro
637
Header.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
638
Header.BorderSizePixel = 0
639
Header.Draggable = true
640
Header.Active = true
641
Header.Selectable = true
642
Header.Position = UDim2.new(0.469539374, 0, 0.147921771, 0)
643
Header.Size = UDim2.new(0, 250, 0, 45)
644
645
BackGround.Name = "BackGround"
646
BackGround.Parent = Header
647
BackGround.BackgroundColor3 = Color3.new(0.196078, 0.196078, 0.196078)
648
BackGround.BorderSizePixel = 0
649
BackGround.Draggable = true
650
BackGround.Position = UDim2.new(0, 0, 1, 0)
651
BackGround.Size = UDim2.new(0, 250, 0, 299)
652
653
Chill_Gui_Label.Name = "Chill_Gui_Label"
654
Chill_Gui_Label.Parent = Header
655
Chill_Gui_Label.BackgroundColor3 = Color3.new(1, 1, 1)
656
Chill_Gui_Label.BackgroundTransparency = 1
657
Chill_Gui_Label.BorderSizePixel = 0
658
Chill_Gui_Label.Draggable = true
659
Chill_Gui_Label.Size = UDim2.new(0, 250, 0, 45)
660
Chill_Gui_Label.Font = Enum.Font.Arcade
661
Chill_Gui_Label.Text = "~»Chill Gui«~"
662
Chill_Gui_Label.TextColor3 = Color3.new(1, 1, 1)
663
Chill_Gui_Label.TextScaled = true
664
Chill_Gui_Label.TextSize = 14
665
Chill_Gui_Label.TextWrapped = true
666
667
Play_ID_Button.Name = "Play_ID_Button"
668
Play_ID_Button.Parent = Header
669
Play_ID_Button.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
670
Play_ID_Button.BorderColor3 = Color3.new(0, 0, 0)
671
Play_ID_Button.BorderSizePixel = 0
672
Play_ID_Button.Position = UDim2.new(0.0520000011, 0, 1.22222221, 0)
673
Play_ID_Button.Size = UDim2.new(0, 68, 0, 35)
674
Play_ID_Button.Font = Enum.Font.Arcade
675
Play_ID_Button.Text = "Play ID"
676
Play_ID_Button.TextColor3 = Color3.new(1, 1, 1)
677
Play_ID_Button.TextSize = 20
678
Play_ID_Button.TextWrapped = true
679
680
ID_Box.Name = "ID_Box"
681
ID_Box.Parent = Header
682
ID_Box.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
683
ID_Box.BorderColor3 = Color3.new(0, 0, 0)
684
ID_Box.BorderSizePixel = 0
685
ID_Box.Position = UDim2.new(0.356000006, 0, 1.22222221, 0)
686
ID_Box.Size = UDim2.new(0, 140, 0, 35)
687
ID_Box.Font = Enum.Font.Arcade
688
ID_Box.Text = "ID here"
689
ID_Box.TextColor3 = Color3.new(1, 1, 1)
690
ID_Box.TextSize = 35
691
ID_Box.TextWrapped = true
692
693
Set_Vol_Button.Name = "Set_Vol_Button"
694
Set_Vol_Button.Parent = Header
695
Set_Vol_Button.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
696
Set_Vol_Button.BorderColor3 = Color3.new(0, 0, 0)
697
Set_Vol_Button.BorderSizePixel = 0
698
Set_Vol_Button.Position = UDim2.new(0.0520000011, 0, 2.20000005, 0)
699
Set_Vol_Button.Size = UDim2.new(0, 68, 0, 35)
700
Set_Vol_Button.Font = Enum.Font.Arcade
701
Set_Vol_Button.Text = "Set Vol"
702
Set_Vol_Button.TextColor3 = Color3.new(1, 1, 1)
703
Set_Vol_Button.TextSize = 20
704
Set_Vol_Button.TextWrapped = true
705
706
Vol_Box.Name = "Vol_Box"
707
Vol_Box.Parent = Header
708
Vol_Box.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
709
Vol_Box.BorderColor3 = Color3.new(0, 0, 0)
710
Vol_Box.BorderSizePixel = 0
