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jailbird aimbt

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rrixh Jul 27, 2024 Never 24
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Plaintext aimbotJailbird_rrixh.xls 100 lines (88 loc) | 4.18 KB
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local Camera = workspace.CurrentCamera
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local Players = game:GetService("Players")
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local RunService = game:GetService("RunService")
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local UserInputService = game:GetService("UserInputService")
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local TweenService = game:GetService("TweenService")
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local LocalPlayer = Players.LocalPlayer
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local Holding = false
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_G.AimbotEnabled = true
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_G.TeamCheck = false -- If set to true then the script would only lock your aim at enemy team members.
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_G.AimPart = "Head" -- Where the aimbot script would lock at.
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_G.Sensitivity = 0 -- How many seconds it takes for the aimbot script to officially lock onto the target's aimpart.
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_G.CircleSides = 64 -- How many sides the FOV circle would have.
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_G.CircleColor = Color3.fromRGB(255, 255, 255) -- (RGB) Color that the FOV circle would appear as.
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_G.CircleTransparency = 0.7 -- Transparency of the circle.
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_G.CircleRadius = 80 -- The radius of the circle / FOV.
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_G.CircleFilled = false -- Determines whether or not the circle is filled.
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_G.CircleVisible = true -- Determines whether or not the circle is visible.
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_G.CircleThickness = 0 -- The thickness of the circle.
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local FOVCircle = Drawing.new("Circle")
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FOVCircle.Position = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y / 2)
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FOVCircle.Radius = _G.CircleRadius
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FOVCircle.Filled = _G.CircleFilled
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FOVCircle.Color = _G.CircleColor
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FOVCircle.Visible = _G.CircleVisible
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FOVCircle.Radius = _G.CircleRadius
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FOVCircle.Transparency = _G.CircleTransparency
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FOVCircle.NumSides = _G.CircleSides
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FOVCircle.Thickness = _G.CircleThickness
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local function GetClosestPlayer()
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local MaximumDistance = _G.CircleRadius
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local Target = nil
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for _, v in next, Players:GetPlayers() do
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if v.Name ~= LocalPlayer.Name then
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if _G.TeamCheck == true then
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if v.Team ~= LocalPlayer.Team then
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if v.Character ~= nil then
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if v.Character:FindFirstChild("HumanoidRootPart") ~= nil then
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if v.Character:FindFirstChild("Humanoid") ~= nil and v.Character:FindFirstChild("Humanoid").Health ~= 0 then
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local ScreenPoint = Camera:WorldToScreenPoint(v.Character:WaitForChild("HumanoidRootPart", math.huge).Position)
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local VectorDistance = (Vector2.new(UserInputService:GetMouseLocation().X, UserInputService:GetMouseLocation().Y) - Vector2.new(ScreenPoint.X, ScreenPoint.Y)).Magnitude
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if VectorDistance < MaximumDistance then
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Target = v
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end
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end
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end
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end
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end
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else
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if v.Character ~= nil then
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if v.Character:FindFirstChild("HumanoidRootPart") ~= nil then
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if v.Character:FindFirstChild("Humanoid") ~= nil and v.Character:FindFirstChild("Humanoid").Health ~= 0 then
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local ScreenPoint = Camera:WorldToScreenPoint(v.Character:WaitForChild("HumanoidRootPart", math.huge).Position)
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local VectorDistance = (Vector2.new(UserInputService:GetMouseLocation().X, UserInputService:GetMouseLocation().Y) - Vector2.new(ScreenPoint.X, ScreenPoint.Y)).Magnitude
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if VectorDistance < MaximumDistance then
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Target = v
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end
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end
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end
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end
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end
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end
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end
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return Target
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end
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UserInputService.InputBegan:Connect(function(Input)
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if Input.UserInputType == Enum.UserInputType.MouseButton2 then
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Holding = true
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end
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end)
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UserInputService.InputEnded:Connect(function(Input)
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if Input.UserInputType == Enum.UserInputType.MouseButton2 then
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Holding = false
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end
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end)
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RunService.RenderStepped:Connect(function()
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FOVCircle.Position = Vector2.new(UserInputService:GetMouseLocation().X, UserInputService:GetMouseLocation().Y)
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FOVCircle.Radius = _G.CircleRadius
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FOVCircle.Filled = _G.CircleFilled
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FOVCircle.Color = _G.CircleColor
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FOVCircle.Visible = _G.CircleVisible
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FOVCircle.Radius = _G.CircleRadius
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FOVCircle.Transparency = _G.CircleTransparency
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FOVCircle.NumSides = _G.CircleSides
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FOVCircle.Thickness = _G.CircleThickness
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if Holding == true and _G.AimbotEnabled == true then
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TweenService:Create(Camera, TweenInfo.new(_G.Sensitivity, Enum.EasingStyle.Sine, Enum.EasingDirection.Out), {CFrame = CFrame.new(Camera.CFrame.Position, GetClosestPlayer().Character[_G.AimPart].Position)}):Play()
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end
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end)