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robojini

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rrixh Apr 15, 2024 Never 152
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Lua robojini_lulaslollipop.jar 409 lines (352 loc) | 18.07 KB
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ALLYCOLOR = {0,255,255}
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ENEMYCOLOR = {255,0,0}
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TRANSPARENCY = 0.5
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HEALTHBAR_ACTIVATED = true
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local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/Robojini/Tuturial_UI_Library/main/UI_Template_1"))()
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local window = library.CreateLib("JUICEFW All Game Hub. PlaceID: "..game.PlaceId, "RJTheme3") -- Creates the window
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local MainTab = window:NewTab("Main Tab")
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local main_menu = MainTab:NewSection("Main")
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local main_teleport_menu = MainTab:NewSection("Teleport")
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local main_scripts = MainTab:NewSection("Scripts")
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local ExtraTeleportTab = window:NewTab("Extra Teleport Method")
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local teleport_menu = ExtraTeleportTab:NewSection("Teleport")
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main_menu:NewButton("ESP", "You will see all players", function()
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createFlex()
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end)
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main_menu:NewSlider("Player speed", "Change player`s speed", 500, 0, function (s)
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game.Players.LocalPlayer.Humanoid.WalkSpeed = s
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end)
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main_menu:NewSlider("Player Jump Power", "Change player`s Jump Power", 500, 0, function (s)
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game.Players.LocalPlayer.Humanoid.JumpPower = s
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end)
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-- main_menu:NewSlider("Players Head Size", "Change players Head Sizes", 100, 1, function (s)
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-- for k, v in game:GetService('Players'):GetChildren() do
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-- if v ~= game.Players.LocalPlayer then
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-- head = v.Character:FindFirstChild("Head")
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-- if head then
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-- head.Size = Vector3.new(s, s, s)
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-- game.Players.LocalPlayer.Character.Head.Size = Vector3.new(1, 1, 1)
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-- end
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-- end
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-- end
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-- end)
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speeds = 1
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local speaker = game:GetService("Players").LocalPlayer
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local chr = game.Players.LocalPlayer.Character
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local hum = chr and chr:FindFirstChildWhichIsA("Humanoid")
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nowe = false
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main_menu:NewButton("Toggle Fly", "Toggle Flying", function()
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if nowe == true then
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nowe = false
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speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Climbing,true)
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speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown,true)
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speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Flying,true)
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speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Freefall,true)
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speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.GettingUp,true)
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speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping,true)
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speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Landed,true)
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speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Physics,true)
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speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.PlatformStanding,true)
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speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll,true)
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speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Running,true)
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speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.RunningNoPhysics,true)
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speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated,true)
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speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.StrafingNoPhysics,true)
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speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Swimming,true)
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speaker.Character.Humanoid:ChangeState(Enum.HumanoidStateType.RunningNoPhysics)
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else
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nowe = true
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for i = 1, speeds do
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spawn(function()
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local hb = game:GetService("RunService").Heartbeat
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tpwalking = true
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local chr = game.Players.LocalPlayer.Character
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local hum = chr and chr:FindFirstChildWhichIsA("Humanoid")
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while tpwalking and hb:Wait() and chr and hum and hum.Parent do
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if hum.MoveDirection.Magnitude > 0 then
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chr:TranslateBy(hum.MoveDirection)
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end
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end
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end)
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end
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game.Players.LocalPlayer.Character.Animate.Disabled = true
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local Char = game.Players.LocalPlayer.Character
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local Hum = Char:FindFirstChildOfClass("Humanoid") or Char:FindFirstChildOfClass("AnimationController")
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for i,v in next, Hum:GetPlayingAnimationTracks() do
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v:AdjustSpeed(0)
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end
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speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Climbing,false)
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speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown,false)
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speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Flying,false)
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speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Freefall,false)
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speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.GettingUp,false)
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speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping,false)