711
Vol_Box.Position = UDim2.new(0.356000006, 0, 2.20000005, 0)
712
Vol_Box.Size = UDim2.new(0, 140, 0, 35)
713
Vol_Box.Font = Enum.Font.Arcade
714
Vol_Box.Text = "Volume"
715
Vol_Box.TextColor3 = Color3.new(1, 1, 1)
716
Vol_Box.TextSize = 35
717
Vol_Box.TextWrapped = true
718
719
Set_Tpos_Button.Name = "Set_Tpos_Button"
720
Set_Tpos_Button.Parent = Header
721
Set_Tpos_Button.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
722
Set_Tpos_Button.BorderColor3 = Color3.new(0, 0, 0)
723
Set_Tpos_Button.BorderSizePixel = 0
724
Set_Tpos_Button.Position = UDim2.new(0.0520000011, 0, 3.24444437, 0)
725
Set_Tpos_Button.Size = UDim2.new(0, 68, 0, 35)
726
Set_Tpos_Button.Font = Enum.Font.Arcade
727
Set_Tpos_Button.Text = "Set Tpos"
728
Set_Tpos_Button.TextColor3 = Color3.new(1, 1, 1)
729
Set_Tpos_Button.TextSize = 18
730
Set_Tpos_Button.TextWrapped = true
731
732
Tpos_Box.Name = "Tpos_Box"
733
Tpos_Box.Parent = Header
734
Tpos_Box.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
735
Tpos_Box.BorderColor3 = Color3.new(0, 0, 0)
736
Tpos_Box.BorderSizePixel = 0
737
Tpos_Box.Position = UDim2.new(0.356000006, 0, 3.24444437, 0)
738
Tpos_Box.Size = UDim2.new(0, 140, 0, 35)
739
Tpos_Box.Font = Enum.Font.Arcade
740
Tpos_Box.Text = "Time Position"
741
Tpos_Box.TextColor3 = Color3.new(1, 1, 1)
742
Tpos_Box.TextSize = 20
743
Tpos_Box.TextWrapped = true
744
745
Set_Text_Button.Name = "Set_Text_Button"
746
Set_Text_Button.Parent = Header
747
Set_Text_Button.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
748
Set_Text_Button.BorderColor3 = Color3.new(0, 0, 0)
749
Set_Text_Button.BorderSizePixel = 0
750
Set_Text_Button.Position = UDim2.new(0.0600000024, 0, 4.22222233, 0)
751
Set_Text_Button.Size = UDim2.new(0, 68, 0, 35)
752
Set_Text_Button.Font = Enum.Font.Arcade
753
Set_Text_Button.Text = "Set Text"
754
Set_Text_Button.TextColor3 = Color3.new(1, 1, 1)
755
Set_Text_Button.TextSize = 18
756
Set_Text_Button.TextWrapped = true
757
758
Tpos_Box_2.Name = "Tpos_Box"
759
Tpos_Box_2.Parent = Header
760
Tpos_Box_2.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
761
Tpos_Box_2.BorderColor3 = Color3.new(0, 0, 0)
762
Tpos_Box_2.BorderSizePixel = 0
763
Tpos_Box_2.Position = UDim2.new(0.356000006, 0, 4.22222233, 0)
764
Tpos_Box_2.Size = UDim2.new(0, 140, 0, 35)
765
Tpos_Box_2.Font = Enum.Font.Arcade
766
Tpos_Box_2.Text = "Text"
767
Tpos_Box_2.TextColor3 = Color3.new(1, 1, 1)
768
Tpos_Box_2.TextSize = 20
769
Tpos_Box_2.TextWrapped = true
770
771
Toggle_Chat_Button.Name = "Toggle_Chat_Button"
772
Toggle_Chat_Button.Parent = Header
773
Toggle_Chat_Button.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
774
Toggle_Chat_Button.BorderColor3 = Color3.new(0, 0, 0)
775
Toggle_Chat_Button.BorderSizePixel = 0
776
Toggle_Chat_Button.Position = UDim2.new(0.0579999983, 0, 5.26666689, 0)
777
Toggle_Chat_Button.Size = UDim2.new(0, 97, 0, 35)
778
Toggle_Chat_Button.Font = Enum.Font.Arcade
779
Toggle_Chat_Button.Text = "Toggle Chat"
780
