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[funny] spawn narb noobs

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rrixh Jul 22, 2024 Never 60
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Plaintext spawnNarbs_rrixh.ppt 176 lines (169 loc) | 4.67 KB
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function Part(P, Anch, Coll, Tran, Ref, Col, X, Y, Z)
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local p = Instance.new("Part")
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p.TopSurface = 0
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p.BottomSurface = 0
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p.Transparency = Tran
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p.Reflectance = Ref
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p.CanCollide = Coll
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p.Anchored = Anch
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p.BrickColor = BrickColor.new(Col)
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p.formFactor = "Custom"
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p.Size = Vector3.new(X,Y,Z)
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p.Parent = P
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p.Locked = true
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p:BreakJoints()
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return p
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end
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function Weld(P0, P1, X, Y, Z, A, B, C)
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local w = Instance.new("Weld")
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w.Part0 = P0
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w.Part1 = P1
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w.C1 = CN(X, Y, Z) * CA(A, B, C)
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w.Parent = P0
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return w
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end
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CA = CFrame.Angles
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CN = CFrame.new
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V3 = Vector3.new
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MR = math.rad
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MP = math.pi
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MRA = math.random
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MH = math.huge
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Asset = "http://www.roblox.com/asset/?id="
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Noob = nil
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function MakeMotor(torso, p1, c0, c1)
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local mot = Instance.new("Motor6D")
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mot.C0 = c0
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mot.C1 = c1
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mot.Part0 = torso
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mot.Part1 = p1
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mot.Parent = torso
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return mot
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end
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function Set(tab)
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for _,v in pairs(tab) do
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local motor = v[1]
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local vel = v[2]
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local des = v[3]
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motor.MaxVelocity = vel
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motor.DesiredAngle = des
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end
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end
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function Animate(Hum, RSH, LSH, RH, LH)
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local pose = "Standing"
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local function sit()
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pose = "Seated"
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end
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local function jump()
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pose = "Jumping"
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end
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local function died()
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pose = "Dead"
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end
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local function falling()
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pose = "Falling"
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end
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local function climbing()
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pose = "Climbing"
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end
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local function run(speed)
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if speed > 0.5 then
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pose = "Running"
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else
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pose = "Standing"
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end
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end
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local function move(tiem)
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local amplitude, frequency
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if pose == "Seated" then
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Set({{RSH, 0.15, math.pi/2}, {LSH, 0.15, -math.pi/2}, {LH, 0.15, math.pi/2}, {RH, 0.15, -math.pi/2}})
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return
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end
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if pose == "Jumping" then
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Set({{RSH, 0.3, math.pi}, {LSH, 0.3, -math.pi}, {LH, 0.3, 0}, {RH, 0.3, 0}})
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return
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end
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if pose == "Falling" then
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Set({{RSH, 0.35, math.pi}, {LSH, 0.35, -math.pi}, {LH, 0.35, 0}, {RH, 0.35, 0}})
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return
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end
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local climb = 0
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if pose == "Running" then
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RSH.MaxVelocity = 0.15
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LSH.MaxVelocity = 0.15
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amplitude = 1
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frequency = 8
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elseif pose == "Climbing" then
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RSH.MaxVelocity = 0.3
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LSH.MaxVelocity = 0.3
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amplitude = 1
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frequency = 8
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climb = math.pi
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else
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amplitude = 0.1
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frequency = 1
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end
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des = amplitude * math.sin(tiem*frequency)
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RSH.DesiredAngle = des + climb
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LSH.DesiredAngle = des - climb
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RH.DesiredAngle = -des
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LH.DesiredAngle = -des
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end
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Hum.Jumping:connect(jump)
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Hum.Running:connect(run)
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Hum.Seated:connect(sit)
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Hum.Died:connect(died)
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Hum.FreeFalling:connect(falling)
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Hum.Climbing:connect(climbing)
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coroutine.resume(coroutine.create(function()
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while pose ~= "Dead" do
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local _, time = wait(0.1)
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move(time)
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end
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end))
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end
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function MakeNoob(pos, scale)
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local Nub = Instance.new("Model")
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Nub.Name = "Narb"
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Noob = Nub
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local Torso = Part(Nub, false, false, 0, 0, "Bright blue", 2*scale, 2*scale, 1*scale)
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Torso.Name = "Torso"
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local Head = Part(Nub, false, false, 0, 0, "Bright yellow", 2*scale, 1*scale, 1*scale)
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Head.Name = "Head"
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local Neck = MakeMotor(Torso, Head, CN(0, 1*scale, 0), CN(0, -0.5*scale, 0))
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local HeadMesh = Instance.new("SpecialMesh",Head)
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HeadMesh.Scale = V3(1.25, 1.25, 1.25)
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local Face = Instance.new("Decal",Head)
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Face.Face = "Front"
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Face.Texture = Asset..(13038247)
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local Rarm = Part(Nub, false, false, 0, 0, "Bright yellow", 1*scale, 2*scale, 1*scale)
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Rarm.Name = "Right Arm"
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local Larm = Part(Nub, false, false, 0, 0, "Bright yellow", 1*scale, 2*scale, 1*scale)
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Larm.Name = "Left Arm"
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local Rleg = Part(Nub, false, false, 0, 0, "Br. yellowish green", 1*scale, 2*scale, 1*scale)
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Rleg.Name = "Right Leg"
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local Lleg = Part(Nub, false, false, 0, 0, "Br. yellowish green", 1*scale, 2*scale, 1*scale)
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Lleg.Name = "Left Leg"
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local RSH = MakeMotor(Torso, Rarm, CN(1*scale, 0.5*scale, 0) * CA(0, MR(90), 0), CN(-0.5*scale, 0.5*scale, 0) * CA(0, MR(90), 0))
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local LSH = MakeMotor(Torso, Larm, CN(-1*scale, 0.5*scale, 0) * CA(0, MR(-90), 0), CN(0.5*scale, 0.5*scale, 0) * CA(0, MR(-90), 0))
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local RH = MakeMotor(Torso, Rleg, CN(0.5*scale, -1*scale, 0) * CA(0, MR(-90), 0), CN(0, 1*scale, 0) * CA(0, MR(-90), 0))
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local LH = MakeMotor(Torso, Lleg, CN(-0.5*scale, -1*scale, 0) * CA(0, MR(90), 0), CN(0, 1*scale, 0) * CA(0, MR(90), 0))
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local Hum = Instance.new("Humanoid")
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Hum.MaxHealth = 40+(scale*60)
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Hum.Health = 100
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Hum.Parent = Nub
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Nub.Parent = workspace
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Nub:MakeJoints()
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Nub:MoveTo(pos)
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Animate(Hum,RSH,LSH,RH,LH)
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Hum.Died:connect(function()
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wait(6)
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Nub:remove()
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wait(4)
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MakeNoob(pos, scale)
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end)
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return Nub
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end
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for i = 1, 11 do
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local nub = MakeNoob(V3(MRA(-20, 20),10,MRA(-20, 20)), 1)
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end;