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speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Landed,false)
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speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Physics,false)
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speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.PlatformStanding,false)
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speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll,false)
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speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Running,false)
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speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.RunningNoPhysics,false)
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speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated,false)
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speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.StrafingNoPhysics,false)
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speaker.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Swimming,false)
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speaker.Character.Humanoid:ChangeState(Enum.HumanoidStateType.Swimming)
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end
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if game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R6 then
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local plr = game.Players.LocalPlayer
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local torso = plr.Character.Torso
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local flying = true
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local deb = true
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local ctrl = {f = 0, b = 0, l = 0, r = 0}
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local lastctrl = {f = 0, b = 0, l = 0, r = 0}
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local maxspeed = 50
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local speed = 0
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local bg = Instance.new("BodyGyro", torso)
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bg.P = 9e4
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bg.maxTorque = Vector3.new(9e9, 9e9, 9e9)
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bg.cframe = torso.CFrame
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local bv = Instance.new("BodyVelocity", torso)
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bv.velocity = Vector3.new(0,0.1,0)
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bv.maxForce = Vector3.new(9e9, 9e9, 9e9)
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if nowe == true then
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plr.Character.Humanoid.PlatformStand = true
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end
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while nowe == true or game:GetService("Players").LocalPlayer.Character.Humanoid.Health == 0 do
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game:GetService("RunService").RenderStepped:Wait()
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if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
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speed = speed+.5+(speed/maxspeed)
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if speed > maxspeed then
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speed = maxspeed
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end
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elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then
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speed = speed-1
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if speed < 0 then
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speed = 0
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end
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end
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if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then
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bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
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lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
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elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then
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bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
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else
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bv.velocity = Vector3.new(0,0,0)
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end
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-- game.Players.LocalPlayer.Character.Animate.Disabled = true
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bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0)
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end
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ctrl = {f = 0, b = 0, l = 0, r = 0}
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lastctrl = {f = 0, b = 0, l = 0, r = 0}
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speed = 0
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bg:Destroy()
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bv:Destroy()
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plr.Character.Humanoid.PlatformStand = false
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game.Players.LocalPlayer.Character.Animate.Disabled = false
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tpwalking = false
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else
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local plr = game.Players.LocalPlayer
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local UpperTorso = plr.Character.UpperTorso
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local flying = true
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local deb = true
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local ctrl = {f = 0, b = 0, l = 0, r = 0}
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local lastctrl = {f = 0, b = 0, l = 0, r = 0}
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local maxspeed = 50
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local speed = 0
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local bg = Instance.new("BodyGyro", UpperTorso)
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bg.P = 9e4
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bg.maxTorque = Vector3.new(9e9, 9e9, 9e9)
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bg.cframe = UpperTorso.CFrame
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local bv = Instance.new("BodyVelocity", UpperTorso)
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bv.velocity = Vector3.new(0,0.1,0)
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bv.maxForce = Vector3.new(9e9, 9e9, 9e9)
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if nowe == true then
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plr.Character.Humanoid.PlatformStand = true
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end
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while nowe == true or game:GetService("Players").LocalPlayer.Character.Humanoid.Health == 0 do
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wait()
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if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
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speed = speed+.5+(speed/maxspeed)
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if speed > maxspeed then
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speed = maxspeed
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end
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elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then
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speed = speed-1
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if speed < 0 then
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speed = 0
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end
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end
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if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then
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bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