Toggle_Chat_Button.TextColor3 = Color3.new(1, 1, 1)
781
Toggle_Chat_Button.TextSize = 20
782
Toggle_Chat_Button.TextWrapped = true
783
784
Chat_Toggle_Label.Name = "Chat_Toggle_Label"
785
Chat_Toggle_Label.Parent = Header
786
Chat_Toggle_Label.BackgroundColor3 = Color3.new(1, 1, 1)
787
Chat_Toggle_Label.BackgroundTransparency = 0.89999997615814
788
Chat_Toggle_Label.BorderColor3 = Color3.new(1, 1, 1)
789
Chat_Toggle_Label.Position = UDim2.new(0.540000021, 0, 5.26666689, 0)
790
Chat_Toggle_Label.Size = UDim2.new(0, 94, 0, 35)
791
Chat_Toggle_Label.Font = Enum.Font.Arcade
792
Chat_Toggle_Label.Text = "~»False«~"
793
Chat_Toggle_Label.TextColor3 = Color3.new(1, 1, 1)
794
Chat_Toggle_Label.TextScaled = true
795
Chat_Toggle_Label.TextSize = 14
796
Chat_Toggle_Label.TextWrapped = true
797
798
Current_Song_Label.Name = "Current_Song_Label"
799
Current_Song_Label.Parent = Header
800
Current_Song_Label.BackgroundColor3 = Color3.new(1, 1, 1)
801
Current_Song_Label.BackgroundTransparency = 0.89999997615814
802
Current_Song_Label.BorderColor3 = Color3.new(1, 1, 1)
803
Current_Song_Label.Position = UDim2.new(0.0520000011, 0, 6.64444447, 0)
804
Current_Song_Label.Size = UDim2.new(0, 225, 0, 35)
805
Current_Song_Label.Font = Enum.Font.Arcade
806
Current_Song_Label.Text = "~»Current Song: None«~"
807
Current_Song_Label.TextColor3 = Color3.new(1, 1, 1)
808
Current_Song_Label.TextScaled = true
809
Current_Song_Label.TextSize = 14
810
Current_Song_Label.TextWrapped = true
811
812
Play_ID_Button.MouseButton1Down:Connect(function()
813
if tonumber(ID_Box.Text) then
814
Chillmusic:Stop()
815
Chillmusic.SoundId='rbxassetid://'..tonumber(ID_Box.Text)
816
Chillmusic:Play()
817
currentsong = game:GetService("MarketplaceService"):GetProductInfo(tonumber(ID_Box.Text)).Name
818
text.Text = "~»Chill Af«~ Now Playing: "..currentsong
819
Current_Song_Label.Text = "~»Current Song: "..currentsong.."«~"
820
wait(4)
821
text.Text = "~»Fell Apart AF«~"
822
end
823
end)
824
local ischatting = false
825
826
Set_Vol_Button.MouseButton1Down:Connect(function()
827
828
Chillmusic.Volume = tonumber(Vol_Box.Text)
829
end)
830
831
Set_Tpos_Button.MouseButton1Down:Connect(function()
832
833
Chillmusic.TimePosition = tonumber(Tpos_Box.Text)
834
end)
835
836
Set_Text_Button.MouseButton1Down:Connect(function()
837
838
text.Text = "~»"..Tpos_Box_2.Text.."«~"
839
end)
840
841
Toggle_Chat_Button.MouseButton1Down:Connect(function()
842
if ischatting == false then
843
ischatting = true
844
Chat_Toggle_Label.Text = "~»True«~"
845
spawn(function()
846
game.Players.LocalPlayer.Chatted:connect(function(msg)
847
for i = 0, msg:len(), 1 do
848
text.Text = "~»"..msg:sub(0, i).."«~"
849
end
850
wait(3)
851
text.Text = "~»Fell Apart AF«~"
852
end)
853
end)
854
else
855
ischatting = false
856
Chat_Toggle_Label.Text = "~»False«~"
857
end
858
end)
859
end)()
860
local Connection
861
Connection = game.Workspace.DescendantAdded:Connect(function(c)
862
if c.Name == "Animate" and c.Parent == Player.Character then