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lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
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elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then
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bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
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else
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bv.velocity = Vector3.new(0,0,0)
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end
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bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0)
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end
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ctrl = {f = 0, b = 0, l = 0, r = 0}
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lastctrl = {f = 0, b = 0, l = 0, r = 0}
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speed = 0
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bg:Destroy()
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bv:Destroy()
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plr.Character.Humanoid.PlatformStand = false
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game.Players.LocalPlayer.Character.Animate.Disabled = false
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tpwalking = false
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end
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end)
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main_menu:NewSlider("Flying speed", "Change player`s flying speed", 100, 1, function (s)
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speeds = s
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if nowe == true then
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tpwalking = false
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for i = 1, speeds do
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spawn(function()
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local hb = game:GetService("RunService").Heartbeat
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tpwalking = true
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local chr = game.Players.LocalPlayer.Character
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local hum = chr and chr:FindFirstChildWhichIsA("Humanoid")
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while tpwalking and hb:Wait() and chr and hum and hum.Parent do
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if hum.MoveDirection.Magnitude > 0 then
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chr:TranslateBy(hum.MoveDirection)
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end
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end
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end)
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end
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end
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end)
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main_teleport_menu:NewButton("Teleport 10 studs forward", "Teleports player 10 studs forward", function()
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game.Players.LocalPlayer.Character.PrimaryPart.CFrame = game.Players.LocalPlayer.Character.PrimaryPart.CFrame * CFrame.new(0, 0, -10)
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end)
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main_teleport_menu:NewButton("Teleport 10 studs up", "Teleports player 10 studs up", function()
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game.Players.LocalPlayer.Character.PrimaryPart.CFrame = game.Players.LocalPlayer.Character.PrimaryPart.CFrame * CFrame.new(0, 10, 0)
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end)
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main_teleport_menu:NewButton("Teleport 10 studs down", "Teleports player 10 studs down", function()
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game.Players.LocalPlayer.Character.PrimaryPart.CFrame = game.Players.LocalPlayer.Character.PrimaryPart.CFrame * CFrame.new(0, -10, 0)
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end)
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main_teleport_menu:NewButton("Teleport 20 studs forward", "Teleports player 20 studs forward", function()
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game.Players.LocalPlayer.Character.PrimaryPart.CFrame = game.Players.LocalPlayer.Character.PrimaryPart.CFrame * CFrame.new(0, 0, -20)
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end)
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main_teleport_menu:NewButton("Teleport 20 studs up", "Teleports player 20 studs up", function()
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game.Players.LocalPlayer.Character.PrimaryPart.CFrame = game.Players.LocalPlayer.Character.PrimaryPart.CFrame * CFrame.new(0, 20, 0)
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end)
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main_teleport_menu:NewButton("Teleport 20 studs down", "Teleports player 20 studs down", function()
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game.Players.LocalPlayer.Character.PrimaryPart.CFrame = game.Players.LocalPlayer.Character.PrimaryPart.CFrame * CFrame.new(0, -20, 0)
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end)
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main_teleport_menu:NewButton("Teleport 10 studs up and forward", "Teleports player 10 studs up and forward", function()
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game.Players.LocalPlayer.Character.PrimaryPart.CFrame = game.Players.LocalPlayer.Character.PrimaryPart.CFrame * CFrame.new(0, 10, -10)
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end)
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main_teleport_menu:NewButton("Teleport 20 studs up and forward", "Teleports player 20 studs up and forward", function()
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game.Players.LocalPlayer.Character.PrimaryPart.CFrame = game.Players.LocalPlayer.Character.PrimaryPart.CFrame * CFrame.new(0, 20, -20)
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end)
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teleport_menu:NewButton("Teleport 10 studs forward", "Teleports player 10 studs forward", function()
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game.Workspace[game.Players.LocalPlayer.Name].HumanoidRootPart.CFrame = game.Workspace[game.Players.LocalPlayer.Name].HumanoidRootPart.CFrame * CFrame.new(0, 0, -10)
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end)
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teleport_menu:NewButton("Teleport 10 studs up", "Teleports player 10 studs up", function()
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game.Workspace[game.Players.LocalPlayer.Name].HumanoidRootPart.CFrame = game.Workspace[game.Players.LocalPlayer.Name].HumanoidRootPart.CFrame * CFrame.new(0, 10, 0)
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end)
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teleport_menu:NewButton("Teleport 10 studs down", "Teleports player 10 studs down", function()
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game.Workspace[game.Players.LocalPlayer.Name].HumanoidRootPart.CFrame = game.Workspace[game.Players.LocalPlayer.Name].HumanoidRootPart.CFrame * CFrame.new(0, -10, 0)
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end)
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teleport_menu:NewButton("Teleport 20 studs forward", "Teleports player 20 studs forward", function()
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game.Workspace[game.Players.LocalPlayer.Name].HumanoidRootPart.CFrame = game.Workspace[game.Players.LocalPlayer.Name].HumanoidRootPart.CFrame * CFrame.new(0, 0, -20)
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end)
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teleport_menu:NewButton("Teleport 20 studs up", "Teleports player 20 studs up", function()
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game.Workspace[game.Players.LocalPlayer.Name].HumanoidRootPart.CFrame = game.Workspace[game.Players.LocalPlayer.Name].HumanoidRootPart.CFrame * CFrame.new(0, 20, 0)
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end)
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teleport_menu:NewButton("Teleport 20 studs down", "Teleports player 20 studs down", function()