863
c.Enabled = false
864
Connection:Disconnect()
865
end
866
end)
867
repeat task.wait() until game.Players.LocalPlayer.Character
868
task.wait(0.1)
869
local RealChar = Player.Character
870
RealChar.Archivable = true
871
FakeCharacter.Name = Player.Name .. "_Fake"
872
FakeCharacter.Parent = workspace
873
task.spawn(function()
874
for i, LS in ipairs(FakeCharacter:GetChildren()) do
875
if LS:IsA("LocalScript") then
876
LS.Enabled = false
877
task.wait(0.1)
878
LS.Enabled = false
879
end
880
end
881
end)
882
883
for i, Part in ipairs(FakeCharacter:GetDescendants()) do
884
if Part:IsA("BasePart")then
885
Part.Transparency = fake_transparency
886
end
887
end
888
889
for i, Decal in ipairs(FakeCharacter:GetDescendants()) do
890
if Decal:IsA("Decal")then
891
Decal.Transparency = fake_transparency
892
end
893
end
894
895
Player.Character = FakeCharacter
896
897
898
local function MotorAngle()
899
if RealChar:FindFirstChild("Torso") then
900
for MotorName, Motor6DAngle in pairs(Motors) do
901
if RealChar:FindFirstChild("Torso"):FindFirstChild(MotorName) then
902
RealChar:FindFirstChild("Torso"):FindFirstChild(MotorName).DesiredAngle = Motor6DAngle
903
end
904
end
905
end
906
end
907
908
local function SetAngles()
909
if FakeCharacter:FindFirstChild("Torso") then
910
for MotorName, Motor6DAngle in pairs(Motors) do
911
if FakeCharacter:FindFirstChild("Torso"):FindFirstChild(MotorName) then
912
local Motor = FakeCharacter:FindFirstChild("Torso"):FindFirstChild(MotorName)
913
local rx, ry, rz = Motor.Part1.CFrame:ToObjectSpace(FakeCharacter:FindFirstChild("Torso").CFrame):ToOrientation()
914
--Motors[MotorName] = rx
915
if Motor.Name == "Right Shoulder" then
916
Motors[MotorName] = -rx
917
end
918
if Motor.Name == "Left Shoulder" then
919
Motors[MotorName] = rx
920
end
921
if Motor.Name == "Right Hip" then
922
Motors[MotorName] = -rx
923
end
924
if Motor.Name == "Left Hip" then
925
Motors[MotorName] = rx
926
end
927
if Motor.Name == "Neck" then
928
Motors[MotorName] = -ry
929
end
930
end
931
end
932
end
933
end
934
935
local KFFolder = Instance.new("Folder")
936
KFFolder.Parent = game.ReplicatedStorage
937
938
local function LoadAllAnimations()
939
for i, AnimID in pairs(AnimIDs) do
940
local Anim = Instance.new("Animation")
941
Anim.AnimationId = "rbxassetid://" .. AnimID
942
local LoadedAnim = RealChar:WaitForChild("Humanoid"):LoadAnimation(Anim)
943
end
944
end
945
946
local function BaseCol()
947
for i, Part in ipairs(RealChar:GetChildren()) do
948
if Part:IsA("BasePart")then
949
Part.CanCollide = false
950
end
951
end
952
for i, Part in ipairs(FakeCharacter:GetChildren()) do
953
if Part:IsA("BasePart")then
954
Part.CanCollide = false
955
end
956
end
957
end
958
959
RunService.Heartbeat:Connect(function()
960
SetAngles()
961
MotorAngle()
962
RealChar.HumanoidRootPart.CFrame = FakeCharacter.Torso.CFrame
963
end)
964
965
RunService.PreSimulation:Connect(function()
966
BaseCol()
967
end)
968
969
LoadAllAnimations()