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game.Workspace[game.Players.LocalPlayer.Name].HumanoidRootPart.CFrame = game.Workspace[game.Players.LocalPlayer.Name].HumanoidRootPart.CFrame * CFrame.new(0, -20, 0)
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end)
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teleport_menu:NewButton("Teleport 10 studs up and forward", "Teleports player 10 studs up and forward", function()
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game.Workspace[game.Players.LocalPlayer.Name].HumanoidRootPart.CFrame = game.Workspace[game.Players.LocalPlayer.Name].HumanoidRootPart.CFrame * CFrame.new(0, 10, -10)
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end)
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teleport_menu:NewButton("Teleport 20 studs up and forward", "Teleports player 20 studs up and forward", function()
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game.Workspace[game.Players.LocalPlayer.Name].HumanoidRootPart.CFrame = game.Workspace[game.Players.LocalPlayer.Name].HumanoidRootPart.CFrame * CFrame.new(0, 20, -20)
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end)
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main_scripts:NewButton("Coordinates Grabber", "Execute Coordinates Grabber Gui", function()
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spawn(function ()
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loadstring(game:HttpGet("https://pastebin.com/raw/M4TtucPi", true))()
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end)
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end)
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main_scripts:NewButton("Dark Dex Stable", "Execute Dark Dex Stable", function()
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spawn(function ()
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loadstring(game:HttpGet("https://raw.githubusercontent.com/loglizzy/dex-custom-icons/main/main.lua"))()
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end)
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end)
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main_scripts:NewButton("Simple Spy", "Execute Simply Spy", function()
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spawn(function ()
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loadstring(game:HttpGet("https://pastebin.com/raw/rqgZVWGw"))()
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end)
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end)
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main_scripts:NewButton("BTools", "Execute BTools", function()
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spawn(function ()
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loadstring(game:HttpGet("https://pastebin.com/raw/JpEmyNa0"))()
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end)
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end)
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function createFlex()
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players = game:GetService("Players")
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faces = {"Front","Back","Bottom","Left","Right","Top"}
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currentPlayer = nil
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lplayer = players.LocalPlayer
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players.PlayerAdded:Connect(function(p)
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currentPlayer = p
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p.CharacterAdded:Connect(function(character)
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createESP(character)
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end)
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end)
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function checkPart(obj) if (obj:IsA("Part") or obj:IsA("MeshPart")) and obj.Name~="HumanoidRootPart" then return true end end
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function actualESP(obj)
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for i=0,5 do
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surface = Instance.new("SurfaceGui",obj)
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surface.Face = Enum.NormalId[faces[i+1]]
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surface.AlwaysOnTop = true
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frame = Instance.new("Frame",surface)
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frame.Size = UDim2.new(1,0,1,0)
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frame.BorderSizePixel = 0
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frame.BackgroundTransparency = TRANSPARENCY
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if currentPlayer.Team == players.LocalPlayer.Team then
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frame.BackgroundColor3 = Color3.new(ALLYCOLOR[1],ALLYCOLOR[2],ALLYCOLOR[3])
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else
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frame.BackgroundColor3 = Color3.new(ENEMYCOLOR[1],ENEMYCOLOR[2],ENEMYCOLOR[3])
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end
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end
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end
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function createHealthbar(hrp)
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board =Instance.new("BillboardGui",hrp)
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board.Name = "total"
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board.Size = UDim2.new(1,0,1,0)
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board.StudsOffset = Vector3.new(3,1,0)
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board.AlwaysOnTop = true
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bar = Instance.new("Frame",board)
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bar.BackgroundColor3 = Color3.new(255,0,0)
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bar.BorderSizePixel = 0
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bar.Size = UDim2.new(0.2,0,4,0)
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bar.Name = "total2"
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health = Instance.new("Frame",bar)
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health.BackgroundColor3 = Color3.new(0,255,0)
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health.BorderSizePixel = 0
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health.Size = UDim2.new(1,0,hrp.Parent.Humanoid.Health/100,0)
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hrp.Parent.Humanoid.Changed:Connect(function(property)
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hrp.total.total2.Frame.Size = UDim2.new(1,0,hrp.Parent.Humanoid.Health/100,0)
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end)
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end
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function createESP(c)
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bugfix = c:WaitForChild("Head")
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for i,v in pairs(c:GetChildren()) do
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if checkPart(v) then
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actualESP(v)
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end
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end
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if HEALTHBAR_ACTIVATED then
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createHealthbar(c:WaitForChild("HumanoidRootPart"))
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end
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end
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for i,people in pairs(players:GetChildren()) do
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if people ~= players.LocalPlayer then
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currentPlayer = people
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createESP(people.Character)
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people.CharacterAdded:Connect(function(character)
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createESP(character)
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end)
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end
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end
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end